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-rw-r--r--world/map/npc/099-8/mobs.txt237
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diff --git a/world/map/npc/099-8/mobs.txt b/world/map/npc/099-8/mobs.txt
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--- a/world/map/npc/099-8/mobs.txt
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-// This script controls the Keshlam Abandoned Maze
-// Part of Doomsday Event : Act 5
-
-// Monster Script Control
--|script|Keshlam Maze|32767
-{
- close;
-
-OnInit:
- goto L_Main;
-
-// They'll respawn at midday.
-OnClock1200:
- goto L_Main;
-
-L_Main:
- // Do not waste RAM/CPU if we don't need it
- if ($DOOMSDAY_TWARP)
- end;
-
- // 1 MONSTER PER 30 TILES, TOTAL 4320 MONSTERS
- // 1440 monsters of each kind
- // 360 monsters per quadrand; Center is the pillar in (201, 201)
-
- // TYPE 1141, SASQUATCH
- set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath1")+1;
- if ($@KeshlamMc < 360)
- areamonster "099-8", 20, 20, 201, 201, "", 1141, 360-$@KeshlamMc, "Keshlam Maze::OnDeath1";
-
- set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath2")+1;
- if ($@KeshlamMc < 360)
- areamonster "099-8", 201, 20, 372, 201, "", 1141, 360-$@KeshlamMc, "Keshlam Maze::OnDeath2";
-
- set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath3")+1;
- if ($@KeshlamMc < 360)
- areamonster "099-8", 20, 201, 201, 402, "", 1141, 360-$@KeshlamMc, "Keshlam Maze::OnDeath3";
-
- set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath4")+1;
- if ($@KeshlamMc < 360)
- areamonster "099-8", 201, 201, 372, 402, "", 1141, 360-$@KeshlamMc, "Keshlam Maze::OnDeath4";
-
-
- // TYPE 1140, TENGU
- set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath5")+1;
- if ($@KeshlamMc < 360)
- areamonster "099-8", 20, 20, 201, 201, "", 1140, 360-$@KeshlamMc, "Keshlam Maze::OnDeath5";
-
- set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath6")+1;
- if ($@KeshlamMc < 360)
- areamonster "099-8", 201, 20, 372, 201, "", 1140, 360-$@KeshlamMc, "Keshlam Maze::OnDeath6";
-
- set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath7")+1;
- if ($@KeshlamMc < 360)
- areamonster "099-8", 20, 201, 201, 402, "", 1140, 360-$@KeshlamMc, "Keshlam Maze::OnDeath7";
-
- set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath8")+1;
- if ($@KeshlamMc < 360)
- areamonster "099-8", 201, 201, 372, 402, "", 1140, 360-$@KeshlamMc, "Keshlam Maze::OnDeath8";
-
-
- /*
- // TYPE 1141, more SASQUATCH
- // Used to be 1143 Mana Slayer
- set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath9")+1;
- if ($@KeshlamMc < 300)
- areamonster "099-8", 20, 20, 201, 201, "", 1141, 300-$@KeshlamMc, "Keshlam Maze::OnDeath9";
-
- set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath10")+1;
- if ($@KeshlamMc < 300)
- areamonster "099-8", 201, 20, 372, 201, "", 1141, 300-$@KeshlamMc, "Keshlam Maze::OnDeath10";
-
- set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath11")+1;
- if ($@KeshlamMc < 300)
- areamonster "099-8", 20, 201, 201, 402, "", 1141, 300-$@KeshlamMc, "Keshlam Maze::OnDeath11";
-
- set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath12")+1;
- if ($@KeshlamMc < 300)
- areamonster "099-8", 201, 201, 372, 402, "", 1141, 300-$@KeshlamMc, "Keshlam Maze::OnDeath12";
- */
-
-
- // Maintain a minimal MANA SLAYER guarnition
- set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath13")+1;
- if ($@KeshlamMc < 200)
- areamonster "099-8", 20, 20, 372, 402, "", 1143, 200-$@KeshlamMc, "Keshlam Maze::OnDeath13";
-
-
- // Extra Layer: The bonus layer
- // Density: 50 monsters or 0.04% of the maze
- set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnBoss")+1;
- if ($@KeshlamMc < 40)
- areamonster "099-8", 20, 20, 360, 360, "", 1147, 40-$@KeshlamMc, "Keshlam Maze::OnBoss"; // Koyntety
-
- // Done
- set $@KeshlamMc, 0;
- stopnpctimer;
- end;
-
-// Labels
-OnDeath1:
- end;
-OnDeath2:
- end;
-OnDeath3:
- end;
-OnDeath4:
- end;
-OnDeath5:
- end;
-OnDeath6:
- end;
-OnDeath7:
- end;
-OnDeath8:
- end;
-OnDeath9:
- end;
-OnDeath10:
- end;
-OnDeath11:
- end;
-OnDeath12:
- end;
-OnDeath13:
- end;
-
-OnBoss:
- // If a player is attached, give them a reward
- getitem "TreasureKey", 1;
- getexp 50000, 0;
- end;
-}
-
-
-// Oddities
-099-8,201,201,0|script|Central Pillar#DD5|400
-{
- // Default distance is 4 tiles - all we need
- callfunc "PCtoNPCRange";
- if(@npc_check) end;
-
- mes ".:: KESHLAM MAZE ::.";
- mes "WE KEPT POWERFUL EARTH MONSTERS HERE.";
- mes "IT WOULD BE TERRIBLE IF THE SASQUATCH ESCAPED.";
- mes "";
- mes "WHATEVER HAPPENS: DO NOT OPEN THE GATE!";
- close;
-}
-
-099-8,375,27,0|script|Northeast Pillar#DD5|400
-{
- // Default distance is 4 tiles - all we need
- callfunc "PCtoNPCRange";
- if(@npc_check) end;
-
- mes ".:: KESHLAM MAZE ::.";
- mes ".:: :: CONTROL PANEL :: ::.";
- mes "";
- mes "Security Level: ##1CRITICAL - WORLD'S EXISTENCE THREATENED##0";
- mes "Defensive Measures Level 1: ##1DEFEATED##0";
- mes "Defensive Measures Level 2: ##1DEFEATED##0";
- mes "Defensive Measures Level 3: ##2STAND BY##0";
- next;
- mes "##9The controls seems to have been destroyed!";
- mes "##9The panel says the situtation is critical.";
- mes "##9Why the final defensive measures didn't engage?";
- next;
- mes "What's happening?";
- close;
-}
-
-099-8,87,261,0|script|Southwest Pillar#DD5|400
-{
- // Default distance is 4 tiles - all we need
- callfunc "PCtoNPCRange";
- if(@npc_check) end;
-
- mes ".:: KESHLAM MAZE ::.";
- mes ".:: :: CONTROL PANEL :: ::.";
- mes "";
- mes "West gate: ##1OPEN##0";
- mes "East gate: ##1OPEN##0";
- mes "North gate: ##1OPEN##0";
- mes "South gate: ##1OPEN##0";
- mes "";
- mes "Security Level: ##1CRITICAL - WORLD'S EXISTENCE THREATENED##0";
- next;
- mes "##9The controls seems to have been destroyed!";
- next;
- mes "Where are these gates? I don't recall seeing anything like that.";
- mes "What's happening, after all?";
- close;
-}
-
-
-099-8,285,237,0|script|Southeast Pillar#DD5|400
-{
- // Default distance is 4 tiles - all we need
- callfunc "PCtoNPCRange";
- if(@npc_check) end;
-
- mes ".:: KESHLAM MAZE ::.";
- mes ".:: :: CONTROL PANEL :: ::.";
- mes "";
- mes "Laboratory: ##1CONTACT LOST##0";
- mes "The Archives: ##1CONTACT LOST##0";
- mes "Crystal Room: ##1CONTACT LOST##0";
- mes "";
- mes "Security Level: ##1CRITICAL - WORLD'S EXISTENCE THREATENED##0";
- next;
- mes "##9The controls seems to have been destroyed!";
- mes "##9I wonder where these three rooms are.";
- mes "##9What sort of research was being conducted?";
- mes "##9What is a Crystal Room? I don't saw any passage.";
- next;
- mes "What's happening?";
- close;
-}
-
-099-8,75,105,0|script|Northwest Pillar#DD5|400
-{
- // Default distance is 4 tiles - all we need
- callfunc "PCtoNPCRange";
- if(@npc_check) end;
-
- mes ".:: KESHLAM MAZE ::.";
- mes ".:: :: STATUS REPORT PANEL :: ::.";
- mes "";
- mes "Earth Crystal: ##1NOT FOUND##0";
- mes "Security Level: ##1CRITICAL - WORLD'S EXISTENCE THREATENED##0";
- next;
- mes "##9Earth Crystal? I never heard anything about it.";
- next;
- mes "What's happening?";
- close;
-}
-