diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/011-1/oscar.txt | 4 | ||||
-rw-r--r-- | npc/012-1/flowerpentagram2.txt | 3 | ||||
-rw-r--r-- | npc/013-1/flowerpentagram.txt | 3 | ||||
-rw-r--r-- | npc/017-1/flowerpentagram1.txt | 3 | ||||
-rw-r--r-- | npc/017-1/flowerpentagram5.txt | 3 | ||||
-rw-r--r-- | npc/018-1/flowerpentagram3.txt | 3 | ||||
-rw-r--r-- | npc/027-6/general_krukan.txt | 2 | ||||
-rw-r--r-- | npc/027-7/general_razha.txt | 2 | ||||
-rw-r--r-- | npc/027-8/general_terogan.txt | 2 | ||||
-rw-r--r-- | npc/030-4/mana_battery.txt | 4 | ||||
-rw-r--r-- | npc/048-2/slimes.txt | 28 | ||||
-rw-r--r-- | npc/051-3/reinforcements.txt | 2 | ||||
-rw-r--r-- | npc/052-2/lobby.txt | 6 | ||||
-rw-r--r-- | npc/052-2/storage.txt | 2 | ||||
-rw-r--r-- | npc/055-1/flowerpentagram4.txt | 3 | ||||
-rw-r--r-- | npc/annuals/xmas/mobmanager.txt | 2 |
16 files changed, 33 insertions, 39 deletions
diff --git a/npc/011-1/oscar.txt b/npc/011-1/oscar.txt index 133ebcaf..7e5f9481 100644 --- a/npc/011-1/oscar.txt +++ b/npc/011-1/oscar.txt @@ -306,8 +306,8 @@ L_TimerFunction: end; callsub S_CheckPlayer; $@HalloweenQuest_PumpkinsTimer = $@HalloweenQuest_PumpkinsTimer + 1; - if (mobcount("011-1", "Oscar::OnPD") < 0 && - mobcount("011-1", "Oscar::OnPDP") < 0 && + if (mobcount("011-1", "Oscar::OnPD") <= 0 && + mobcount("011-1", "Oscar::OnPDP") <= 0 && $@HalloweenQuest_PumpkinsCount <= 0) goto L_AllPumpkinsDead; // A quick "cheer up" diff --git a/npc/012-1/flowerpentagram2.txt b/npc/012-1/flowerpentagram2.txt index f10524d3..b7f6f99b 100644 --- a/npc/012-1/flowerpentagram2.txt +++ b/npc/012-1/flowerpentagram2.txt @@ -26,8 +26,7 @@ L_Place: mobcount("012-1", "#FlowerPentagram2::OnSquirrelDeath") + mobcount("012-1", "#FlowerPentagram2::OnMushroomDeath") + mobcount("012-1", "#FlowerPentagram2::OnScorpionDeath") + - mobcount("012-1", "#FlowerPentagram2::OnRScorpionDeath") + - 4; // the mobcount function has an offset of -1, so we add 4 to have the actual amount of monsters + mobcount("012-1", "#FlowerPentagram2::OnRScorpionDeath"); if (@localMonsterCount > 2) goto L_MonstersAlive; diff --git a/npc/013-1/flowerpentagram.txt b/npc/013-1/flowerpentagram.txt index 1df7bd77..1a2e8f85 100644 --- a/npc/013-1/flowerpentagram.txt +++ b/npc/013-1/flowerpentagram.txt @@ -88,7 +88,6 @@ function script FlowerPentagramCount { mobcount("013-1", "#FlowerPentagram::OnScorpionDeath") + mobcount("013-1", "#FlowerPentagram::OnRScorpionDeath") + mobcount("013-1", "#FlowerPentagram::OnAScorpionDeath") + - mobcount("013-1", "#FlowerPentagram::OnBScorpionDeath") + - 8; // the mobcount function has an offset of -1, so we add 8 to have the actual amount of monsters + mobcount("013-1", "#FlowerPentagram::OnBScorpionDeath"); return; } diff --git a/npc/017-1/flowerpentagram1.txt b/npc/017-1/flowerpentagram1.txt index 8d2d7118..c16c20c1 100644 --- a/npc/017-1/flowerpentagram1.txt +++ b/npc/017-1/flowerpentagram1.txt @@ -24,8 +24,7 @@ L_Next: L_Place: set @localMonsterCount, mobcount("017-1", "#FlowerPentagram1::OnSquirrelDeath") + - mobcount("017-1", "#FlowerPentagram1::OnScorpionDeath") + - 2; // the mobcount function has an offset of -1, so we add 2 to have the actual amount of monsters + mobcount("017-1", "#FlowerPentagram1::OnScorpionDeath"); if (@localMonsterCount > 2) goto L_MonstersAlive; diff --git a/npc/017-1/flowerpentagram5.txt b/npc/017-1/flowerpentagram5.txt index c9f6d5af..22395d06 100644 --- a/npc/017-1/flowerpentagram5.txt +++ b/npc/017-1/flowerpentagram5.txt @@ -29,8 +29,7 @@ L_Place: mobcount("013-1", "#FlowerPentagram5::OnScorpionDeath") + mobcount("013-1", "#FlowerPentagram5::OnRScorpionDeath") + mobcount("013-1", "#FlowerPentagram5::OnAScorpionDeath") + - mobcount("013-1", "#FlowerPentagram5::OnBScorpionDeath") + - 8; // the mobcount function has an offset of -1, so we add 8 to have the actual amount of monsters + mobcount("013-1", "#FlowerPentagram5::OnBScorpionDeath"); if (@localMonsterCount > 4) goto L_MonstersAlive; diff --git a/npc/018-1/flowerpentagram3.txt b/npc/018-1/flowerpentagram3.txt index a24dd0cb..4e5232b4 100644 --- a/npc/018-1/flowerpentagram3.txt +++ b/npc/018-1/flowerpentagram3.txt @@ -28,8 +28,7 @@ L_Place: mobcount("018-1", "#FlowerPentagram3::OnBlueparDeath") + mobcount("018-1", "#FlowerPentagram3::OnScorpionDeath") + mobcount("018-1", "#FlowerPentagram3::OnRScorpionDeath") + - mobcount("018-1", "#FlowerPentagram3::OnAScorpionDeath") + - 6; // the mobcount function has an offset of -1, so we add 6 to have the actual amount of monsters + mobcount("018-1", "#FlowerPentagram3::OnAScorpionDeath"); if (@localMonsterCount > 4) goto L_MonstersAlive; diff --git a/npc/027-6/general_krukan.txt b/npc/027-6/general_krukan.txt index c901dfd0..1116ea67 100644 --- a/npc/027-6/general_krukan.txt +++ b/npc/027-6/general_krukan.txt @@ -91,7 +91,7 @@ L_CryptLogic: if ($@CRYPT_FIGHT1_PLAYER_COUNT <= 0) goto L_CleanUpLosers; set $@CRYPT_FIGHT1_SUMMONS_ROUND_TIMER, $@CRYPT_FIGHT1_SUMMONS_ROUND_TIMER + 5; // Advance 5 seconds - if (mobcount("027-6", "General Krukan::OnPetDeath") < 0) + if (mobcount("027-6", "General Krukan::OnPetDeath") <= 0) goto L_NextWave; if ($@CRYPT_FIGHT1_SUMMONS_ROUND_TIMER + $@CRYPT_FIGHT1_ROUND_PEN >= 120) goto L_NextWave; diff --git a/npc/027-7/general_razha.txt b/npc/027-7/general_razha.txt index 79259cc7..5eb32bc2 100644 --- a/npc/027-7/general_razha.txt +++ b/npc/027-7/general_razha.txt @@ -91,7 +91,7 @@ L_CryptLogic: if ($@CRYPT_FIGHT2_PLAYER_COUNT <= 0) goto L_CleanUpLosers; set $@CRYPT_FIGHT2_SUMMONS_ROUND_TIMER, $@CRYPT_FIGHT2_SUMMONS_ROUND_TIMER + 5; // Advance 5 seconds - if (mobcount("027-7", "General Razha::OnPetDeath") < 0) + if (mobcount("027-7", "General Razha::OnPetDeath") <= 0) goto L_NextWave; if ($@CRYPT_FIGHT2_SUMMONS_ROUND_TIMER + $@CRYPT_FIGHT2_ROUND_PEN >= 120) goto L_NextWave; diff --git a/npc/027-8/general_terogan.txt b/npc/027-8/general_terogan.txt index 451daeca..1038e4fe 100644 --- a/npc/027-8/general_terogan.txt +++ b/npc/027-8/general_terogan.txt @@ -147,7 +147,7 @@ L_CryptLogic: if (getareausers("027-8", 20, 39, 35, 60, 1) < 1) goto L_Failure; if (getareausers("027-8", 43, 39, 58, 60, 1) < 1) goto L_Failure; set $@CRYPT_FIGHT3_SUMMONS_ROUND_TIMER, $@CRYPT_FIGHT3_SUMMONS_ROUND_TIMER + 5; // Advance 5 seconds - if (mobcount("027-8", "General Terogan#Main::OnPetDeath") < 0) + if (mobcount("027-8", "General Terogan#Main::OnPetDeath") <= 0) goto L_NextWave; if ($@CRYPT_FIGHT3_SUMMONS_ROUND_TIMER + $@CRYPT_FIGHT3_ROUND_PEN >= 120) goto L_NextWave; diff --git a/npc/030-4/mana_battery.txt b/npc/030-4/mana_battery.txt index 8fd59ab1..5126099d 100644 --- a/npc/030-4/mana_battery.txt +++ b/npc/030-4/mana_battery.txt @@ -184,7 +184,7 @@ L_CaveLogic: if ($@XmasBossPlayerCount < 1) goto L_AllDead; set $@BombTimer, $@BombTimer + 5; // Advance 5 seconds - if ((mobcount("030-4", "AniManOMat::OnGuardDeath") + 1) == 0) + if (mobcount("030-4", "AniManOMat::OnGuardDeath") == 0) goto L_NextWave; if ($@BombTimer >= 120) goto L_NextWave; @@ -194,7 +194,7 @@ L_NextWave: $@BombTimer = 0; $@DangerCellNumber = rand(8); $@XmasBossRound = $@XmasBossRound + 1; - if (($@XmasBossRound > 10) && ((mobcount("030-4", "AniManOMat::OnGuardDeath") + 1) == 0)) + if (($@XmasBossRound > 10) && mobcount("030-4", "AniManOMat::OnGuardDeath") == 0) goto L_Finished; // Break/LastChance(s) if (($@XmasBossRound > 10) && ($@XmasBossRound <= 16)) diff --git a/npc/048-2/slimes.txt b/npc/048-2/slimes.txt index c3d4e5c8..f9733871 100644 --- a/npc/048-2/slimes.txt +++ b/npc/048-2/slimes.txt @@ -4,7 +4,7 @@ 048-2,181,95,0 script #Slime0Trigger NPC32767,2,2,{ @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); - if (mobcount("048-2", "#Slime0::OnSlimeDeath") < 0) // returns -1 if no monsters + if (mobcount("048-2", "#Slime0::OnSlimeDeath") <= 0) $@BlueSageSlime0_Spawn = 0; // if finished or haven't started yet or spawn already active or spawn already done, do nothing @@ -46,7 +46,7 @@ OnSpawn: OnSlimeDeath: $@BlueSageSlime0_Spawn = $@BlueSageSlime0_Spawn - 1; - if (mobcount("048-2", "#Slime0::OnSlimeDeath") < 0) // returns -1 if no monsters + if (mobcount("048-2", "#Slime0::OnSlimeDeath") <= 0) $@BlueSageSlime0_Spawn = 0; if ($@Slime0VictimID == getcharid(3)) @@ -90,7 +90,7 @@ L_ClearedPoint: 048-2,164,123,0 script #Slime1Trigger NPC32767,2,2,{ @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); - if (mobcount("048-2", "#Slime1::OnSlimeDeath") < 0) // returns -1 if no monsters + if (mobcount("048-2", "#Slime1::OnSlimeDeath") <= 0) $@BlueSageSlime1_Spawn = 0; // if finished or haven't started yet or spawn already active or spawn already done, do nothing @@ -132,7 +132,7 @@ OnSpawn: OnSlimeDeath: $@BlueSageSlime1_Spawn = $@BlueSageSlime1_Spawn - 1; - if (mobcount("048-2", "#Slime1::OnSlimeDeath") < 0) // returns -1 if no monsters + if (mobcount("048-2", "#Slime1::OnSlimeDeath") <= 0) $@BlueSageSlime1_Spawn = 0; if ($@Slime1VictimID == getcharid(3)) @@ -176,7 +176,7 @@ L_ClearedPoint: 048-2,198,115,0 script #Slime2Trigger NPC32767,2,2,{ @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); - if (mobcount("048-2", "#Slime2::OnSlimeDeath") < 0) // returns -1 if no monsters + if (mobcount("048-2", "#Slime2::OnSlimeDeath") <= 0) $@BlueSageSlime2_Spawn = 0; // if finished or haven't started yet or spawn already active or spawn already done, do nothing @@ -218,7 +218,7 @@ OnSpawn: OnSlimeDeath: $@BlueSageSlime2_Spawn = $@BlueSageSlime2_Spawn - 1; - if (mobcount("048-2", "#Slime2::OnSlimeDeath") < 0) // returns -1 if no monsters + if (mobcount("048-2", "#Slime2::OnSlimeDeath") <= 0) $@BlueSageSlime2_Spawn = 0; if ($@Slime2VictimID == getcharid(3)) @@ -262,7 +262,7 @@ L_ClearedPoint: 048-2,167,79,0 script #Slime3Trigger NPC32767,2,2,{ @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); - if (mobcount("048-2", "#Slime3::OnSlimeDeath") < 0) // returns -1 if no monsters + if (mobcount("048-2", "#Slime3::OnSlimeDeath") <= 0) $@BlueSageSlime3_Spawn = 0; // if finished or haven't started yet or spawn already active or spawn already done, do nothing @@ -304,7 +304,7 @@ OnSpawn: OnSlimeDeath: $@BlueSageSlime3_Spawn = $@BlueSageSlime3_Spawn - 1; - if (mobcount("048-2", "#Slime3::OnSlimeDeath") < 0) // returns -1 if no monsters + if (mobcount("048-2", "#Slime3::OnSlimeDeath") <= 0) $@BlueSageSlime3_Spawn = 0; if ($@Slime3VictimID == getcharid(3)) @@ -348,7 +348,7 @@ L_ClearedPoint: 048-2,192,86,0 script #Slime4Trigger NPC32767,2,2,{ @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); - if (mobcount("048-2", "#Slime4::OnSlimeDeath") < 0) // returns -1 if no monsters + if (mobcount("048-2", "#Slime4::OnSlimeDeath") <= 0) $@BlueSageSlime4_Spawn = 0; // if finished or haven't started yet or spawn already active or spawn already done, do nothing @@ -390,7 +390,7 @@ OnSpawn: OnSlimeDeath: $@BlueSageSlime4_Spawn = $@BlueSageSlime4_Spawn - 1; - if (mobcount("048-2", "#Slime4::OnSlimeDeath") < 0) // returns -1 if no monsters + if (mobcount("048-2", "#Slime4::OnSlimeDeath") <= 0) $@BlueSageSlime4_Spawn = 0; if ($@Slime4VictimID == getcharid(3)) @@ -434,7 +434,7 @@ L_ClearedPoint: 048-2,183,110,0 script #Slime5Trigger NPC32767,2,2,{ @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); - if (mobcount("048-2", "#Slime5::OnSlimeDeath") < 0) // returns -1 if no monsters + if (mobcount("048-2", "#Slime5::OnSlimeDeath") <= 0) $@BlueSageSlime5_Spawn = 0; // if finished or haven't started yet or spawn already active or spawn already done, do nothing @@ -476,7 +476,7 @@ OnSpawn: OnSlimeDeath: $@BlueSageSlime5_Spawn = $@BlueSageSlime5_Spawn - 1; - if (mobcount("048-2", "#Slime5::OnSlimeDeath") < 0) // returns -1 if no monsters + if (mobcount("048-2", "#Slime5::OnSlimeDeath") <= 0) $@BlueSageSlime5_Spawn = 0; if ($@Slime5VictimID == getcharid(3)) @@ -520,7 +520,7 @@ L_ClearedPoint: 048-2,164,102,0 script #Slime6Trigger NPC32767,2,2,{ @slimes = ((QUEST_BlueSage & $@Q_BlueSageSlimes_MASK) >> $@Q_BlueSageSlimes_SHIFT); - if (mobcount("048-2", "#Slime6::OnSlimeDeath") < 0) // returns -1 if no monsters + if (mobcount("048-2", "#Slime6::OnSlimeDeath") <= 0) $@BlueSageSlime6_Spawn = 0; // if finished or haven't started yet or spawn already active or spawn already done, do nothing @@ -562,7 +562,7 @@ OnSpawn: OnSlimeDeath: $@BlueSageSlime6_Spawn = $@BlueSageSlime6_Spawn - 1; - if (mobcount("048-2", "#Slime6::OnSlimeDeath") < 0) // returns -1 if no monsters + if (mobcount("048-2", "#Slime6::OnSlimeDeath") <= 0) $@BlueSageSlime6_Spawn = 0; if ($@Slime6VictimID == getcharid(3)) diff --git a/npc/051-3/reinforcements.txt b/npc/051-3/reinforcements.txt index f9d48acc..b56b6271 100644 --- a/npc/051-3/reinforcements.txt +++ b/npc/051-3/reinforcements.txt @@ -61,7 +61,7 @@ OnTimer2000: setnpctimer 0; if ($@illia_level_2_progress != 3 || $@illia_progress != 2) end; - if (mobcount("051-3", "Door::OnB") < 0) + if (mobcount("051-3", "Door::OnB") <= 0) goto L_OpenDoor; end; diff --git a/npc/052-2/lobby.txt b/npc/052-2/lobby.txt index 047fd903..0245cc6b 100644 --- a/npc/052-2/lobby.txt +++ b/npc/052-2/lobby.txt @@ -278,11 +278,11 @@ OnTimer2000: end; setnpctimer 0; // Mock players randomly (more or less once every 40 secs) and if still enough mobs running after them - if ($@illia_level_5_progress == 5 && rand(20) == 0 && (mobcount("052-2", "Luvia?::OnDSDeath") > 20)) + if ($@illia_level_5_progress == 5 && rand(20) == 0 && (mobcount("052-2", "Luvia?::OnDSDeath") > 21)) npctalk strnpcinfo(0), "Ahaha! Run... Run!"; - if ($@illia_level_5_progress == 5 && (mobcount("052-2", "Luvia?::OnDSDeath") < 0)) + if ($@illia_level_5_progress == 5 && (mobcount("052-2", "Luvia?::OnDSDeath") <= 0)) goto L_AllWavesClear; - if ($@illia_level_5_progress == 7 && (mobcount("052-2", "Luvia?::OnWGDeath") < 0)) + if ($@illia_level_5_progress == 7 && (mobcount("052-2", "Luvia?::OnWGDeath") <= 0)) goto L_AllWavesClear; end; diff --git a/npc/052-2/storage.txt b/npc/052-2/storage.txt index ae1656e3..8dfcdfaf 100644 --- a/npc/052-2/storage.txt +++ b/npc/052-2/storage.txt @@ -118,7 +118,7 @@ L_MakeSpecialItem: L_CheckMobs: if ($@illia_progress != 6) goto L_Clear; - if (mobcount("052-2", "#ItemsInvoker::OnDeath") < 0) + if (mobcount("052-2", "#ItemsInvoker::OnDeath") <= 0) goto L_Stop; setnpctimer 0; end; diff --git a/npc/055-1/flowerpentagram4.txt b/npc/055-1/flowerpentagram4.txt index f310e218..86966c15 100644 --- a/npc/055-1/flowerpentagram4.txt +++ b/npc/055-1/flowerpentagram4.txt @@ -30,8 +30,7 @@ L_Place: mobcount("055-1", "#FlowerPentagram4::OnScorpionDeath") + mobcount("055-1", "#FlowerPentagram4::OnRScorpionDeath") + mobcount("055-1", "#FlowerPentagram4::OnAScorpionDeath") + - mobcount("055-1", "#FlowerPentagram4::OnBScorpionDeath") + - 8; // the mobcount function has an offset of -1, so we add 8 to have the actual amount of monsters + mobcount("055-1", "#FlowerPentagram4::OnBScorpionDeath"); if (@localMonsterCount > 4) goto L_MonstersAlive; diff --git a/npc/annuals/xmas/mobmanager.txt b/npc/annuals/xmas/mobmanager.txt index e478e6be..d96b0fb0 100644 --- a/npc/annuals/xmas/mobmanager.txt +++ b/npc/annuals/xmas/mobmanager.txt @@ -17,7 +17,7 @@ L_InitSpawn: L_StartLoop: $@xmas_mob_lck = 1; $@mob_count = mobcount($@xmas_map_spawns$[$@xmas_map_loop], "XmasSpawnCounter#" + $@xmas_map_loop + "::OnTally"); - $@spawn_amount = ($@xmas_mob_counts[$@xmas_map_loop] - ($@mob_count + 1)); + $@spawn_amount = ($@xmas_mob_counts[$@xmas_map_loop] - $@mob_count); if ($@spawn_amount) goto L_Spawn; goto L_NextMap; |