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Diffstat (limited to 'npc')
-rw-r--r--npc/001-1/ched.txt2
-rw-r--r--npc/009-2/wyara.txt2
-rw-r--r--npc/magic/final.txt2
-rw-r--r--npc/magic/level0-monsterinfo.txt2
4 files changed, 4 insertions, 4 deletions
diff --git a/npc/001-1/ched.txt b/npc/001-1/ched.txt
index 0db13b97..8bcd94fa 100644
--- a/npc/001-1/ched.txt
+++ b/npc/001-1/ched.txt
@@ -7,7 +7,7 @@
mesq l("I'm supposed to combine two potions to create a %s, but I can't seem to figure out which two to combine...", getitemlink(ConcentrationPotion));
next;
mesn;
- mes l("\"Maybe I should go back to practicing '%s' until I can make potions properly.\" %%6", b("monsterinfo"));
+ mes l("\"Maybe I should go back to practicing '%s' until I can make potions properly.\" %%6", (getskilllv(SKILL_MAGIC) ? b("miteyo") : b("monsterinfo spell")));
if (getskilllv(SKILL_MAGIC) > 1)
learnskill SKILL_MONSTERINFO;
close;
diff --git a/npc/009-2/wyara.txt b/npc/009-2/wyara.txt
index a311f1ec..0b8e9a47 100644
--- a/npc/009-2/wyara.txt
+++ b/npc/009-2/wyara.txt
@@ -246,7 +246,7 @@ L_M_spell3:
L_M_spell2:
mesn l("Wyara the Witch");
- mesq l("Here is another useful one: '%s'. It will tell you the stats of the target monster, so you can know how dangerous it is.", b("monsterinfo"));
+ mesq l("Here is another useful one: '%s'. It will tell you the stats of the target monster, so you can know how dangerous it is.", b("miteyo"));
learnskill SKILL_MONSTERINFO;
next;
goto L_M_main;
diff --git a/npc/magic/final.txt b/npc/magic/final.txt
index 964cf8bf..7c1e48a0 100644
--- a/npc/magic/final.txt
+++ b/npc/magic/final.txt
@@ -39,7 +39,7 @@ function script HUB_SkillInvoke {
case SKILL_ABIZIT:
SK_Abizit(); break;
case SKILL_MONSTERINFO:
- SK_Monsterinfo(); break;
+ SK_Miteyo(); break;
case EVOL_AREA_PROVOKE:
SK_Itenplz(); break;
case SKILL_FLAR:
diff --git a/npc/magic/level0-monsterinfo.txt b/npc/magic/level0-monsterinfo.txt
index 9161e12c..0a891055 100644
--- a/npc/magic/level0-monsterinfo.txt
+++ b/npc/magic/level0-monsterinfo.txt
@@ -4,7 +4,7 @@
// Magic Script: SKILL_MONSTERINFO (Level 1)
// School: General 1
-function script SK_Monsterinfo {
+function script SK_Miteyo {
.@mobId=getunitdata(@skillTarget, UDT_CLASS);
if (.@mobId > 1000) {
// Decide how much detail you get based on how much magic you have