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Diffstat (limited to 'npc/items/rand_sc_heal.txt')
-rw-r--r-- | npc/items/rand_sc_heal.txt | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/npc/items/rand_sc_heal.txt b/npc/items/rand_sc_heal.txt deleted file mode 100644 index e4b0875a..00000000 --- a/npc/items/rand_sc_heal.txt +++ /dev/null @@ -1,85 +0,0 @@ -// Evol scripts. -// Author: -// Reid -// Description: -// Random heal every x seconds. -// -// Variables: -// @delay Second of healing -// @min Min amount of healing -// @max Max amount of healing -// @type 1 Heal -// 2 Other -// 3 Special 1 -// 4 Special 2 - -- script rand_sc_heal -1,{ - - // Add remaning bonus if the last one hasn't finished - function remaining_bonus - { - if (getstatus(getarg(0))) - { - .@old_val1 = getstatus(getarg(0), 1); - .@old_delay = getstatus(getarg(0), 4) * 1000; - - // change the delay to prevent fast healing - if (.@old_delay > @delay) - { - @delay = .@old_delay; - @val1 += .@old_val1; - } - else - { - @val1 += (.@old_val1 * .@old_delay) / @delay; - } - } - else - { - @val1 = @val3; - } - return; - } - -OnUse: - if (@delay <= 0) close; - - // minimum between @min and bVit / 2 * BaseLevel / 10 - .@vitality_bonus = min(@min, readparam(bVit) * BaseLevel / 20); - .@rand_heal_val = rand(@min, @max); - - // val1 is the heal value without the vitality bonus - @val1 = .@rand_heal_val / @delay; - @val3 = (.@rand_heal_val + .@vitality_bonus) / @delay; - - if (@val1 <= 0) close; - - @delay *= 1000; // Put the delay in ms - - switch (@type) - { - case 1: - .@skill = SC_S_LIFEPOTION; - break; - case 2: - .@skill = SC_L_LIFEPOTION; - break; - case 3: - .@skill = SC_G_LIFEPOTION; - break; - case 4: - .@skill = SC_M_LIFEPOTION; - break; - default : - .@skill = 0; - break; - } - if (.@skill != 0) - { - remaining_bonus(.@skill); - sc_end .@skill; - sc_start2 .@skill, @delay, @val1, 1; - } - - close; -} |