diff options
Diffstat (limited to 'npc/magic/level2-rain.txt')
-rwxr-xr-x | npc/magic/level2-rain.txt | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/npc/magic/level2-rain.txt b/npc/magic/level2-rain.txt new file mode 100755 index 00000000..e95974e0 --- /dev/null +++ b/npc/magic/level2-rain.txt @@ -0,0 +1,104 @@ +- script rain NPC32767,{ + // we can not start here because for the puppets this is OnClick + end; + +OnCast: + if(call("magic_checks")) end; + if (getskilllv(.school) < .level) end; + if (getskilllv(SKILL_MAGIC) < .level) end; + if (Sp < 17) end; + explode .@map_ext[0], getmapname(), "-"; + if (.@map_ext[1] != 1) end; // XXX this is fugly, in the future let's use MF_OUTSIDE to detect if a map is "outside" or "inside" + if (getmapflag(getmapname(), MF_TOWN)) end; + if (getskilllv(.school) < 4 && countitem("BottleOfWater") >= 1) delitem "BottleOfWater", 1; + elif (getskilllv(.school) < 4) end; + Sp = Sp - 17; + set @_M_BLOCK, 1; // block casting, until the timer clears it + addtimer 3000, "Magic Timer::OnClear"; // set the new debuff + + callfunc "adjust_spellpower"; + set @krad, min(.max_radius,(min(@spellpower,200)/30)+3); // kaflosh radius + + @nearby = 0; + foreach 1, getmapname(), POS_X - .max_radius, POS_Y - .max_radius, POS_X + .max_radius, POS_Y + .max_radius, + strnpcinfo(0) + "::OnNearbyNpc"; + if (@nearby) goto L_Absorb; + + set @new_npc_name$, "#" + strnpcinfo(0) + "#" + getcharid(3); // make a unique puppet name for every player + callfunc "magic_exp"; + misceffect FX_MAGIC_GREEN, strcharinfo(0); + set @spell_npc, puppet(getmapname(), POS_X, POS_Y, @new_npc_name$, 127); // clone npc => get puppet id + if (@spell_npc < 1) end; + set .caster, getcharid(3), @spell_npc; // tell the puppet who controls it + set .radius, @krad, @spell_npc; // this is also used by ingrav, don't rename + .initial_x = POS_X, @spell_npc; + .initial_y = POS_Y, @spell_npc; + .max = @spellpower/3, @spell_npc; + .max_launch = min(200,@spellpower/2)/100, @spell_npc; + donpcevent @new_npc_name$+"::OnLaunch"; // start + addnpctimer 30000, @new_npc_name$+"::OnDestroy"; // this is just a failsafe in case the npc is not properly destroyed + if(isin("011-1", 85, 31, 103, 45)) goto L_Pumpkins; + end; + +L_Absorb: + message strcharinfo(0), "##3Rain : ##BA nearby raincloud absorbs your magic."; + end; + +OnNearbyNpc: + explode .@nearby$[0], strnpcinfo(0,@target_id), "#"; + if(.@nearby$[1] == "DruidTree0" || .@nearby$[1] == "DruidTree0") goto L_Tree; + if(.@nearby$[0] == "rain" || .@nearby$[1] == "rain") + @nearby = @nearby + 1; + end; + +L_Pumpkins: + callfunc "HalloweenQuestWaterPumpkins"; + end; + +L_Tree: + set .@x, get(POS_X, @target_id); set .@y, get(POS_Y, @target_id); + if (.@x < POS_X-@krad || .@y < POS_Y-@krad || .@x > POS_X+@krad || .@y > POS_Y+@krad) end; // in max radius but not in puppet area + @flag = 1; + callfunc "QuestTreeTrigger"; + close; + +OnLaunch: + if(get(Hp, .caster) < 1) destroy; // destroy if caster is missing + if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map + .count = .count + 1; + if(.count > .max) destroy; + .launch = 0; + callsub S_Launch; + addnpctimer 400 + rand(100), strnpcinfo(0)+"::OnLaunch"; // loop until max + end; + +S_Launch: + npcareawarp .initial_x - .radius, .initial_y - .radius, .initial_x + .radius, .initial_y + .radius, 0, strnpcinfo(0); + misceffect FX_RAIN; + foreach 2, strnpcinfo(3), getnpcx()-1, getnpcy()-1, getnpcx()+1, getnpcy()+1, strnpcinfo(0) + "::OnHit", .caster; + .launch = .launch + 1; + if(.launch < .max_launch) goto S_Launch; + return; + +OnHit: + if(get(Hp, .caster) < 1) destroy; // destroy if caster is missing + if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map + if(target(.caster, @target_id, 16) != 16 && .caster != @target_id) end; + if((get(BL_TYPE, @target_id) & 1) == 0) end; // either mob or pc + if(get(ELTTYPE, @target_id) == ELT_FIRE) + injure .caster, @target_id, ((rand((@spellpower/15)+5)+2) * (100 - get(MDEF1, @target_id))) / 100; + end; + +OnDestroy: + debugmes "kaflosh timeout! [this shouldn't happen]"; // XXX: looks like this CAN happen with higher levels of magic, so we might want to cap max charges + destroy; + +OnInit: + .school = SKILL_MAGIC_NATURE; + set .invocation$, chr(MAGIC_SYMBOL) + "kaflosh"; // used in npcs that refer to this spell + void call("magic_register", "OnCast"); + .level = 2; + .exp_gain = 1; + .max_radius = 15; + end; +} |