summaryrefslogtreecommitdiff
path: root/npc/magic/level2-lay-on-hands.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/magic/level2-lay-on-hands.txt')
-rw-r--r--npc/magic/level2-lay-on-hands.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/npc/magic/level2-lay-on-hands.txt b/npc/magic/level2-lay-on-hands.txt
index 65c68523..1d515324 100644
--- a/npc/magic/level2-lay-on-hands.txt
+++ b/npc/magic/level2-lay-on-hands.txt
@@ -17,9 +17,9 @@ function script SK_Inma {
if (isequipped(MagicGMTopHat))
.@ok=false;
// Ailments which prevent inma from working
- if (getstatus(SC_BLOODING))
- .@ok=false;
- if (getstatus(SC_CURSE))
+ if (getstatus(SC_BLOODING) ||
+ getstatus(SC_HALT_REGENERATION) ||
+ getstatus(SC_CURSE))
.@ok=false;
if (getstatus(SC_POISON) && !getstatus(SC_SLOWPOISON))
.@ok=false;
@@ -42,7 +42,7 @@ function script SK_Inma {
if (isequipped(MagicGMTopHat)) return; // Kill the GM event
if (.@limit <= 0) return; // No need for healing
// Apply effects
- .@PW=130+(20*@skillLv);
+ .@PW=60+(20*@skillLv);
.@dmg=AdjustSpellpower(.@PW);
// Capped to what you need or your own health - the smallest of them
@@ -58,9 +58,9 @@ function script SK_Inma {
// Specifics
if (getskilllv(SKILL_MAGIC_DARK) >= 2)
- SC_Bonus(10, SC_BLOODING, 1); // FIXME SC_REBOUND? SC_MAGICMUSHROOM?
+ SC_Bonus(10, SC_HALT_REGENERATION, 1);
else
- SC_Bonus(5, SC_BLOODING, 1); // FIXME SC_REBOUND? SC_MAGICMUSHROOM?
+ SC_Bonus(5, SC_HALT_REGENERATION, 1);
// Gives EXP according to how much you healed
setq2(MagicQuest_Healing, getq2(MagicQuest_Healing)+1);