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Diffstat (limited to 'npc')
-rw-r--r--npc/magic/config.txt99
1 files changed, 95 insertions, 4 deletions
diff --git a/npc/magic/config.txt b/npc/magic/config.txt
index 0ea9d3b7..141c2dd3 100644
--- a/npc/magic/config.txt
+++ b/npc/magic/config.txt
@@ -28,16 +28,16 @@ function script AdjustSpellpower {
getunitdata(getcharid(3), UDT_MATKMIN),
getunitdata(getcharid(3), UDT_MATKMAX));
// Apply defense
- if (.@target)
- .@dmg=max(0, .@dmg-getunitdata(.@target, UDT_MDEF));
+ //if (.@target)
+ // .@dmg=max(0, .@dmg-getunitdata(.@target, UDT_MDEF));
} else if (.@type == HARM_PHYS) {
.@power+=(readparam2(bStr)/2);
.@dmg=rand2(
getunitdata(getcharid(3), UDT_ATKMIN),
getunitdata(getcharid(3), UDT_ATKMAX));
// Apply defense
- if (.@target)
- .@dmg=max(0, .@dmg-getunitdata(.@target, UDT_DEF));
+ //if (.@target)
+ // .@dmg=max(0, .@dmg-getunitdata(.@target, UDT_DEF));
} else {
.@dmg = .@power; .@power = 100;
}
@@ -253,6 +253,97 @@ function script SK_summon {
return;
}
+// areasc(range, time, sc, bl, value, filter, target, chances)
+// Defaults to 3x3 square, sleep mob for 500ms. Ignores you.
+// Centered on player attached, 100% success chance
+// Need a player caster. Valid BL: BL_MOB | BL_PC | BL_HOM | BL_MER
+function script areasc {
+ .@r=getarg(0, 3);
+ .@d=getarg(1, 500);
+ .@s=getarg(2, SC_SLEEP);
+ .@b=getarg(3, BL_MOB);
+ .@val=getarg(4, 1);
+ .@f$=getarg(5, "filter_notme");
+ .@t=getarg(6, playerattached());
+ .@sr=getarg(7, 10000);
+
+ getmapxy(.@m$, .@x, .@y, getunittype(.@t), .@t);
+ .@c=getunits(.@b, .@mbs, false, .@m$, .@x-.@r, .@y-.@r, .@x+.@r, .@y+.@r);
+ for (.@i = 0; .@i < .@c; .@i++) {
+ // Filtering
+ if (!callfunc(.@f$, .@mbs[.@i]))
+ continue;
+ sc_start .@s, .@d, .@val, .@sr, SCFLAG_NONE, .@mbs[.@i];
+ specialeffect(FX_BUFF, AREA, .@mbs[.@i]);
+ }
+ return;
+}
+
+// areasc2(map, x, y, {range, time, sc, bl, value, filter}) - can be used by NPC
+// Valid BL: BL_MOB | BL_PC | BL_HOM | BL_MER
+function script areasc2 {
+ .@m$=getarg(0);
+ .@x=getarg(1);
+ .@y=getarg(2);
+ .@r=getarg(3, 3);
+ .@d=getarg(4, 500);
+ .@s=getarg(5, SC_SLEEP);
+ .@b=getarg(6, BL_MOB);
+ .@val=getarg(7, 1);
+ .@f$=getarg(8, "filter_always");
+
+ .@c=getunits(.@b, .@mbs, false, .@m$, .@x-.@r, .@y-.@r, .@x+.@r, .@y+.@r);
+ for (.@i = 0; .@i < .@c; .@i++) {
+ // Filtering
+ if (!callfunc(.@f$, .@mbs[.@i]))
+ continue;
+ sc_start .@s, .@d, .@val, 10000, SCFLAG_NONE, .@mbs[.@i];
+ specialeffect(FX_BUFF, AREA, .@mbs[.@i]);
+ }
+ return;
+}
+
+// areasc3(range, time, sc, bl, val1, val2, filter)
+// Defaults to 3x3 square, sleep mob for 500ms. Ignores you.
+// Need a player caster. Valid BL: BL_MOB | BL_PC | BL_HOM | BL_MER
+function script areasc3 {
+ .@r=getarg(0, 3);
+ .@d=getarg(1, 500);
+ .@s=getarg(2, SC_SLEEP);
+ .@b=getarg(3, BL_MOB);
+ .@v1=getarg(4, 1);
+ .@v2=getarg(5, 1);
+ .@f$=getarg(6, "filter_notme");
+
+ getmapxy(.@m$, .@x, .@y, 0);
+ .@c=getunits(.@b, .@mbs, false, .@m$, .@x-.@r, .@y-.@r, .@x+.@r, .@y+.@r);
+ for (.@i = 0; .@i < .@c; .@i++) {
+ // Filtering
+ if (!callfunc(.@f$, .@mbs[.@i]))
+ continue;
+ sc_start2 .@s, .@d, .@v1, .@v2, 10000, SCFLAG_NONE, .@mbs[.@i];
+ specialeffect(FX_BUFF, AREA, .@mbs[.@i]);
+ }
+ return;
+}
+
+// massprovoke(range, {map, x, y}) - player only
+function script massprovoke {
+ getmapxy(.@m$, .@x, .@y, 0);
+ .@r=getarg(0, 3);
+ .@m$=getarg(1, .@m$);
+ .@x=getarg(2, .@x);
+ .@y=getarg(3, .@y);
+
+ .@c=getunits(BL_MOB, .@mbs, false, .@m$, .@x-.@r, .@y-.@r, .@x+.@r, .@y+.@r);
+ for (.@i = 0; .@i < .@c; .@i++) {
+ //sc_start .@s, .@d, 1, 10000, SCFLAG_NONE, .@mbs[.@i];
+ aggravate .@mbs[.@i];
+ specialeffect(FX_MAGIC, AREA, .@mbs[.@i]);
+ }
+ return;
+}
+
- script Magic Load NPC_HIDDEN,{
OnInit:
end;