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path: root/world/map/npc/031-4/cindyCave.txt
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2021-07-07Remove all Legacy filesJesusaves1-232/+0
2016-08-21fix a bug in cindy questgumi1-2/+2
2016-03-30initial commit for magic v3mekolat1-2/+2
Fix Druid Tree and add hug to TMW
2016-02-01Purged gender from quest dialoguewushin1-5/+1
Changed Eurni to new genders
2015-06-24allow to specify emitter and receiver in npctalkmekolat1-1/+1
2015-05-13add new states to cindy questmekolat1-1/+1
2015-05-13convert cindy questmekolat1-31/+7
2015-03-02fix deprecated asterisk in announcementsmekolat1-11/+11
2015-02-01remove .gat from npcsmekolat1-11/+11
2014-11-19Wushin's is a sed failurewushin1-1/+1
2014-11-19Fix all shops using the *-[0-9] denotationwushin1-1/+1
2014-11-05NPCs on 031-* fixedwushin1-12/+12
2014-04-02Clean up main scriptsBen Longbons1-2/+7
2013-08-20Put Cindy messages in an array and use announcement formattingBen Longbons1-42/+22
2013-07-05Canonicalize event label capitalizationBen Longbons1-10/+10
2013-07-05Move starting brace to new lineBen Longbons1-1/+2
2013-03-24Boss points:Jessica Tölke1-1/+1
Add boss points to Yeti that you have to defeat during Yerrnk's quest. Add missing punctuation to all boss point messages.
2013-03-22Add boss point reward to boss fights.Jessica Tölke1-0/+2
Auldsbel's snakes: 5 per snake Giant Cave Maggot: 10 Bandit Lord: 20 Rossy and Julia battle caves: each 10, final boss 50 Cindy: 70 Illia: depending on the current difficulty between 120 and 200
2013-03-09Cindy: Spawning one more Yeti at each waveStefan Dombrowski1-3/+2
With the last bug fix the quest got a bit easier. This commit makes it a bit more difficult again. If the players manage to kill all Yetis before the round timer triggers the next wave, then the maximum number of Yetis alive is the same as in the past. For the benefit of the hero's companions Cindy now announces the 0th wave publically.
2013-03-07Cindy: Fixing trigger for next waveStefan Dombrowski1-4/+2
A next wave was triggered when only one Yeti was alive. This means when during the 10th wave only one last Yeti was alive, then every 5 seconds $@FIGHT_YETI_WAVE was incremented. If the last Yeti was not killed within one minute, then wave 22 was reached and the deadly Yeti spawn happend. This bug fix also resolves the timing problem mentioned in the comment.
2011-12-28Prevented use of getareausers when possibleErik Schilling1-1/+1
2011-10-24Changes in npc scripts on 031-x:Jessica Tölke1-21/+37
- change zeny to Zeny and baselevel to BaseLevel - set temporary variables to zero at the end of script - some adaptions on timer handling on the yeti fight
2011-09-11Tab conversion and script formatting project.The Kandiman1-30/+34
Final commit, maps 024-1 through 042-2 complete.
2011-09-07Fix new argument warnings.Ben Longbons1-4/+3
Requires the server patch to allow argumentless script functions
2011-09-04Replaced tab formatting in cindyCave.txtFrost1-181/+181
2011-06-19Move to a subdirectoryBen Longbons1-0/+256