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Diffstat (limited to 'world/map/npc/099-8/mobs.txt')
-rw-r--r-- | world/map/npc/099-8/mobs.txt | 237 |
1 files changed, 0 insertions, 237 deletions
diff --git a/world/map/npc/099-8/mobs.txt b/world/map/npc/099-8/mobs.txt deleted file mode 100644 index b46efc08..00000000 --- a/world/map/npc/099-8/mobs.txt +++ /dev/null @@ -1,237 +0,0 @@ -// This script controls the Keshlam Abandoned Maze -// Part of Doomsday Event : Act 5 - -// Monster Script Control --|script|Keshlam Maze|32767 -{ - close; - -OnInit: - goto L_Main; - -// They'll respawn at midday. -OnClock1200: - goto L_Main; - -L_Main: - // Do not waste RAM/CPU if we don't need it - if ($DOOMSDAY_TWARP) - end; - - // 1 MONSTER PER 30 TILES, TOTAL 4320 MONSTERS - // 1440 monsters of each kind - // 360 monsters per quadrand; Center is the pillar in (201, 201) - - // TYPE 1141, SASQUATCH - set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath1")+1; - if ($@KeshlamMc < 360) - areamonster "099-8", 20, 20, 201, 201, "", 1141, 360-$@KeshlamMc, "Keshlam Maze::OnDeath1"; - - set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath2")+1; - if ($@KeshlamMc < 360) - areamonster "099-8", 201, 20, 372, 201, "", 1141, 360-$@KeshlamMc, "Keshlam Maze::OnDeath2"; - - set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath3")+1; - if ($@KeshlamMc < 360) - areamonster "099-8", 20, 201, 201, 402, "", 1141, 360-$@KeshlamMc, "Keshlam Maze::OnDeath3"; - - set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath4")+1; - if ($@KeshlamMc < 360) - areamonster "099-8", 201, 201, 372, 402, "", 1141, 360-$@KeshlamMc, "Keshlam Maze::OnDeath4"; - - - // TYPE 1140, TENGU - set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath5")+1; - if ($@KeshlamMc < 360) - areamonster "099-8", 20, 20, 201, 201, "", 1140, 360-$@KeshlamMc, "Keshlam Maze::OnDeath5"; - - set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath6")+1; - if ($@KeshlamMc < 360) - areamonster "099-8", 201, 20, 372, 201, "", 1140, 360-$@KeshlamMc, "Keshlam Maze::OnDeath6"; - - set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath7")+1; - if ($@KeshlamMc < 360) - areamonster "099-8", 20, 201, 201, 402, "", 1140, 360-$@KeshlamMc, "Keshlam Maze::OnDeath7"; - - set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath8")+1; - if ($@KeshlamMc < 360) - areamonster "099-8", 201, 201, 372, 402, "", 1140, 360-$@KeshlamMc, "Keshlam Maze::OnDeath8"; - - - /* - // TYPE 1141, more SASQUATCH - // Used to be 1143 Mana Slayer - set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath9")+1; - if ($@KeshlamMc < 300) - areamonster "099-8", 20, 20, 201, 201, "", 1141, 300-$@KeshlamMc, "Keshlam Maze::OnDeath9"; - - set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath10")+1; - if ($@KeshlamMc < 300) - areamonster "099-8", 201, 20, 372, 201, "", 1141, 300-$@KeshlamMc, "Keshlam Maze::OnDeath10"; - - set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath11")+1; - if ($@KeshlamMc < 300) - areamonster "099-8", 20, 201, 201, 402, "", 1141, 300-$@KeshlamMc, "Keshlam Maze::OnDeath11"; - - set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath12")+1; - if ($@KeshlamMc < 300) - areamonster "099-8", 201, 201, 372, 402, "", 1141, 300-$@KeshlamMc, "Keshlam Maze::OnDeath12"; - */ - - - // Maintain a minimal MANA SLAYER guarnition - set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnDeath13")+1; - if ($@KeshlamMc < 200) - areamonster "099-8", 20, 20, 372, 402, "", 1143, 200-$@KeshlamMc, "Keshlam Maze::OnDeath13"; - - - // Extra Layer: The bonus layer - // Density: 50 monsters or 0.04% of the maze - set $@KeshlamMc, mobcount("099-8", "Keshlam Maze::OnBoss")+1; - if ($@KeshlamMc < 40) - areamonster "099-8", 20, 20, 360, 360, "", 1147, 40-$@KeshlamMc, "Keshlam Maze::OnBoss"; // Koyntety - - // Done - set $@KeshlamMc, 0; - stopnpctimer; - end; - -// Labels -OnDeath1: - end; -OnDeath2: - end; -OnDeath3: - end; -OnDeath4: - end; -OnDeath5: - end; -OnDeath6: - end; -OnDeath7: - end; -OnDeath8: - end; -OnDeath9: - end; -OnDeath10: - end; -OnDeath11: - end; -OnDeath12: - end; -OnDeath13: - end; - -OnBoss: - // If a player is attached, give them a reward - getitem "TreasureKey", 1; - getexp 50000, 0; - end; -} - - -// Oddities -099-8,201,201,0|script|Central Pillar#DD5|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes ".:: KESHLAM MAZE ::."; - mes "WE KEPT POWERFUL EARTH MONSTERS HERE."; - mes "IT WOULD BE TERRIBLE IF THE SASQUATCH ESCAPED."; - mes ""; - mes "WHATEVER HAPPENS: DO NOT OPEN THE GATE!"; - close; -} - -099-8,375,27,0|script|Northeast Pillar#DD5|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes ".:: KESHLAM MAZE ::."; - mes ".:: :: CONTROL PANEL :: ::."; - mes ""; - mes "Security Level: ##1CRITICAL - WORLD'S EXISTENCE THREATENED##0"; - mes "Defensive Measures Level 1: ##1DEFEATED##0"; - mes "Defensive Measures Level 2: ##1DEFEATED##0"; - mes "Defensive Measures Level 3: ##2STAND BY##0"; - next; - mes "##9The controls seems to have been destroyed!"; - mes "##9The panel says the situtation is critical."; - mes "##9Why the final defensive measures didn't engage?"; - next; - mes "What's happening?"; - close; -} - -099-8,87,261,0|script|Southwest Pillar#DD5|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes ".:: KESHLAM MAZE ::."; - mes ".:: :: CONTROL PANEL :: ::."; - mes ""; - mes "West gate: ##1OPEN##0"; - mes "East gate: ##1OPEN##0"; - mes "North gate: ##1OPEN##0"; - mes "South gate: ##1OPEN##0"; - mes ""; - mes "Security Level: ##1CRITICAL - WORLD'S EXISTENCE THREATENED##0"; - next; - mes "##9The controls seems to have been destroyed!"; - next; - mes "Where are these gates? I don't recall seeing anything like that."; - mes "What's happening, after all?"; - close; -} - - -099-8,285,237,0|script|Southeast Pillar#DD5|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes ".:: KESHLAM MAZE ::."; - mes ".:: :: CONTROL PANEL :: ::."; - mes ""; - mes "Laboratory: ##1CONTACT LOST##0"; - mes "The Archives: ##1CONTACT LOST##0"; - mes "Crystal Room: ##1CONTACT LOST##0"; - mes ""; - mes "Security Level: ##1CRITICAL - WORLD'S EXISTENCE THREATENED##0"; - next; - mes "##9The controls seems to have been destroyed!"; - mes "##9I wonder where these three rooms are."; - mes "##9What sort of research was being conducted?"; - mes "##9What is a Crystal Room? I don't saw any passage."; - next; - mes "What's happening?"; - close; -} - -099-8,75,105,0|script|Northwest Pillar#DD5|400 -{ - // Default distance is 4 tiles - all we need - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - mes ".:: KESHLAM MAZE ::."; - mes ".:: :: STATUS REPORT PANEL :: ::."; - mes ""; - mes "Earth Crystal: ##1NOT FOUND##0"; - mes "Security Level: ##1CRITICAL - WORLD'S EXISTENCE THREATENED##0"; - next; - mes "##9Earth Crystal? I never heard anything about it."; - next; - mes "What's happening?"; - close; -} - |