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Diffstat (limited to 'world/map/npc/009-1/jack.txt')
-rw-r--r-- | world/map/npc/009-1/jack.txt | 287 |
1 files changed, 0 insertions, 287 deletions
diff --git a/world/map/npc/009-1/jack.txt b/world/map/npc/009-1/jack.txt deleted file mode 100644 index 7a4f6573..00000000 --- a/world/map/npc/009-1/jack.txt +++ /dev/null @@ -1,287 +0,0 @@ -//################################################################################# -//# # -//# This script file contains the npc scripts for two quests: # -//# # -//# Quest1: Obtaining a Forest bow # -//# Needed: About 20 Raw logs, 5000gp, some chatting and running # -//# Reward: Forest bow # -//# # -//# Quest2: Obtaining a Wooden shield # -//# Needed: 40 Raw logs, 5000gp # -//# Reward: Wooden shield and 2500exp # -//# # -//# Variables used: @QUEST_Forestbow_state, nibbles 0 and 1 # -//################################################################################# - -// Lumberjack -009-1,40,45,0|script|Jack|141 -{ - set @RAWLOGS_AMOUNT, 40; - set @SHIELD_COST, 5000; - set @QUEST_SHIELD_EXP, 2500; - - set @Q_Forestbow_MASK, NIBBLE_0_MASK; - set @Q_Forestbow_SHIFT, NIBBLE_0_SHIFT; - - set @Q_Woodenshield_MASK, NIBBLE_1_MASK; - set @Q_Woodenshield_SHIFT, NIBBLE_1_SHIFT; - - set @Q_Forestbow, ((QUEST_Forestbow_state & @Q_Forestbow_MASK) >> @Q_Forestbow_SHIFT); - set @Q_Woodenshield, ((QUEST_Forestbow_state & @Q_Woodenshield_MASK) >> @Q_Woodenshield_SHIFT); - - set @inspector, ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT); - - if (@Q_Woodenshield >= 3) goto L_Shield_state_3; - if (@Q_Woodenshield == 2) goto L_Shield_state_2; - if (@Q_Woodenshield == 1) goto L_Shield_state_1; - if (@Q_Forestbow > 1) goto L_Bow_state_2; - - mes "[Jack Lumber]"; - mes "\"Hello there! My name is Jack Lumber, the enemy of all trees. If you need some firewood, just let me know.\""; - if (@inspector == 1) - goto L_NohMask_Ask; - goto L_NotInspector; - -L_NotInspector: - next; - if (@Q_Forestbow < 1) - goto L_Close; - mes "I heard you aren't delivering any more living wood. Why not?"; - next; - goto L_Next; - -L_Next: - mes "[Jack Lumber]"; - mes "\"Why not?! I value my life, that's why!.\""; - next; - menu - "What do you mean?", L_Next1; - -L_Next1: - mes "[Jack Lumber]"; - mes "\"A week ago, I was going to chop down one of those twigleaf trees in the forest to the southwest – these twigleafs are the trees that give me the living wood you speak of. I was just chopping away with my axe, and guess what happened? One of its branches hit me! At first, I thought it fell down or the wind blew it, but it hurt! After I shook it off and struck the tree again with my axe, another branch hit me! I got angry and started to chop off all the low-hanging branches so this couldn't happen anymore. Even after all that though, I still can't believe what happened next.\""; - next; - menu - "What happened? ", L_Next2; - -L_Next2: - mes "[Jack Lumber]"; - mes "\"You'll think I'm insane if I tell you...\""; - next; - menu - "I won't. I promise.", L_Next3; - -L_Next3: - mes "[Jack Lumber]"; - mes "\"Alright, well... After I chopped off a few branches, the whole tree started to move! Its roots tore out of the earth, all the branches started to wave around, and a face appeared on the trunk. The whole tree CAME TO LIFE! It was mad!\""; - next; - menu - "Did you run away?", L_Next4, - "Did you fight it?", L_Next4; - -L_Next4: - mes "[Jack Lumber]"; - mes "\"I fought it, of course! I took my axe and attacked the beast! It hit me here *points at a bruise on his shoulder,* here *lifts his trouser leg to show another bruise,* and here *lifts his shirt and reveals even worse bruises.* But I didn't give up! I chopped away at it, branch after branch, and in the end I chopped off its roots, and it fell to the ground – motionless.\""; - next; - menu - "So you beat the monster? Then why are you so scared?", L_Next5; - -L_Next5: - mes "[Jack Lumber]"; - mes "\"Well, I was exhausted and had to rest. A few minutes passed, and suddenly I was practically surrounded by a dozen or more of these living trees!\""; - next; - menu - "Did you fight them too? ", L_Next6; - -L_Next6: - mes "[Jack Lumber]"; - mes "\"Are you crazy? I barely destroyed one of those beasts; I was in no shape to fight again! I ran away as fast as I could, and lucky for me the monsters aren't that fast on their tiny root legs. Ha!\""; - next; - menu - "So, I guess you aren't chopping down trees anymore?", L_Next7; - -L_Next7: - mes "[Jack Lumber]"; - mes "\"I still do; it's my job. But I'll no longer chop those twigleafs – I'll tell you that. I know the bow master wants some twigleaf wood, but I don't care. I won't risk MY life for a few gold pieces! If you really want to, just go to the southwest, but I can't help you. I won't go there ever again.\""; - next; - menu - "Southwest you say? OK, thank you.", L_Next8; - -L_Next8: - set @Q_Forestbow, 2; - callsub S_Update_Mask; - goto L_Close; - -L_Bow_state_2: - // Bow state 4: The player has found a perfect piece of wood. - if (@Q_Forestbow > 3) goto L_Bow_state_4; - - mes "\"Good luck hunting those tree monsters – you'll need it.\""; - if (@inspector != 1) - goto L_Close; - goto L_NohMask_Ask; - -L_Bow_state_4: - mes "[Jack Lumber]"; - mes "\"You've finally found that perfect piece of living wood that Alan needs to make a Forest Bow, haven't you?\""; - next; - menu - "I couldn't afford the bow, though...", L_Shield_state_0, - "No, I'm still looking.", L_Bow_state_4_reaffirm, - "Yes, I've got the Forest bow now.", L_Next9, - "I'm a melee warrior, I don't need bows.", L_Shield_state_0; - -L_Next9: - // Check if the player tells the truth (continue on in any case) - if (@Q_Forestbow > 4) goto L_Shield_state_0; - - mes "[Jack Lumber]"; - mes "\"Hrmph. I'm someone who respects those speaking the truth.\""; - next; - goto L_Shield_state_0; - -L_Bow_state_4_reaffirm: - mes "[Jack Lumber]"; - mes "\"You should go talk to Alan again.\""; - goto L_Close; - -L_Shield_state_0: - set @Q_Woodenshield, 1; - callsub S_Update_Mask; - - mes "[Jack Lumber]"; - mes "\"You no doubt remember how I struggled with those beasts, fighting for my life. Scared me, those seven-branched little stumps did! Never since that day have I strayed near them, and yet there you are, cutting them down one by one. I'm proud of you – to dare to fight those trunks is admirable indeed. You're as strong as if you were my own child!\""; - next; - goto L_Shield_state_1; - -L_Shield_state_1: - mes "[Jack Lumber]"; - mes "\"I have an idea. What would you say about a new shield?\""; - next; - if (@inspector == 1) - menu - "No thanks.", L_Close, - "Yes, please!", L_Yes, - "Actually, I'd like to know if you've seen any strange happenings in town.", L_NohMask_Answer; - menu - "No thanks.", L_Close, - "Yes, please!", L_Yes; - -L_Yes: - mes "[Jack Lumber]"; - mes "\"All I need is " + @RAWLOGS_AMOUNT + " raw logs. This needn't be high quality wood; pretty much any log you can find should work. Oh, and I'll also need " + @SHIELD_COST + " GP for other materials.\""; - next; - set @Q_Woodenshield, 2; - callsub S_Update_Mask; - goto L_Close; - -L_Shield_state_2: - mes "[Jack Lumber]"; - mes "\"Do you have the " + @RAWLOGS_AMOUNT + " raw logs and " + @SHIELD_COST + " GP for the shield?\""; - menu - "Here it is.", L_Next10, - "I'll come back later.", L_Close; - -L_Next10: - if (countitem("RawLog") < @RAWLOGS_AMOUNT) - goto L_Not_enough_logs; - if (Zeny < @SHIELD_COST) - goto L_not_enough_money; - getinventorylist; - if (@inventorylist_count == 100) - goto L_TooMany; - delitem "RawLog", @RAWLOGS_AMOUNT; - set Zeny, Zeny - @SHIELD_COST; - getexp @QUEST_SHIELD_EXP, 0; - getitem "WoodenShield", 1; - set @Q_Woodenshield, 3; - callsub S_Update_Mask; - mes "[Jack Lumber]"; - mes "\"Have a seat.\""; - mes "Jack saws the logs into pieces and then sands them until they are smooth to the touch."; - mes "Applying some strong-smelling liquid, he tans them to a darker hue."; - next; - mes "[Jack Lumber]"; - mes "Grabbing one of two leftover pieces, he begins to carve it into a round shape, then repeats this with the second piece – shield handles from what you can tell."; - next; - mes "[Jack Lumber]"; - mes "Meanwhile, the sun has dried the other pieces. Jack places them next to each other, adds a frame, and nails everything together."; - mes "The resulting shield looks usable already, but Jack applies another liquid to it and leaves it to dry for a few moments."; - next; - mes "[Jack Lumber]"; - mes "Finally, he hands the shield to you."; - mes "\"Enjoy your new shield!\""; - mes "[" + @QUEST_SHIELD_EXP + " experience points]"; - next; - goto L_Close; - -L_Not_enough_logs: - mes "[Jack Lumber]"; - mes "\"You don't have enough wood for me to craft this shield; I need a total of " + @RAWLOGS_AMOUNT + " raw logs.\""; - goto L_Close; - -L_not_enough_money: - mes "[Jack Lumber]"; - mes "\"I'm afraid that you don't have enough gold. I need " + @SHIELD_COST + " GP to finish your shield.\""; - goto L_Close; - -L_TooMany: - mes "[Jack Lumber]"; - mes "\"You don't have enough room to carry the shield. Come back when you do.\""; - goto L_Close; - -L_Shield_state_3: - mes "[Jack Lumber]"; - mes "\"I hope that my shield will serve you well!\""; - next; - if (@inspector != 1) - goto L_Made_Shield; - menu - "Me too.", L_Made_Shield, - "Have you seen anything that might be connected to the recent robberies in town?", L_NohMask_Answer; - -L_NohMask_Ask: - menu - "I'll keep that in mind.", L_Close, - "I heard you aren't delivering any more living wood. Why not?", L_Next, - "Have you seen anything that might be connected to the recent robberies in town?", L_NohMask_Answer; - -L_NohMask_Answer: - mes "[Jack Lumber]"; - mes "\"Sorry, no.\""; - goto L_Close; - -L_Made_Shield: - mes "[Jack Lumber]"; - mes "\"Speaking of that shield...\""; - mes "\"It has put me behind on all these new Nivalis orders, now that the ship is running there.\""; - next; - mes "\"Care to help out? I'll pay you for your time.\""; - goto L_Daily; - -L_Daily: - set @dq_level, 30; - set @dq_cost, 25; - set @dq_count, 30; - set @dq_name$, "RawLog"; - set @dq_friendly_name$, "raw logs"; - set @dq_money, 4000; - set @dq_exp, 4000; - - callfunc "DailyQuest"; - - next; - - mes "[Jack Lumber]"; - mes "\"Check back with me tomorrow, and I'll let you know if I need any help with that shipment.\""; - - goto L_Close; - -L_Close: - set @inspector, 0; - close; - -S_Update_Mask: - set QUEST_Forestbow_state, (QUEST_Forestbow_state & ~(@Q_Forestbow_MASK | @Q_Woodenshield_MASK)) | (@Q_Forestbow << @Q_Forestbow_SHIFT) | (@Q_Woodenshield << @Q_Woodenshield_SHIFT); - return; -} |