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-rwxr-xr-xnpc/magic/level2-protect.txt48
1 files changed, 0 insertions, 48 deletions
diff --git a/npc/magic/level2-protect.txt b/npc/magic/level2-protect.txt
deleted file mode 100755
index 8cdaf3ab..00000000
--- a/npc/magic/level2-protect.txt
+++ /dev/null
@@ -1,48 +0,0 @@
-- script protect NPC32767,{
- if(call("magic_checks")) end;
- if (Sp < 14) end;
- .@level = getskilllv(.school);
- if (.@level < .level) end;
- if (getskilllv(SKILL_MAGIC) < .level) end;
- if (.@level <= 3 && countitem("HardSpike") < 1) end;
- @target_id = getcharid(3, @args$);
- if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id))
- set @target_id, BL_ID; // fallback to self
-
- if (getequipid(equip_head, strcharinfo(0, @target_id)) == 888) end;
-
- if (distance(BL_ID, @target_id) >= (@spellpower/30)+2) set @target_id, BL_ID;
- if (get(@antiprotect, @target_id) > 0) end;
- if (.@level <= 3) delitem "HardSpike", 1;
- set @_M_BLOCK, 1; // block casting, until the timer clears it
- addtimer 1500, "Magic Timer::OnClear"; // set the new debuff
- callfunc "adjust_spellpower";
- Sp = Sp - 14;
- misceffect FX_MAGIC_GREEN, strcharinfo(0);
- callfunc "magic_exp";
-
- if (BL_ID == @target_id) set @args$, strcharinfo(0);
- misceffect FX_MAGIC_SHIELD, @args$;
- .@time = (@spellpower*1000)+5000;
- @betsanc_time = .@time, @target_id;
- sc_start SC_PHYS_SHIELD, .@time, max(15,(@spellpower/20))+5, @target_id;
- message @args$, "Shield : You feel more protected.";
- @betsanc_future = gettimetick(0) + @betsanc_time - 100, @target_id;
- addtimer @betsanc_time - 100, strnpcinfo(0)+"::OnEnd", @target_id;
- end;
-
-OnEnd:
- if (gettimetick(0) - @betsanc_future < 0) end;
- if (sc_check(SC_PHYS_SHIELD) != 1) end;
- message strcharinfo(0), "Shield : You feel less protected.";
- misceffect FX_MAGIC_SHIELD_ENDS, strcharinfo(0);
- end;
-
-OnInit:
- .school = SKILL_MAGIC_NATURE;
- set .invocation$, chr(MAGIC_SYMBOL) + "betsanc"; // used in npcs that refer to this spell
- void call("magic_register");
- .level = 2;
- .exp_gain = 2;
- end;
-}