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-rwxr-xr-xnpc/magic/level3-necromancy.txt51
1 files changed, 0 insertions, 51 deletions
diff --git a/npc/magic/level3-necromancy.txt b/npc/magic/level3-necromancy.txt
deleted file mode 100755
index 2a09bd65..00000000
--- a/npc/magic/level3-necromancy.txt
+++ /dev/null
@@ -1,51 +0,0 @@
-- script necromancy NPC32767,{
- if(call("magic_checks")) end;
- if (Sp < 50) end;
- if (getskilllv(.school) < .level) end;
- if (getskilllv(SKILL_MAGIC) < .level) end;
- @target_id = getcharid(3, @args$);
- if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id)) end;
- if (get(Hp, @target_id) > 0) end;
- if (Hp < (get(MaxHp, @target_id) / 3)) end; // hp must be at least a third of the max hp of the target
- callfunc "adjust_spellpower";
- if (distance(BL_ID, @target_id) >= (((sqrt(@spellpower)*12)+@spellpower)/100)+2) end;
- if (get(@necromancer, @target_id) > 0) end; // someone else is already trying to resurrect this player
- if (getmapflag(getmapname(), mf_nosave)) end; // do not allow for maps like illia or candor
- if (countitem("Soul") >= 1) delitem "Soul", 1; else end;
-
- set @_M_BLOCK, 1; // block casting, until the timer clears it
- addtimer 20000, "Magic Timer::OnClear";
- Sp = Sp - 50;
- misceffect FX_MAGIC_DARKRED, strcharinfo(0); // on caster
- misceffect FX_PENTAGRAM_BUILDUP, @args$; // on target
-
- set @necromancer, CHAR_ID, @target_id; // tell the target who is reviving them
-
- addtimer 6000, strnpcinfo(0)+"::OnRevive", @target_id; // TODO: make it take more or less time depending on the spell power
- end;
-
-OnRevive:
- .@necro = get(BL_ID, @necromancer);
- if (.@necro < 1) goto L_Clean;
- if (get(Hp, .@necro) < 1) end;
- misceffect FX_PENTAGRAM_BURST, strcharinfo(0);
- misceffect FX_CRITICAL, strcharinfo(0, .@necro);
- heal 1, 0; // revive
- Hp = 1;
- Sp = 0;
- Hp = 1, .@necro;
- Sp = 0, .@necro;
- goto L_Clean;
-
-L_Clean:
- @necromancer = 0;
- end;
-
-OnInit:
- .school = SKILL_MAGIC_DARK;
- set .invocation$, chr(MAGIC_SYMBOL) + "nevela"; // used in npcs that refer to this spell
- void call("magic_register");
- .level = 3;
- .exp_gain = 1;
- end;
-}