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-rw-r--r--npc/items/croconut.txt72
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diff --git a/npc/items/croconut.txt b/npc/items/croconut.txt
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-// Evol scripts.
-// Authors:
-// 4144
-// Reid
-// Description:
-// Allows to cut a Croconut in multiple parts.
-//
-// Possible choices for L_Weapon:
-// rif(countitem(35xx), l(getitemname(xx))), L_Weak,
-// rif(countitem(35yy), l(getitemname(yy))), L_Good,
-
-000-2-1,0,0,0 script Croconut NPC_HIDDEN,{
- close;
-
-OnUse:
- mesn "Narrator";
- mesc(l("Do you want to cut this @@?", getitemlink(Croconut)), 9);
- next;
-
- menu
- l("Yes."), L_Weapon,
- l("No."), -;
-
- getitem Croconut, 1;
- close;
-
-L_Weapon:
- mes "";
- mesn "Narrator";
- mesc(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink(Croconut)), 9);
- next;
-
- menu
- rif(countitem(Knife) > 0, l(getitemname(Knife))), L_Weak,
- rif(countitem(PiouSlayer) > 0, l(getitemname(PiouSlayer))), L_Weak,
- rif(countitem(TrainingGladius) > 0, l(getitemname(TrainingGladius))), L_Good,
- rif(countitem(WoodenSword) > 0, l(getitemname(WoodenSword))), L_Weak,
- rif(countitem(ArtisBacksword) > 0, l(getitemname(ArtisBacksword))), L_Good,
- l("Bare Hands"), -;
-
-L_TooWeak:
- mes "";
- mesn "Narrator";
-
- .@q = rand(5);
- if (.@q == 0) goto L_TooWeakLost;
- if ( (.@q == 1) || (.@q == 2) ) goto L_TooWeakFail;
- if ( (.@q == 3) || (.@q == 4) || (.@q == 5) ) goto L_Weak;
-
-L_TooWeakLost:
- mesc(l("You hit too hard with your fist, you destroyed your @@.", getitemlink(Croconut)), 9);
-
- close;
-
-L_TooWeakFail:
- mesc(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink(Croconut)), 9);
-
- getitem Croconut, 1;
- close;
-
-L_Weak:
- mesc(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(Croconut)), 9);
-
- getitem HalfCroconut, 1;
- close;
-
-L_Good:
- mesc(l("You perfectly cut your @@ into two edible parts.", getitemlink(Croconut)), 9);
-
- getitem HalfCroconut, 2;
- close;
-}