diff options
Diffstat (limited to 'npc/magic/config.txt')
-rw-r--r-- | npc/magic/config.txt | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/npc/magic/config.txt b/npc/magic/config.txt index 00817e7f..85693d64 100644 --- a/npc/magic/config.txt +++ b/npc/magic/config.txt @@ -91,12 +91,13 @@ function script GetManaExp { } -// SkillID, MobID{, SkillLevelPerMob=2{, Level Override}} +// SkillID, MobID{, SkillLevelPerMob=2{, Level Override{, Summon=True}}} function script SummonMagic { .@sk=getarg(0); .@id=getarg(1); .@adj=getarg(2,2); .@lv=getarg(3,getskilllv(.@sk)); + .@sm=getarg(4, true); if (.@adj < 1) { debugmes "\033[31mInvalid MobPerSkillLevel for SummonMagic (.@adj): "+.@adj+"\033[0m"; @@ -104,6 +105,9 @@ function script SummonMagic { end; } + if (!.@sm) + getmapxy(.@m$, .@x, .@y, 0); + // Cause effect // Summoned monsters live from 45 to 60 seconds, and each skill levels grants 10s extra life // The 35~50 is not a defect, remember skill starts at level 1... @@ -113,7 +117,10 @@ function script SummonMagic { // Abizit makes lifetime vary (like AdjustSpellpower) .@lifetime = .@lifetime * (50 + abizit() * rand2(5,6)) / 100; // Unfortunately this version does not returns the summoned monster GID - summon("Summoned Monster", .@id, .@lifetime); + if (.@sm) + summon("Summoned Monster", .@id, .@lifetime); + else + monster(.@m$, .@x, .@y, "Invoked Monster", .@id, 1); /* .@mids=summon("Summoned Monster", .@id, .@lifetime); .@bhp=getunitdata(.@mids, UDT_MAXHP); @@ -198,20 +205,21 @@ function script rectharm { } -// SK_summon(ID, amount, mexp) +// SK_summon(ID, amount, mexp{, summon=True}) function script SK_summon { .@mob=getarg(0); .@amt=getarg(1); .@mex=getarg(2, 1); + .@sum=getarg(3, true); if ($@GM_OVERRIDE || debug) debugmes "Skill "+@skillId+" Lv "+@skillLv; if (rand2(10) < abizit()) { // Summon Magic (with magic level bonus) - SummonMagic(@skillId, .@mob, .@amt, MAGIC_LVL+@skillLv-1, @skillLv); + SummonMagic(@skillId, .@mob, .@amt, MAGIC_LVL+@skillLv-1, @skillLv, .@sum); } else if (rand2(10) < abizit()) { // Re-roll dispbottom l("You cannot complete the casting correctly!"); - SummonMagic(@skillId, .@mob, 1, 1, 1); + SummonMagic(@skillId, .@mob, 1, 1, 1, .@sum); } else if (abizit() <= rand2(3)) { // Spell overwhelms you, causing it to be spawned as aggro vs you. (33%) dispbottom l("The spell takes a mind of its own backfires!"); |