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-rwxr-xr-xnpc/magic/level0-wand.txt83
1 files changed, 83 insertions, 0 deletions
diff --git a/npc/magic/level0-wand.txt b/npc/magic/level0-wand.txt
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+- script spell-wand NPC32767,{
+ if(call("magic_checks")) goto L_Failed;
+ set @wandspell[0], 0; // reset state
+ callfunc "adjust_spellpower";
+ callsub S_Loop; // set up wand
+ if(@wandspell[0] < 1) goto L_Failed;
+
+ // here we install
+ set @_M_BLOCK, 1; // block casting, until the timer clears it
+ addtimer 500, "Magic Timer::OnClear"; // set the new debuff
+ misceffect FX_MAGIC_GENERIC, strcharinfo(0);
+
+ callfunc "magic_exp";
+ goto L_FreeRecast;
+
+L_FreeRecast:
+ if (@wandspell[4] > 0)
+ addtimer 0, strnpcinfo(0) + "::OnSetRecast";
+ end;
+
+OnDischarge:
+ if (@wandspell[4] < 1) end;
+ @wandspell[4] = 0;
+ misceffect FX_FIRE_BURST, strcharinfo(0);
+ overrideattack;
+ end;
+
+OnSetRecast:
+ overrideattack @wandspell[3], 3, ATTACK_ICON_GENERIC, @wandspell[0], strnpcinfo(0)+"::OnAttack";
+ end;
+
+OnAttack:
+ if(target(BL_ID, @target_id, 22) != 22) goto L_FreeRecast; // 0x02 | 0x04 | 0x10
+ if (Sp < @wandspell[1]) goto L_LowSp;
+ Sp = (Sp - @wandspell[1]);
+ void call("elt_damage", @wandspell[2],@wandspell[2],ELT_NEUTRAL,ELT_NEUTRAL,FX_MAGIC_RED);
+ @wandspell[4] = @wandspell[4] - 1;
+ goto L_FreeRecast;
+
+S_Loop:
+ if ((getequipid(equip_hand1) == .Wands[.@wand_loop]) || (getequipid(equip_hand2) == .Wands[.@wand_loop]))
+ goto S_SetWand;
+ .@wand_loop = (.@wand_loop + 1);
+ if (.@wand_loop >= getarraysize(.Wands))
+ goto S_NoWand;
+ goto S_Loop;
+
+S_SetWand:
+ .@pwr = .WandsPwr[.@wand_loop];
+ if (QL_MORGAN == 2)
+ QL_MORGAN = 3;
+ setarray @wandspell[0],
+ .WandsAnim[.@wand_loop], // wand anim/id
+ (.@pwr * (BaseLevel / 15) + 2), // wand cost
+ (.@pwr * (@spellpower / 3)), // wand dmg
+ (((200 - Agi) * 1200) / 200), //delay
+ (.@pwr + (@spellpower / 10)); // charges
+ return;
+
+S_NoWand:
+ message strcharinfo(0), "Wand : ##3##BYou need a wand Equipped!";
+ return;
+
+L_LowSp:
+ message strcharinfo(0), "Wand : ##3##BOut of Mana";
+ end;
+
+L_Failed:
+ //misceffect FX_ELECTRICITY_RED, strcharinfo(0); // XXX: do we show an effect on fail?
+ //debugmes "cast or attack failed";
+ end;
+
+OnInit:
+ setarray .Wands[0], 0, 758, 1171;
+ setarray .WandsPwr[0], 0, 2, 1;
+ setarray .WandsAnim[0], 0, 35, 33;
+ .school = SKILL_MAGIC;
+ set .invocation$, chr(MAGIC_SYMBOL) + "confringo"; // used in npcs that refer to this spell
+ void call("magic_register");
+ .level = 0;
+ .exp_gain = 1;
+ end;
+}