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-rw-r--r--world/map/npc/006-1/_import.txt13
-rw-r--r--world/map/npc/006-1/_mobs.txt24
-rw-r--r--world/map/npc/006-1/_nodes.txt4
-rw-r--r--world/map/npc/006-1/_warps.txt33
-rw-r--r--world/map/npc/006-1/mapflags.txt1
-rw-r--r--world/map/npc/006-1/mika.txt9
-rw-r--r--world/map/npc/006-1/miriam.txt342
-rw-r--r--world/map/npc/006-1/pachua.txt238
-rw-r--r--world/map/npc/006-1/spirit.txt295
-rw-r--r--world/map/npc/006-1/traveler.txt11
-rw-r--r--world/map/npc/006-1/tree.txt162
11 files changed, 0 insertions, 1132 deletions
diff --git a/world/map/npc/006-1/_import.txt b/world/map/npc/006-1/_import.txt
deleted file mode 100644
index 44f1375d..00000000
--- a/world/map/npc/006-1/_import.txt
+++ /dev/null
@@ -1,13 +0,0 @@
-// Map 006-1: Desert Mountains
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-map: 006-1
-npc: npc/006-1/_mobs.txt
-npc: npc/006-1/_nodes.txt
-npc: npc/006-1/_warps.txt
-npc: npc/006-1/mapflags.txt
-npc: npc/006-1/mika.txt
-npc: npc/006-1/miriam.txt
-npc: npc/006-1/pachua.txt
-npc: npc/006-1/spirit.txt
-npc: npc/006-1/traveler.txt
-npc: npc/006-1/tree.txt
diff --git a/world/map/npc/006-1/_mobs.txt b/world/map/npc/006-1/_mobs.txt
deleted file mode 100644
index c18464c8..00000000
--- a/world/map/npc/006-1/_mobs.txt
+++ /dev/null
@@ -1,24 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Desert Mountains mobs
-
-006-1,49,52,7,3|monster|Snake|1010,1,100000ms,30000ms
-006-1,53,36,16,13|monster|MountainSnake|1026,3,150000ms,10000ms
-006-1,89,26,33,13|monster|MountainSnake|1026,5,15000ms,75000ms
-006-1,113,41,12,37|monster|MountainSnake|1026,8,15000ms,75000ms
-006-1,113,51,6,3|monster|MountainSnake|1026,3,15000ms,75000ms
-006-1,86,46,29,5|monster|MountainSnake|1026,3,15000ms,75000ms
-006-1,105,73,21,14|monster|MountainSnake|1026,3,15000ms,75000ms
-006-1,73,102,8,13|monster|MountainSnake|1026,4,15000ms,75000ms
-006-1,104,100,11,15|monster|MountainSnake|1026,8,15000ms,75000ms
-006-1,82,72,25,16|monster|MountainSnake|1026,8,15000ms,75000ms
-006-1,95,114,17,4|monster|MountainSnake|1026,5,15000ms,75000ms
-006-1,57,119,18,2|monster|MountainSnake|1026,4,15000ms,75000ms
-006-1,33,97,27,33|monster|Scorpion|1003,10,100000ms,30000ms
-006-1,58,49,3,3|monster|GreenSlime|1005,3,100000ms,30000ms
-006-1,34,50,5,4|monster|Snake|1010,2,40000ms,50000ms
-006-1,96,92,20,48|monster|Snake|1010,2,40000ms,50000ms
-006-1,35,97,28,29|monster|Maggot|1002,20,100000ms,30000ms
-006-1,28,73,3,2|monster|GreenSlime|1005,2,100000ms,30000ms
-006-1,33,59,3,2|monster|GreenSlime|1005,2,100000ms,30000ms
-006-1,37,73,7,3|monster|Snake|1010,1,100000ms,30000ms
-006-1,100,36,38,24|monster|Snake|1010,2,40000ms,50000ms
diff --git a/world/map/npc/006-1/_nodes.txt b/world/map/npc/006-1/_nodes.txt
deleted file mode 100644
index e53e7619..00000000
--- a/world/map/npc/006-1/_nodes.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Desert Mountains nodes
-
-// (no nodes)
diff --git a/world/map/npc/006-1/_warps.txt b/world/map/npc/006-1/_warps.txt
deleted file mode 100644
index 1a2b0169..00000000
--- a/world/map/npc/006-1/_warps.txt
+++ /dev/null
@@ -1,33 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Desert Mountains warps
-
-006-1,40,26|warp|-1,-1,006-3,40,28
-006-1,60,58|warp|-1,-1,006-3,60,70
-006-1,62,30|warp|-1,-1,006-3,62,32
-006-1,55,27|warp|-1,-1,006-3,55,29
-006-1,77,44|warp|-1,-1,006-3,77,46
-006-1,86,24|warp|-1,-1,006-3,86,26
-006-1,91,24|warp|-1,-1,006-3,91,26
-006-1,98,46|warp|-1,-1,006-3,104,46
-006-1,114,22|warp|-1,-1,006-3,122,26
-006-1,114,49|warp|-1,-1,006-3,114,51
-006-1,102,53|warp|-1,-1,006-3,110,58
-006-1,117,57|warp|-1,-1,006-3,125,61
-006-1,92,63|warp|-1,-1,006-3,92,65
-006-1,112,74|warp|-1,-1,006-3,112,76
-006-1,111,110|warp|-1,-1,032-3,56,60
-006-1,83,117|warp|-1,-1,006-3,79,121
-006-1,38,121|warp|-1,-1,006-3,38,123
-006-1,74,90|warp|-1,-1,006-3,74,92
-006-1,51,90|warp|-1,-1,006-3,51,92
-006-1,30,123|warp|-1,-1,032-3,128,33
-006-1,33,85|warp|-1,-1,006-2,58,43
-006-1,23,85|warp|-1,-1,006-2,48,43
-006-1,23,100|warp|-1,-1,006-2,67,64
-006-1,21,108|warp|-1,-1,006-2,65,72
-006-1,37,26|warp|-1,-1,006-1,37,23
-006-1,37,24|warp|-1,-1,006-1,37,27
-006-1,55,46|warp|-1,-1,005-3,86,33
-006-1,20,48|warp|-1,0,002-1,118,95
-006-1,51,68|warp|-1,-1,005-3,73,61
-006-1,64,77|warp|-1,-1,005-3,107,101
diff --git a/world/map/npc/006-1/mapflags.txt b/world/map/npc/006-1/mapflags.txt
deleted file mode 100644
index 5b3b3a39..00000000
--- a/world/map/npc/006-1/mapflags.txt
+++ /dev/null
@@ -1 +0,0 @@
-006-1|mapflag|resave|006-1,36,18
diff --git a/world/map/npc/006-1/mika.txt b/world/map/npc/006-1/mika.txt
deleted file mode 100644
index 2d4a37a7..00000000
--- a/world/map/npc/006-1/mika.txt
+++ /dev/null
@@ -1,9 +0,0 @@
-006-1,39,22,0|script|Mika|114
-{
- mes "[Mika]";
- mes "\"My father told me about a man living in this desert who makes clothes out of snake skin.\"";
- next;
- mes "[Mika]";
- mes "\"Maybe you can find him, but be careful you don't get lost in the tunnels!\"";
- close;
-}
diff --git a/world/map/npc/006-1/miriam.txt b/world/map/npc/006-1/miriam.txt
deleted file mode 100644
index 179cb89d..00000000
--- a/world/map/npc/006-1/miriam.txt
+++ /dev/null
@@ -1,342 +0,0 @@
-//#############################################
-// author: alastrim, PjotrOrial
-//#############################################
-// This npc teaches you the speed skill.
-// used variables:
-// QUEST_MIRIAM:
-// 0 either fully completed the quests in here, or not started.
-// 1 you said the wrong words, she is insulted. (so you excuse and goto 2)
-// 2 waiting for the ingredients
-// 3 you brought the needed stuff. if you meet other criteria (BaseLevel, agi) you will be taught the skill
-// 4 you have met the criteria of 3, but declined to take the speed test.
-// 5 you tried the quest but you failed
-// QUEST_MIRIAM_run
-// positive is the start time
-// negative is the time difference from start
-//#############################################
-// after you gained the speed skill, all variables are reset to zero.
-//#############################################
-
-006-1,115,111,0|script|Miriam|175
-{
- set @npc_distance, 2;
- callfunc "PCtoNPCRange";
- if(@npc_check) end;
-
- if (getskilllv(SKILL_SPEED)) goto L_fast;
- if (getequipid(equip_torso) < 0) goto L_naked;
- if (QUEST_MIRIAM == 0) goto L_intro;
- if (QUEST_MIRIAM == 1) goto L_ask1;
- if (QUEST_MIRIAM == 2) goto L_ask2;
- if (QUEST_MIRIAM == 3) goto L_teach;
- if (QUEST_MIRIAM == 4) goto L_testoffer;
- if (QUEST_MIRIAM_run < 0) goto L_checktime;
- if (QUEST_MIRIAM_run > 0) goto L_wasting;
- if (QUEST_MIRIAM == 5) goto L_testoffer;
- goto L_intro;
-
-L_intro:
- mes "You see a woman sitting in the hot sand with eyes wide open... But she does not seem to be looking at something in particular...";
- next;
- menu
- "Ehr... Hi, my name is " +strcharinfo(0)+ ". Are you OK?",L_Next;
-
-L_Next:
- mes "[Miriam]";
- mes "\"...";
- next;
- menu
- "Hello?",L_Continue;
-
-L_Continue:
- mes "[Miriam]";
- mes "\"Yes, I am. Why? Do you think I am not OK? I am OK. You interrupted my meditation. Now I will need hours to calm down and stay quiet! Yes, yes, I know, I'm a fast talker!\"";
- next;
- mes "\"In fact, I am fast in everything I do! I can kill a Mountain Snake before it even starts to think about attacking me! Yes my friend, in a battle, speed is power!";
- next;
- menu
- "Wow! Very impressi...",L_More;
-
-L_More:
- mes "[Miriam]";
- mes "\"Yes, yes, I know. But if there is one thing I am NOT good at, it is meditation! My master said I need to meditate, but... Ohh! So difficult to stay quiet! And when you FINALLY do, someone INTERRUPTS you, asking if you are 'OK'...\"";
- next;
- menu
- "Oh, I am sorry! I didn't know you were meditating...",L_WallText;
-
-L_WallText:
- mes "[Miriam]";
- mes "\"You are really sorry? Ok, but that is not enough... I need you to do something for me. As you can imagine, I will need a lot of time to concentrate and get back to the state I was when you interrupted me.\"";
- next;
- mes "\"But the problem is that I wasn't expecting to be here for so long, so I will need some food and something to drink.\"";
- next;
- mes "\"So, if you really want to prove that you are sorry, bring me 5 Concentration Potions and 10 Snake Tongues.\"";
- next;
- menu
- "Ok, but those potions will not help with your mental concent...",L_MoreTalking,
- "Sorry, but I can't help you right now.",L_canthelp;
-
-L_MoreTalking:
- mes "[Miriam]";
- mes "\"ah, ah, ah... I know what I am doing! Now run and get what I asked.\"";
- set QUEST_MIRIAM, 2;
- close;
-
-L_canthelp:
- mes "[Miriam]";
- mes "\"Oh, really? So you better pray to not need my help in the future!\"";
- set QUEST_MIRIAM, 1;
- close;
-
-L_canthelp2:
- mes "[Miriam]";
- mes "\"...\"";
- next;
- mes "\"...\"";
- next;
- mes "\"Well, if you don't have time to help, at least don't make things difficult for me!\"";
- close;
-
-L_ask1:
- mes "[Miriam]";
- mes "\"So, you are back... have you changed your mind about my request?\"";
- next;
- menu
- "Yes, I will get what you want!",L_WillGetItems,
- "No, I have no time right now.",L_canthelp2;
-
-L_WillGetItems:
- set QUEST_MIRIAM, 2;
- mes "\"Good. So, run and get it!\"";
- close;
-
-L_ask2:
- mes "[Miriam]";
- mes "\"Did you get what I asked for?\"";
- next;
- menu
- "Yes, here it is!",L_getitems,
- "What was that again?", L_ask3,
- "No, not yet.",L_Hurry;
-
-L_Hurry:
- mes "\"So please hurry up!\"";
- close;
-
-L_ask3:
- mes "[Miriam]";
- mes "\"You have a small mind, haven't you? I am meditating here and I asked you to bring me stuff, so I can concentrate better.\"";
- next;
- mes "\"And stop asking such silly questions in the future.\"";
- next;
- mes "\"So, if you really want to help me now, bring me 5 Concentration Potions and 10 Snake Tongues.\"";
- close;
-
-L_getitems:
- if (countitem("SnakeTongue") < 10
- || countitem("ConcentrationPotion") < 5)
- goto L_notenough;
- delitem "SnakeTongue", 10;
- delitem "ConcentrationPotion", 5;
- set QUEST_MIRIAM, 3;
- mes "[Miriam]";
- mes "\"Good job! Now I have enough food to stay in this desert for days!\"";
- next;
- mes "\"Now, since you helped me, maybe I can teach you a basic skill, but only if you prove yourself to be a fast runner! Come back and talk to me when you think you are prepared to learn.\"";
- close;
-
-L_notenough:
- mes "[Miriam]";
- mes "\"Hey, you don't have all that I asked. Come back when you have everything.\"";
- close;
-
-L_teach:
- mes "[Miriam]";
- mes "\"Hmm... do you think you can learn the special Speed skill?\"";
- next;
- menu
- "Yes, I am prepared...", L_Prepared,
- "I am already fast.", L_notfast;
-
-L_Prepared:
- set @torso$, getitemlink(getequipid(equip_torso));
- set @weight, MaxWeight/Weight;
- if (@weight < 3)
- goto L_heavyweight;
- if (Agi < 60)
- goto L_slow;
- if (BaseLevel < 60)
- goto L_lowlevel;
- if (countitem("SteelShield") > 0
- || countitem("WarlordHelmet") > 0
- || countitem("CrusadeHelmet") > 0
- || countitem("WarlordPlate") > 0
- || countitem("KnightsHelmet") > 0
- || countitem("InfantryHelmet") > 0
- || countitem("ChainmailShirt") > 0
- || countitem("WarlordBoots") > 0
- || countitem("LightPlatemail") > 0
- || countitem("CandleHelmet") > 0)
- goto L_heavymetal;
- goto L_offer;
-
-L_heavyweight:
- mes "[Miriam]";
- mes "\"Wow... Why do you bring so many things with you? You must be carrying more than one third of your own weight! I won't teach you unless you get rid of some stuff... \"";
- close;
-
-L_heavymetal:
- mes "[Miriam]";
- mes "\"Hmm... I see... You want to be one of those lazy slow warriors... wasting all their strength carrying kilos of metal clothes... Why does no one see the great advantages of a beautiful, flexible, lightweight armor nowadays?\"";
- next;
- mes "\"Come back here when you get rid of this junk...\"";
- close;
-
-L_slow:
- mes "[Miriam]";
- mes "Oh, wait, wait... " +Agi+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strength'? Really... I don't even want to know... Come back here when you have a decent character points distribution!\"";
- close;
-
-L_lowlevel:
- mes "[Miriam]";
- mes "\"Come back here when you are old enough. I even wonder how you could get here so unexperienced as you are.\"";
- close;
-
-L_offer:
- mes "[Miriam]";
- mes "\"Hmm! You look great in these clothes! They look very comfortable too... And it seems like you are not carrying too much weight.\"";
- next;
- if (!(getskilllv(SKILL_POOL)))
- goto L_noskill;
- menu
- "Yes, I look really good in this.",L_TorsoNext;
-
-L_TorsoNext:
- mes "[Miriam]";
- mes "\"I see. I like the way you distributed your Character Points too... " +Agi+ " points to Agility! You really know how to prepare yourself for a good fight!\"";
- next;
- mes "\"Well... Even if you have a potential to be a good fighter, moving the way you do will not help. You need to be fast to avoid the monsters. \"";
- next;
- mes "\"So, if you pass a small test I can teach you a skill that will increase your walking speed! You will not be as fast as I am, but I am sure it will be useful.\"";
- next;
- menu
- "I'm in! What kind of test is it?",L_test,
- "I don't think I need more speed right now",L_GiveUp;
-
-L_test:
- mes "[Miriam]";
- mes "\"Great! The test is simple. You need to run as fast as you can from the place where I am sitting to the mountains and talk to Pachua, the chief. When you get there and talk to Pachua, he will send a special smoke signal to me, so I can know how much time it took for you to get there.\"";
- next;
- mes "\"If you make it in a good time, I will teach you the special speeding skill. If not, you can always try again. So, are you ready?\"";
- next;
- menu
- "Yes, let's do it!",L_LetsDoThis,
- "No, I need to stretch my muscles first!",L_stretch;
-
-L_LetsDoThis:
- close2;
- message strcharinfo(0), "Miriam quickly grabs your arm and pull you to the place where she is sitting.";
- // Warp the player to the place where the NPC is defined, so he can't cheat.
- warp "032-1",55,21;
- npctalk strnpcinfo(0), "Run " +strcharinfo(0)+ ", run!";
- set QUEST_MIRIAM, 5;
- set QUEST_MIRIAM_run, gettimetick(2);
- end;
-
-L_naked:
- mes "[Miriam]";
- mes "\"Hmmm?! Please put on some clothes before talking to me.\"";
- close;
-
-L_notfast:
- mes "[Miriam]";
- mes "\"Hah! If you think so...\"";
- close;
-
-L_noskill:
- mes "[Miriam]";
- mes "\"For a person like you, I could even teach a useful skill! Too bad you don't have the basic abillities to learn it...\"";
- close;
-
-L_GiveUp:
- mes "[Miriam]";
- mes "\"Oh, that is too bad... But if you change your mind, come back!\"";
- set QUEST_MIRIAM, 4;
- close;
-
-L_testoffer:
- mes "[Miriam]";
- mes "\"Are you ready for the test now?\"";
- next;
- menu
- "Yes!",L_test,
- "Not yet.",L_Close;
-
-L_Close:
- close;
-
-L_warning:
- mes "[Miriam]";
- mes "\"I know very well what you tried to do. I will not teach you the speed skill if you keep trying this kind of trick!\"";
- set QUEST_MIRIAM_run, 0;
- close;
-
-L_stretch:
- mes "[Miriam]";
- mes "\"Ok. Good idea... Stretching exercises can increase your flexibility and even prevent injuries!\"";
- set QUEST_MIRIAM, 4;
- close;
-
-L_wasting:
- mes "[Miriam]";
- mes "\"Don't waste your time talking to me! RUN and talk to Pachua!\"";
- close;
-
-L_expired:
- mes "[Miriam]";
- mes "\"You could not reach Pachua in time. Try again some other time.\"";
- set QUEST_MIRIAM_run, 0;
- close;
-
-L_checktime:
- set @miriam_run_secs, 0 - (QUEST_MIRIAM_run);
- if (@miriam_run_secs == 1)
- goto L_warning;
- if (@miriam_run_secs <= 10)
- goto L_expired;
- if (@miriam_run_secs <= 210)
- goto L_goodjob;
- goto L_tryagain;
-
-L_tryagain:
- mes "[Miriam]";
- mes "\"You needed " + @miriam_run_secs + " seconds to reach Pachua. It is not enough.\"";
- set QUEST_MIRIAM_run, 0;
- close;
-
-L_goodjob:
- mes "[Miriam]";
- mes "\"Great job! You needed " + @miriam_run_secs + " seconds to reach Pachua. Very impressive for a person like you.\"";
- next;
- mes "\"Now I need you to relax. Do NOT move. This teaching process can be painful sometimes.\"";
- next;
- mes "Miriam stares into your eyes and starts to scream some strange words very close to your ears.";
- next;
- mes "You feel dizzy and as soon as you move your head and look to the ground, Miriam pushes you hard, sending you meters away from her.";
- close2;
- warp "032-1",55,22;
- // free all used player variables. This can be done, since there is a conditional on the speedskill at the beginning.
- set QUEST_MIRIAM_run, 0;
- set QUEST_MIRIAM, 0;
- message strcharinfo(0), "[You gain 2500 experience points]";
- message strcharinfo(0), "[You learned Speed Skill]";
- setskill SKILL_SPEED, 1;
- getexp 2500, 0;
- close;
-
-L_fast:
- mes "[Miriam]";
- mes "\"I hope you make a good use of your new skill... Take care!\"";
- close;
-
-}
diff --git a/world/map/npc/006-1/pachua.txt b/world/map/npc/006-1/pachua.txt
deleted file mode 100644
index 16c12c5e..00000000
--- a/world/map/npc/006-1/pachua.txt
+++ /dev/null
@@ -1,238 +0,0 @@
-006-1,24,113,0|script|Pachua|143
-{
- callfunc "PCtoNPCRange";
- if(@npc_check) end;
-
- set @halloween_npc_id, $@halloween_npc_pachua;
- callfunc "TrickOrTreat";
-
- set @LEATHER_PATCH_PRICE, 300;
- set @wants_leather_patch, QUEST_Forestbow_state & NIBBLE_4_MASK;
-
- if (QUEST_MIRIAM_run == -1) goto L_warp_cheat;
- if (QUEST_MIRIAM_run) goto L_smoke;
- goto L_Begin;
-
-L_Begin:
- mes "[Chief Pachua]";
- mes "";
- mes "\"How!\"";
- next;
-
- if (getequipid(equip_head) == 643 || getequipid(equip_head) == 644) goto L_WearingCowboy;
- if (getequipid(equip_legs) == 642) goto L_WearingChaps;
-
- mes "[Chief Pachua]";
- mes "";
- mes "\"For generations my tribe has been crafting special clothes out of different items.\"";
- next;
- goto L_Check_Shops;
-
-L_Check_Shops:
- if((countitem("JeansShorts") > 0 && countitem("SnakeSkin") > 9) && (countitem("FancyHat") > 0 && countitem("SnakeSkin") > 1)) goto L_Super_store;
- if(countitem("JeansShorts") > 0 && countitem("SnakeSkin") > 9) goto L_Chaps_store;
- if(countitem("FancyHat") > 0 && countitem("SnakeSkin") > 1) goto L_Cowboy_store;
-
- mes "[Chief Pachua]";
- mes "";
- mes "\"Maybe if you bring me the right materials I can make something for you.\"";
- next;
- if (@wants_leather_patch)
- menu
- "Wait, can you make a leather patch for me?", L_leather_patch,
- "OK, bye.", L_Close;
- goto L_Close;
-
-S_CheckStuff:
- mes "[Chief Pachua]";
- mes "";
- mes "\"Let me see what you have there.\"";
- next;
- return;
-
-L_Super_store:
- callsub S_CheckStuff;
- mes "[Chief Pachua]";
- mes "";
- mes "\"Ahh you have lots of good items to work with.\"";
- mes "";
- mes "\"With them I can make you either";
- mes "a Cowboy hat or Snake Skin Chaps\"";
- next;
- if (@wants_leather_patch)
- menu
- "Cowboy hat, please.", L_BuyCowboy,
- "Snake Skin Chaps sound good.", L_BuyChaps,
- "Can you make a leather patch?", L_leather_patch,
- "Not now, maybe later.", L_NoDeal;
- menu
- "Cowboy hat, please.", L_BuyCowboy,
- "Snake Skin Chaps sound good.", L_BuyChaps,
- "Not now, maybe later.", L_NoDeal;
-
-L_Cowboy_store:
- callsub S_CheckStuff;
- mes "[Chief Pachua]";
- mes "";
- mes "\"To make you a Cowboy hat I will need:";
- mes "1 Fancy hat";
- mes "2 Snake skins";
- mes "5.000 GP\"";
- mes "";
- mes "\"Do we have a deal?\"";
- next;
- if (@wants_leather_patch)
- menu
- "Yes, that's fine.", L_BuyCowboy,
- "Can you make a leather patch?", L_leather_patch,
- "On second thought, maybe later.", L_NoDeal;
- menu
- "Yes, that's fine.", L_BuyCowboy,
- "On second thought, maybe later.", L_NoDeal;
-
-L_Chaps_store:
- callsub S_CheckStuff;
- mes "[Chief Pachua]";
- mes "";
- mes "\"To make you a pair of Snake Skin Chaps I will need:";
- mes "1 Jeans Shorts";
- mes "10 Snake skins";
- mes "10.000 GP\"";
- mes "";
- mes "\"Do we have a deal?\"";
- next;
- if (!@wants_leather_patch)
- menu
- "Yes, that's fine.", L_BuyChaps,
- "On second thought, maybe later.", L_NoDeal;
- menu
- "Yes, that's fine.", L_BuyChaps,
- "Can you make a leather patch?", L_leather_patch,
- "On second thought, maybe later.", L_NoDeal;
-
-L_BuyChaps:
- if (Zeny < 10000) goto L_NoMoney;
- if (countitem("JeansShorts") < 1) goto L_NoJeans;
- if (countitem("SnakeSkin") < 10) goto L_NoSkins;
- set Zeny, Zeny - 10000;
- delitem "SnakeSkin", 10;
- delitem "JeansShorts", 1;
- getitem "JeansChaps", 1;
- goto L_DealDone;
-
-L_BuyCowboy:
- if (Zeny < 5000) goto L_NoMoney;
- if (countitem("FancyHat") < 1) goto L_NoFancy;
- if (countitem("SnakeSkin") < 2) goto L_NoSkins;
- set Zeny, Zeny - 5000;
- delitem "SnakeSkin", 2;
- delitem "FancyHat", 1;
- set @temp,rand(2);
- if(@temp == 0) goto L_Cowboy_white;
- goto L_Cowboy_black;
-
-L_Cowboy_white:
- getitem "WhiteCowboyHat", 1;
- goto L_DealDone;
-
-L_Cowboy_black:
- getitem "BlackCowboyHat", 1;
- goto L_DealDone;
-
-L_leather_patch:
- mes "[Chief Pachua]";
- mes "";
- mes "\"If you just want a piece of leather, then yes, I can make that. Bring me a snake skin and " + @LEATHER_PATCH_PRICE + " GP.\"";
- next;
- menu
- "Here you are.", L_Next,
- "OK, I'll be back later.", L_Close,
- "That's too expensive!.", L_NoDeal;
-
-L_Next:
- if (countitem("SnakeSkin") < 1) goto L_NoSkins;
- if (Zeny < @LEATHER_PATCH_PRICE) goto L_NoMoney;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("SnakeSkin") > 1) goto L_TooMany;
-
- set Zeny, Zeny - @LEATHER_PATCH_PRICE;
- delitem "SnakeSkin", 1;
- getitem "LeatherPatch", 1;
- goto L_DealDone;
-
-L_DealDone:
- mes "[Chief Pachua]";
- mes "";
- mes "\"Here you are!\"";
- mes "";
- mes "\"Come back any time.\"";
- goto L_Close;
-
-L_NoDeal:
- mes "[Chief Pachua]";
- mes "";
- mes "\"Alright, but you won't get a better deal anywhere else!\"";
- goto L_Close;
-
-L_NoMoney:
- mes "[Chief Pachua]";
- mes "";
- mes "\"Oh dear, it seems you don't have enough money.\"";
- goto L_Close;
-
-L_NoJeans:
- mes "[Chief Pachua]";
- mes "";
- mes "\"Oh dear, it seems you don't have enough jeans shorts.\"";
- goto L_Close;
-
-L_NoFancy:
- mes "[Chief Pachua]";
- mes "";
- mes "\"Oh dear, it seems you don't have enough fancy hats.\"";
- goto L_Close;
-
-L_NoSkins:
- mes "[Chief Pachua]";
- mes "";
- mes "\"Oh dear, it seems you don't have enough snake skins.\"";
- goto L_Close;
-
-L_WearingCowboy:
- mes "[Chief Pachua]";
- mes "";
- mes "\"Ah, I see that you are wearing a hat made with the ancient methods of my tribe.\"";
- next;
- goto L_Check_Shops;
-
-L_WearingChaps:
- mes "[Chief Pachua]";
- mes "";
- mes "\"Ah, I see that you are wearing pants made by my tribe.\"";
- next;
- goto L_Check_Shops;
-
-L_Close:
- set @LEATHER_PATCH_PRICE, 0;
- set @wants_leather_patch, 0;
- set @month, 0;
- set @start_day, 0;
- set @end_day, 0;
- set @temp, 0;
- close;
-
-L_TooMany:
- mes "[Chief Pachua]";
- mes "";
- mes "\"You don't have room for a leather patch. Come back later.\"";
- goto L_Close;
-
-L_smoke:
- message strcharinfo(0), "Pachua quickly inhales from his pipe and releases a ring of smoke towards the sky!";
- callfunc "MiriamGoal";
- end;
-
-L_warp_cheat:
- message strcharinfo(0), "Pachua releases a ring of smoke towards the sky! But, by the look on his face, you can tell he is suspicious about your methods...";
- end;
-}
diff --git a/world/map/npc/006-1/spirit.txt b/world/map/npc/006-1/spirit.txt
deleted file mode 100644
index 4796121a..00000000
--- a/world/map/npc/006-1/spirit.txt
+++ /dev/null
@@ -1,295 +0,0 @@
-function|script|EarthImpTouch
-{
- if (getskilllv(SKILL_MAGIC)) goto L_message;
-
- mes "[Well]";
- mes "You hear noises from within the well.";
- return;
-
-L_message:
- set @Q_MASK, NIBBLE_0_MASK;
- set @Q_SHIFT, NIBBLE_0_SHIFT;
- set @Q_status, (QUEST_MAGIC2 & @Q_MASK) >> @Q_SHIFT;
-
- // Set up SkillUp function
- set @SUP_id, SKILL_MAGIC_NATURE;
- set @SUP_name$, "Nature Magic";
- set @Q_STATUS_INITIAL, 0;
- set @Q_STATUS_ONQUEST, 1;
- set @Q_STATUS_STUDENT0, 2;
- set @Q_STATUS_STUDENT1, 3;
- set @Q_STATUS_STUDENT2, 4;
- set @Q_STATUS_STUDENT3, 5;
-
- if (MAGIC_FLAGS & MFLAG_KNOWS_IMP) goto L_wb;
-
- mes "[Well]";
- mes "Something is inside that well, and now that you have turned your attention towards it, it seems to be talking to you!";
- next;
-
- mes "[Well]";
- mes "\"Hey! You there! Yes, I'm talking to you!\"";
- mes "That strange voice seems to be coming from inside your head!";
- next;
- menu
- "Who, me?", L_Next,
- "Leave me alone!", L_Close,
- "Aaah! I'm hearing voices!", L_silly_close;
-
-L_Next:
- mes "[Well]";
- mes "\"I'm in here, in the well, talking to you! If I'm not very mistaken, you are a powerful wizard-to-be, except that nobody has showed you how to properly do magic yet!\"";
- next;
- menu
- "Who are you?", L_Next1,
- "Aaaah! The voices are after me!", L_silly_close,
- "Whatever it is, I'm not interested.", L_Close;
-
-L_Next1:
- mes "[Earth Spirit]";
- mes "\"I'm an earth spirit; my name isn't important... all that matters is that I like you, and that I will help you become a powerful wizard if you help me. Just a fair deal, no more than that...\"";
- next;
- set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_IMP;
- goto L_main;
-
-L_wb:
- mes "[Earth Spirit]";
- mes "\"It's excellent to see you again!\"";
- next;
- goto L_main;
-
-L_main:
- menu
- "How did you get trapped?", L_Q_trapped,
- "Can you teach me magic and spells?", L_Q_magic,
- "What do you know about...", L_Q,
- "Goodbye!", L_Close;
-
-L_Q_trapped:
- mes "[Earth Spirit]";
- mes "\"Oh, a wicked witch grew jealous of my power and locked me up in this well.\"";
- next;
- goto L_main;
-
-L_Q:
- mes "[Earth Spirit]";
- mes "\"Stop bothering me with your questions, will you? I'm trying to make you a powerful wizard, after all!\"";
- next;
- goto L_main;
-
-L_Q_magic:
- if (@Q_status == @Q_STATUS_ONQUEST) goto L_Q_magic_1;
- if (@Q_status == @Q_STATUS_STUDENT0) goto L_Q_magic_2;
- if (@Q_status == @Q_STATUS_STUDENT1) goto L_Q_magic_3;
- if (@Q_status == @Q_STATUS_STUDENT2) goto L_Q_magic_4;
-
- mes "[Earth Spirit]";
- mes "\"Good, good... that's the right attitude! Yes, I can teach you magic, but first you must prove that you are worthy to be my student!\"";
- next;
- mes "[Earth Spirit]";
- mes "\"North-east of here sits and old, dead tree. Well, not completely dead, not yet, but almost. It's nothing special. Well, maybe a little, but not really. I want you to cut off one of its branches.\"";
- next;
- menu
- "No way.", L_silly_close,
- "Sure.", L_Q_tree_ok,
- "Why that particular tree?", L_Next2;
-
-L_Next2:
- mes "[Earth Spirit]";
- mes "\"Oh, you and your questions! Well, that tree was a druid once, so the branches contain a bit of its lifeforce. And that's useful.\"";
- next;
- menu
- "Yuck.", L_silly_close,
- "Sure, whatever.", L_Q_tree_ok,
- "Isn't that like cutting off someone's arm?", L_Next3;
-
-L_Next3:
- mes "[Earth Spirit]";
- mes "\"Oooh... now come on! Don't be so sentimental. He turned himself into a tree, he can hardly expect everyone to leave him alone.\"";
- next;
- mes "[Earth Spirit]";
- mes "\"Who knows if he can even feel anything anymore? I'm sure he can't, being wooden and all. Besides, it's only a measly tree. Not like I'm asking you to cut him down!.\"";
- next;
- menu
- "No way.", L_silly_close,
- "Alright, that makes sense.", L_Q_tree_ok;
-
-L_Q_tree_ok:
- mes "[Earth Spirit]";
- mes "\"Good, good, good! Yes, that will be very good! So, come back when you have the branch. Oh, and bring 100,000 GP, too, as an enrollment fee.\"";
- set @Q_status, @Q_STATUS_ONQUEST;
- callsub S_update_var;
- set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_CUTTREE;
- next;
- goto L_main;
-
-L_Q_magic_1:
- mes "[Earth Spirit]";
- mes "\"Yes, yes, if you bring me the branch and the money, then I will!\"";
- next;
- menu
- "Here are the branch and the money.", L_Next4,
- "How much money did you want again?", L_Q_tree_howmuch,
- "How can I cut it?", L_Q_tree_how,
- "Where was the tree again?", L_Q_tree_where,
- "What is that tree?", L_Q_tree_what;
-
-L_Next4:
- if (countitem("DruidTreeBranch") < 1) goto L_Q_tree_none;
- if (!(MAGIC_FLAGS & MFLAG_DID_CUTTREE)) goto L_Q_tree_dry;
- if (Zeny < 100000) goto L_Q_tree_nomoney;
-
- set Zeny, Zeny - 100000;
- delitem "DruidTreeBranch", 1;
- mes "[Earth Spirit]";
- mes "Following the earth sprite's instructions, you throw branch and GP into the well.";
- next;
- mes "[Earth Spirit]";
- mes "\"Well done, very well done! Consider yourself my student now.\"";
- set @SUP_xp, 5000;
- set @SUP_lvl, 2;
- callfunc "SkillUp";
- next;
- set @Q_status, @Q_STATUS_STUDENT0;
- callsub S_update_var;
- goto L_main;
-
-L_Q_magic_finish:
- mes "[1000 experience points]";
- set @Q_status, @Q_status + 1;
- callsub S_update_var;
- getexp 1000,0;
- next;
- goto L_main;
-
-L_Q_magic_2:
- mes "[Earth Spirit]";
- mes "\"Yes, of course! For just 20,000 GP I will teach you your first spell!\"";
- next;
- menu
- "Here you are.", L_Next5,
- "No.", L_main;
-
-L_Next5:
- if (Zeny < 20000) goto L_no20k;
-
- set Zeny, Zeny - 20000;
- mes "[Earth Spirit]";
- mes "\"Kekeke... excellent! Yes, here goes your first spell, the flying backpack! If you are overloaded, it will take the load off your shoulders.\"";
- next;
- mes "[Earth Spirit]";
- mes "\"Take a cocoon, living or dead, and suffuse it in magic. Whisper '" + get(.invocation$, "flying-backpack") + "', and feel it float!\"";
- goto L_Q_magic_finish;
-
-L_Q_magic_3:
- mes "[Earth Spirit]";
- mes "\"But yes, yes! Only 20,000 GP, once again, and I will teach you a far more useful spell!\"";
- next;
- menu
- "Here you are.", L_Next6,
- "No.", L_main;
-
-L_Next6:
- if (Zeny < 20000) goto L_no20k;
- set Zeny, Zeny - 20000;
- mes "[Earth Spirit]";
- mes "\"Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it.\"";
- next;
- mes "[Earth Spirit]";
- mes "\"Next, say '" + get(.invocation$, "protect") + "', and feel your skin grow rigid! Very useful against stings and stabs and pokes and pricks and that sort of stuff.\"";
- goto L_Q_magic_finish;
-
-L_Q_magic_4:
- mes "[Earth Spirit]";
- mes "\"Naah, you're too weak now! Come back later when you have grown!\"";
- next;
- goto L_main;
-
-L_no20k:
- mes "[Earth Spirit]";
- mes "\"You can't pay me 20,000 if you don't have that much!\"";
- next;
- goto L_main;
-
-L_Q_tree_none:
- mes "[Earth Spirit]";
- mes "\"Where is your branch?\"";
- next;
- goto L_main;
-
-L_Q_tree_dry:
- mes "[Earth Spirit]";
- mes "\"That won't do. This branch is completely dead; you'll have to get another.\"";
- next;
- goto L_main;
-
-L_Q_tree_nomoney:
- mes "[Earth Spirit]";
- mes "\"No, you don't have enough money! Come back when you have 100,000.\"";
- next;
- goto L_main;
-
-L_Q_tree_howmuch:
- mes "[Earth Spirit]";
- mes "\"It's only 100,000 GP to become my student.\"";
- next;
- goto L_main;
-
-L_Q_tree_how:
- mes "[Earth Spirit]";
- mes "\"Oh... right, the tree might be protected. Only a bone knife will cut that. No idea where you can find one, but I'm sure you will manage!\"";
- next;
- goto L_main;
-
-L_Q_tree_where:
- mes "[Earth Spirit]";
- mes "\"North-east of here.\"";
- next;
- goto L_main;
-
-L_Q_tree_what:
- mes "[Earth Spirit]";
- mes "\"Just some silly druid who turned himself into a tree; nothing important.\"";
- next;
- goto L_main;
-
-L_silly_close:
- if (MAGIC_FLAGS & MFLAG_KNOWS_IMP)
- mes "[Earth Spirit]";
- if (!(MAGIC_FLAGS & MFLAG_KNOWS_IMP))
- mes "[Well]";
- mes "\"Fool.\"";
- goto L_Close;
-
-L_Close:
- set @Q_MASK, 0;
- set @Q_SHIFT, 0;
- set @Q_status, 0;
- set @SUP_id, 0;
- set @SUP_name$, "";
- set @SUP_xp, 0;
- set @SUP_lvl, 0;
- set @Q_STATUS_INITIAL, 0;
- set @Q_STATUS_ONQUEST, 0;
- set @Q_STATUS_STUDENT0, 0;
- set @Q_STATUS_STUDENT1, 0;
- set @Q_STATUS_STUDENT2, 0;
- set @Q_STATUS_STUDENT3, 0;
- return;
-
-S_update_var:
- set QUEST_MAGIC2, (QUEST_MAGIC2 & ~(@Q_MASK) | (@Q_status << @Q_SHIFT));
- return;
-}
-
-006-1,67,68,0|script|#EarthImp0#_M|400
-{
- callfunc "EarthImpTouch";
- close;
-}
-
-006-1,68,68,0|script|#EarthImp1#_M|400
-{
- callfunc "EarthImpTouch";
- close;
-}
diff --git a/world/map/npc/006-1/traveler.txt b/world/map/npc/006-1/traveler.txt
deleted file mode 100644
index 7c84e040..00000000
--- a/world/map/npc/006-1/traveler.txt
+++ /dev/null
@@ -1,11 +0,0 @@
-// This is a teleportation (warp) NPC. Its purpose is to offer expensive, fast trips throughout the world.
-// Author: Wombat, wushin
-// cost depending on level and adapted to new scripting guidelines: Jenalya
-
-006-1,25,95,0|script|Rhutan the Traveler|103
-{
- set @npcname$, "Rhutan";
- set @NpcTravelBit, $@pachua_bit;
- callfunc "Traveler";
- end;
-}
diff --git a/world/map/npc/006-1/tree.txt b/world/map/npc/006-1/tree.txt
deleted file mode 100644
index 57209d24..00000000
--- a/world/map/npc/006-1/tree.txt
+++ /dev/null
@@ -1,162 +0,0 @@
-function|script|QuestTreeTrigger
-{
- set @Q_MASK, NIBBLE_2_MASK;
- set @Q_SHIFT, NIBBLE_2_SHIFT;
-
- set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
- set @Q_status_lower, @Q_status & 3;
- set @Q_status, (@Q_status & 12) >> 2;
-
- if (@Q_status & @flag) goto L_Close; // already did that
-
- if (@flag == 2) goto L_hug;
- goto L_cont;
-
-L_cont:
- set @Q_status, @Q_status | @flag;
- callsub S_update_var;
-
- if (@Q_status != 3) goto L_Close;
-
- if (MAGIC_FLAGS & MFLAG_DID_CUTTREE) goto L_Close;
-
- mes "Maybe it is just a trick of the light, but you can't help but think that the tree looks different... healthier, almost younger.";
- mes "[20000 experience points]";
- getexp 20000, 0;
- set @value, 15;
- callfunc "QuestSagathaHappy";
- goto L_Close;
-
-L_hug:
- mes "You hug the tree.";
- next;
- goto L_cont;
-
-L_Close:
- set @Q_MASK, 0;
- set @Q_SHIFT, 0;
- set @Q_status, 0;
- set @Q_status_lower, 0;
- set @Q_wr_status, 0;
- set @value, 0;
- return;
-
-S_update_var:
- set @Q_wr_status, (@Q_status << 2) | @Q_status_lower;
- set QUEST_MAGIC, (QUEST_MAGIC & ~(@Q_MASK) | (@Q_wr_status << @Q_SHIFT));
- return;
-}
-
-function|script|QuestTreeTouch
-{
- set @Q_MASK, NIBBLE_2_MASK;
- set @Q_SHIFT, NIBBLE_2_SHIFT;
-
- set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
- set @Q_status, (@Q_status & 12) >> 2;
-
- if (@Q_status == 3) goto L_happy;
-
- if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) == MFLAG_KNOWS_CUTTREE) goto L_cut;
-
- if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) == MFLAG_KNOWS_DRUIDTREE) goto L_water;
-
- if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) > 0) //i.e., both are set
- goto L_both;
-
- mes "[Dying Tree]";
- mes "You see a strange tree.";
- goto L_Close;
-
-L_cut:
- mes "[Dying Tree]";
- mes "This must be the tree that the earth spirit was referring to.";
- next;
- menu
- "Cut off a branch", L_do_cut,
- "Leave it alone", L_Close;
-
-L_water:
- mes "[Dying Tree]";
- mes "This must be the druid tree.";
- next;
- menu
- "Water the tree", L_givewater,
- "Kiss tree", L_kiss,
- "Leave it alone", L_Close;
-
-L_both:
- mes "[Dying Tree]";
- mes "This must be the druid tree that Wyara and the earth spirit were talking about.";
- next;
- menu
- "Water the tree", L_givewater,
- "Kiss tree", L_kiss,
- "Cut off a branch", L_do_cut,
- "Leave it alone", L_Close;
-
-L_givewater:
- if (countitem("BottleOfWater") < 1) goto L_no_water;
- delitem "BottleOfWater", 1;
- getitem "EmptyBottle", 1;
-
- mes "[Dying Tree]";
- mes "You pour a bottle of water into the sand. The water dissipates quickly, without any effect.";
- goto L_Close;
-
-L_no_water:
- mes "[Dying Tree]";
- mes "You don't have any water.";
- goto L_Close;
-
-L_kiss:
- mes "[Dying Tree]";
- mes "You pluck out a splinter from your lip.";
- mes "Somehow, you don't think that this helped.";
- goto L_Close;
-
-L_do_cut:
- if (countitem("BoneKnife") < 1) goto L_no_boneknife;
-
- if (MAGIC_FLAGS & MFLAG_DID_CUTTREE) goto L_really_cut;
-
- mes "[Dying Tree]";
- mes "You find a suitable branch and put your bone knife in position.";
- mes "Holding the branch, you have an uneasy feeling – as if something inside the tree were trying to resist you...";
- mes "Do you want to continue cutting?";
- next;
- menu
- "Nah... better not.", L_Close,
- "Yes, let's cut!", L_really_cut;
-
-L_really_cut:
- set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_DID_CUTTREE;
- getitem "DruidTreeBranch", 1;
- mes "[Dying Tree]";
- mes "You cut off a branch from the tree.";
- mes "For an instant, you have an uneasy feeling, as if the branch were writhing in your hand...";
- goto L_Close;
-
-L_no_boneknife:
- mes "[Dying Tree]";
- mes "Try as you might, you can't seem to find a way to cut off a branch. Perhaps you need a different tool for cutting?";
- goto L_Close;
-
-L_happy:
- mes "[Druid Tree]";
- mes "The tree looks younger and healthier now.";
- goto L_Close;
-
-L_Close:
- set @Q_MASK, 0;
- set @Q_SHIFT, 0;
- set @Q_status, 0;
- return;
-
-}
-
-006-1,82,59,0|script|#DruidTree0#_M|400
-{
- callfunc "QuestTreeTouch";
- close;
-}