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-rw-r--r--world/map/npc/027-2/husband.txt66
1 files changed, 33 insertions, 33 deletions
diff --git a/world/map/npc/027-2/husband.txt b/world/map/npc/027-2/husband.txt
index 0d89709d..333470d1 100644
--- a/world/map/npc/027-2/husband.txt
+++ b/world/map/npc/027-2/husband.txt
@@ -43,13 +43,13 @@
mes "[Pale Man]";
mes "\"Hello, I hope you're enjoying your time in Reid's Inn. My name is Hamond, and I'm running this inn together with my beautiful wife Reid. If there is anything I can do for you, please let me know.\"";
- if (baselevel < 85) goto L_Close;
+ if (baselevel < 85)
+ goto L_Close;
next;
menu
"I'd like to know why all the people in here are dead.",-,
"Are you feeling well? You look very pale... In fact, deathly pale.",-,
"Thank you, but I'm fine.", L_Close;
-
mes "Hamond seems very confused. Then he notices the grey color of his hands and begins to shake his head in panic.";
mes "[Hamond]";
mes "\"WHAT IS THIS?\"";
@@ -81,22 +81,20 @@ L_Ice_Cube:
mes "\"Hello my friend! Good to see you again. Did you find something to cool the drinks?\"";
next;
- if ((@kidstate == 4) && countitem("IceCube") > 0)
- menu
- "Maybe this never melting Ice Cube?", L_Check_Ice,
- "I found this in the main hall. Do you know to whom it belongs?", L_Ring,
- "I'm still searching.", L_Close;
-
+ if ((@kidstate == 4)
+ && countitem("IceCube") > 0)
+ menu
+ "Maybe this never melting Ice Cube?", L_Check_Ice,
+ "I found this in the main hall. Do you know to whom it belongs?", L_Ring,
+ "I'm still searching.", L_Close;
if (@kidstate == 4)
menu
"I found this in the main hall. Do you know to whom it belongs?", L_Ring,
"I'm still searching.", L_Close;
-
if (countitem("IceCube") > 0)
menu
"Maybe this never melting Ice Cube?", L_Check_Ice,
"I'm still searching.", L_Close;
-
mes "\"You didn't? Too bad.\"";
close;
@@ -140,8 +138,9 @@ L_Check_Ice:
L_Check_Bones:
mes "[Hamond]";
mes "\"Welcome back! Let me see what you have.\"";
- if ((countitem("Bone") < @BONE_AMOUNT) || (countitem("Skull") < @SKULL_AMOUNT))
- goto L_Not_Enough_B;
+ if ((countitem("Bone") < @BONE_AMOUNT)
+ || (countitem("Skull") < @SKULL_AMOUNT))
+ goto L_Not_Enough_B;
delitem "Bone", @BONE_AMOUNT;
delitem "Skull", @SKULL_AMOUNT;
@@ -155,24 +154,22 @@ L_Brought_Bones:
mes "\"Thanks for your help! Now I'll be able to satisfy another strange request from one of our patrons.\"";
next;
- if ((@kidstate == 4) && (@woman > 5))
- menu
- "Would you tell me about this mage named Savaric?", L_Savaric,
- "I found this in the main hall. Do you know to whom it belongs?", L_Ring,
- "You're welcome.", L_Close;
-
+ if ((@kidstate == 4)
+ && (@woman > 5))
+ menu
+ "Would you tell me about this mage named Savaric?", L_Savaric,
+ "I found this in the main hall. Do you know to whom it belongs?", L_Ring,
+ "You're welcome.", L_Close;
if (@kidstate == 4)
menu
"I found this in the main hall. Do you know to whom it belongs?", L_Ring,
"You're welcome.", L_Close;
-
if (@woman > 5)
menu
"Would you tell me about this mage named Savaric?", L_Savaric,
"You're welcome.",-;
mes "[Hamond]";
mes "\"Please make yourself at home.\"";
-
close;
L_Savaric:
@@ -181,8 +178,12 @@ L_Savaric:
mes "\"That cheeky egomaniac - \"";
next;
- if ((Sex == 0) && (@kidstate < 7)) goto L_Woman;
- if ((Sex == 1) && (@kidstate < 7)) goto L_Man;
+ if ((Sex == 0)
+ && (@kidstate < 7))
+ goto L_Woman;
+ if ((Sex == 1)
+ && (@kidstate < 7))
+ goto L_Man;
mes "\"Well, I have been thinking about you. You seem to be a very helpful and wise person. Even my son told me good things about you, making a long speech about how great you are and your ability to comprehend and deal with delicate matters. I wonder how he reached that conclusion... But anyway, I'll tell you about Savaric.\"";
next;
@@ -238,7 +239,6 @@ L_News:
menu
"I'm enjoying myself.",L_Close,
"I found out what happened to you and this place.",-;
-
mes "[Hamond]";
mes "\"You did? Amazing! Please tell me.\"";
next;
@@ -256,7 +256,6 @@ L_News:
"Maybe it was just fate.",-,
"You got very upset, don't blame yourself",-,
"You're right. You were very violent. How could you do that if you love her?",-;
-
mes "[Hamond]";
mes "\"I- I need to apologize.\"";
next;
@@ -282,7 +281,8 @@ L_Apologize:
next;
mes "\"However, you are a great friend and did a lot for me. I want you to have this.\"";
getinventorylist;
- if (@inventorylist_count == 100) goto L_Full_Inv;
+ if (@inventorylist_count == 100)
+ goto L_Full_Inv;
getitem "BowlerHatBrown", 1;
set @state, 7;
callsub S_Update_Mask;
@@ -314,14 +314,14 @@ L_Close:
close;
S_Update_Mask_Kid:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Kid_MASK))
- | (@kidstate << @Graveyard_Inn_Kid_SHIFT);
- return;
+ set QUEST_Graveyard_Inn,
+ (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Kid_MASK))
+ | (@kidstate << @Graveyard_Inn_Kid_SHIFT);
+ return;
S_Update_Mask:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
- | (@state << @Graveyard_Inn_SHIFT);
- return;
+ set QUEST_Graveyard_Inn,
+ (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
+ | (@state << @Graveyard_Inn_SHIFT);
+ return;
}