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+- script happy-curse NPC32767,{
+ if(call("magic_checks")) end;
+ if (Sp < 13) end;
+ .@level = getskilllv(.school);
+ if (.@level < .level) end;
+ if (getskilllv(SKILL_MAGIC) < .level) end;
+ if (.@level <= 3 && countitem("GingerBreadMan") >= 1) delitem "GingerBreadMan", 1;
+ elif (.@level <= 3) end;
+ @target_id = getcharid(3, @args$);
+ if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id))
+ set @target_id, BL_ID; // fallback to self
+
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 1000, "Magic Timer::OnClear"; // set the new debuff
+ callfunc "adjust_spellpower";
+ Sp = Sp - 13;
+ misceffect FX_MAGIC_GREEN, strcharinfo(0);
+ callfunc "magic_exp";
+
+ if (distance(BL_ID, @target_id) >= (@spellpower/100)+1) set @target_id, BL_ID;
+ if (BL_ID == @target_id) set @args$, strcharinfo(0);
+ @joyplim_count = 1, @target_id;
+ @joyplim_emote = if_then_else(getskilllv(SKILL_MAGIC_DARK) > 1, EMOTE_EVIL, EMOTE_HAPPY), @target_id;
+ @joyplim_total = (@spellpower/10), @target_id;
+ emotion @joyplim_emote, strcharinfo(0, @target_id);
+ addtimer 500, strnpcinfo(0)+"::OnEmote", @target_id;
+ end;
+
+OnEmote:
+ emotion @joyplim_emote, "self";
+ @joyplim_count = @joyplim_count + 1;
+ if (@joyplim_count < @joyplim_total) addtimer 500, strnpcinfo(0)+"::OnEmote";
+ end;
+
+OnInit:
+ .school = SKILL_MAGIC_NATURE;
+ set .invocation$, chr(MAGIC_SYMBOL) + "joyplim"; // used in npcs that refer to this spell
+ void call("magic_register");
+ .level = 2;
+ .exp_gain = 1;
+ end;
+}