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-// The Mana World script.
-// Author:
-// Jesusalva
-// Elvano
-// Description:
-// Contains master skills which can only be learnt after killing boss
-// See also: https://forums.themanaworld.org/viewtopic.php?f=2&t=19918
-// Notes:
-// Not exactly as Elvano proposal. I actually care for restrictions you know...
-// Variables:
-// PERMANENT:
-// MASTERBOOK_PAGES - How many pages your Master Book have.
-// Defaults to zero, so you can't @item it.
-// MASTERBOOK_SKILL - An array with the skills you have learnt from Master Book.
-// - It's more flexible this way.
-// TEMPORARY:
-// @mb_BossId - Contains the MobID of the boss your party killed.
-// @mb_SkillId - Contains the SkillID which can be learnt with the boss.
-// @mb_ItemId - Contains the Feather Id to write (or whatever)
-// @mb_ItemAm - How many ink is required to write the skill
-// Remember: @mb_BossId will be reset to zero after 15 seconds from boss death.
-// Or upon logout. Or when changing maps. Temporary variables aren't reliable.
-//
-// @mb_BossId controls if you'll try to LEARN a skill, or READ the book.
-// Remember: A dialog prevents timer events from happening, but doesn't stops the timer.
-// TODO: Currently no way to get skill name from database (add getskillinfo() to server-plugin please)
-// TODO: Reset @mb_* when register_skill() finish
-// TODO: You cannot get Magic Feather anywhere in the game (yet)
-// TODO: See if the time (15s) is enough.
-// TODO: Skill level up
-// TODO: Use the data supplied by magic.txt
-
-- script #MasterBook NPC_HIDDEN,{
-
-
- function register_skill {
-
- setnpcdialogtitle l(.book_name$);
-
- // If boss is set, but is negative, this means somebody else defeated it
- if (@mb_BossId < 0)
- {
- mesc l("You did not defeat the boss, you can't learn any skills.");
- @mb_BossId=0;
- close;
- }
-
- // Report the boss you killed, and the boss level
- .@mb_lvl=strmobinfo(3, @mb_BossId);
- mesc l("You just defeated the following boss: @@ (Lv. @@)", strmobinfo(1, @mb_BossId), .@mb_lvl);
-
- // The boss must have a skill
- if (!@mb_SkillId)
- {
- mesc l("But there is no skill to be learnt from this boss.");
- @mb_BossId=0;
- close;
- }
- // You must have free pages
- if (array_entries(MASTERBOOK_SKILL) >= MASTERBOOK_PAGES)
- {
- mesc l("But you ran out of empty pages on this book.");
- @mb_BossId=0;
- close;
- }
- // TODO: Party Level Range
- // You must be at most 30 levels below the monster level
- if (BaseLevel+30 < .@mb_lvl)
- {
- mesc l("But you are out of the boss level range.");
- @mb_BossId=0;
- close;
- }
- // You must have enough materials
- if (countitem(@mb_ItemId) < @mb_ItemAm)
- {
- mesc l("But you do not have enough Magic Ink. (You need: @@ @@)", @mb_ItemAm, getitemlink(@mb_ItemId));
- //@mb_BossId=0;
- close;
- }
-
- // Allow you to check which skills are here to learn
- mes "";
- mesc l("You have: @@/@@ @@", countitem(@mb_ItemId), @mb_ItemAm, getitemlink(@mb_ItemId));
- mesc l("Skill Available: %s", getskillname(@mb_SkillId));
- select
- rif(!getskilllv(@mb_SkillId), l("Learn Skill")),
- l("Do not learn");
- mes "";
- if (@menu == 1)
- {
- delitem @mb_ItemId, @mb_ItemAm;
- skill(@mb_SkillId, 1, 0);
- array_push(MASTERBOOK_SKILL, @mb_SkillId);
- closeclientdialog;
- dispbottom l("You have learnt the skill.");
- }
- @mb_BossId=0;
- close;
- }
-
-
- function read_book {
-
- setnpcdialogtitle l(.book_name$);
- mesc l("@@/@@ pages used.", array_entries(MASTERBOOK_SKILL), MASTERBOOK_PAGES);
-
- mesc l("List of known master skills:");
- mes "";
- for (.@i = 0; .@i < getarraysize(MASTERBOOK_SKILL); ++.@i) {
- mesc l("* Skill ID: @@", MASTERBOOK_SKILL[.@i]);
- }
- close;
- }
-
-OnUse:
- // We assume if @mb_BossId is set, everything else is set, too
- if (@mb_BossId)
- register_skill;
- if (openbook())
- read_book;
- closeclientdialog();
- close;
-
-OnInit:
- .book_name$ = getitemname(MasterBook);
- .distance = 1;
- end;
-
-OnUnset:
- @mb_BossId=0;
- @mb_SkillId=0;
- @mb_ItemId=0;
- @mb_ItemAm=0;
- end;
-}
-
-// Script Helper
-// BossSlain(npcname, "variable")
-function script BossSlain {
- .@n$=getarg(0);
- // Error
- if (!playerattached())
- return;
- // Only the party which defeated the boss can learn the skill
- getmapxy(.@m$, .@x, .@y, 0);
- .@party=getcharid(1);
- if (.@party > 0)
- {
- setd(getarg(1), .@party);
- areatimer(.@m$, .@x-15, .@y-15, .@x+15, .@y+15, 10, .@n$+"::OnBossCheck");
- mapannounce .@m$, "Boss deafeated by Party: " + getpartyname(.@party), bc_all;
- }
- else
- {
- setd(getarg(1), -2);
- areatimer(.@m$, .@x-15, .@y-15, .@x+15, .@y+15, 10, .@n$+"::OnBossCheck");
- addtimer(20, .@n$+"::OnBegin");
- mapannounce .@m$, "Boss deafeated by: " + strcharinfo(0), bc_all;
- }
- return;
-}
-
-