diff options
Diffstat (limited to 'world/map/npc/029-1/vincent.txt')
-rw-r--r-- | world/map/npc/029-1/vincent.txt | 136 |
1 files changed, 0 insertions, 136 deletions
diff --git a/world/map/npc/029-1/vincent.txt b/world/map/npc/029-1/vincent.txt deleted file mode 100644 index e36b52c2..00000000 --- a/world/map/npc/029-1/vincent.txt +++ /dev/null @@ -1,136 +0,0 @@ -029-1,108,108,0|script|Vincent Debug|113 -{ - mes "[Vincent Debug]"; - mes "Reset?"; - menu - "Yes.", L_Reset, - "No.", L_Close; - -L_Reset: - set QL_VINCENT, 0; - mes "Reset!"; - goto L_Close; - -L_Close: - close; - -OnInit: - if (!debug) - disablenpc "Vincent Debug"; - end; -} -029-1,107,110,0|script|Vincent|113 -{ - set @halloween_npc_id, $@halloween_npc_vincent; - callfunc "TrickOrTreat"; - - if (QL_VINCENT >= 2) goto L_Done; - if (QL_VINCENT == 1) goto L_Progress; - goto L_Con_Vin_First; - -L_Con_Vin_First: - mes "[Vincent]"; - mes "\"I'm making an action figure. I'm almost done with it.\""; - next; - - set @TEMP, rand(4); - if(@TEMP == 1) goto L_Opening2; - if(@TEMP == 2) goto L_Opening3; - if(@TEMP == 3) goto L_Opening4; - goto L_Opening1; - -L_Opening1: - mes "\"I just need 5 more Bug Legs to finish my action figure!\""; - next; - goto L_Ask; - -L_Opening2: - mes "\"This maggot action figure is awesome! I just need to attach 5 Bug Legs.\""; - next; - goto L_Ask; - -L_Opening3: - mes "\"This is a great action figure! A must have! All I need is a few parts...\""; - next; - goto L_Ask; - -L_Opening4: - mes "\"Can you get me 5 Bug Legs? I need them to replace the action figure parts.\""; - next; - goto L_Ask; - -L_Ask: - mes "\"Will you help me find 5 Bug Legs?\""; - next; - menu - "Yes.", L_Sure, - "No.", L_Close; - -L_Sure: - set QL_VINCENT, 1; - set @TEMP, rand(4); - if(@TEMP == 1) goto L_Req2; - if(@TEMP == 2) goto L_Req3; - if(@TEMP == 3) goto L_Req4; - goto L_Req1; - -L_Req1: - mes "[Vincent]"; - mes "\"Thank you!\""; - next; - goto L_Wait; - -L_Req2: - mes "[Vincent]"; - mes "\"I don't know how to thank you enough!\""; - next; - goto L_Wait; - -L_Req3: - mes "[Vincent]"; - mes "\"I will thank you when I get them!\""; - next; - goto L_Wait; - -L_Req4: - mes "[Vincent]"; - mes "\"I'm sure I will give a small reward.\""; - next; - goto L_Wait; - -L_Wait: - mes "\"Now please go get me 5 Bug Legs.\""; - goto L_Close; - -L_Progress: - if(countitem("BugLeg") >= 5) - goto L_Have; - mes "[Vincent]"; - mes "\"Please help me collect 5 Bug Legs! I need them to complete my action figure.\""; - goto L_Close; - -L_Have: - mes "[Vincent]"; - mes "\"Excellent! Finally I can complete the model!!\""; - next; - if(countitem("BugLeg") < 5) - goto L_Progress; - delitem "BugLeg", 5; - getexp 50, 0; - set Zeny, Zeny + 1000; - set QL_VINCENT, 2; - - mes "[Vincent]"; - mes "\"Here you go, a little of my appreciation!\""; - mes ""; - mes "[1000 gold]"; - goto L_Close; - -L_Done: - mes "[Vincent]"; - mes "\"Thanks for your help!\""; - goto L_Close; - -L_Close: - close; -} |