summaryrefslogtreecommitdiff
path: root/npc/functions/vault.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/functions/vault.txt')
-rw-r--r--npc/functions/vault.txt98
1 files changed, 0 insertions, 98 deletions
diff --git a/npc/functions/vault.txt b/npc/functions/vault.txt
deleted file mode 100644
index 1cfe7c99..00000000
--- a/npc/functions/vault.txt
+++ /dev/null
@@ -1,98 +0,0 @@
-// TODO: create a Vault hercules plugin for native support
-
-// NOTE: no script other than the functions in this file should EVER access
-// ##VAULT[] or the vault-bound variables
-
-/**
- * Gets the Vault account ID of the provided or attached player.
- * If the server does not use Vault, it returns a virtual Vault ID.
- *
- * Example:
- * getvaultid("player name");
- *
- * @param 0? - char name / account id (defaults to attached player)
- * @return the Vault ID
- */
-function script getvaultid {
- if (SERVER_USES_VAULT) {
- // we dereference the variable to avoid accidental assignment
- return 0+ getvariableofpc(##VAULT[0], nameid2id(getarg(0, "")));
- } else {
- return nameid2id(getarg(0, ""));
- }
-}
-
-/**
- * gets a (fake) vault account-bound variable.
- * right now these are map-server global variables so they should be used
- * sparingly
- *
- * Example:
- * set(getvaultvar(VAR$), "foo bar");
- *
- * @param 0 - a variable name without prefix
- * @param 1? - char name / account id (defaults to attached player)
- * @return a reference to the variable
- */
-function script getvaultvar {
- if ((getdatatype(getarg(0)) & DATATYPE_VAR) == 0) {
- consolemes(CONSOLEMES_ERROR, "getvaultvar: first argument should be a variable");
- end;
- }
-
- .@var$ = data_to_string(getarg(0));
-
- if (charat(.@var$, 0) == "." || charat(.@var$, 0) == "@" ||
- charat(.@var$, 0) == "$" || charat(.@var$, 0) == "#") {
- consolemes(CONSOLEMES_ERROR, "getvaultvar: the variable must be unprefixed");
- end;
- }
-
- if (SERVER_USES_VAULT) {
- .@vault = getvaultid(getarg(1, ""));
- return getd(sprintf("$VAULT_%s[%i]", .@var$, .@vault));
- } else {
- return getvariableofpc(getd(sprintf("##%s", .@var$)), nameid2id(getarg(1, "")));
- }
-}
-
-/**
- * sets a (fake) vault account-bound variable.
- * right now these are map-server global variables so they should be used
- * sparingly
- *
- * Example:
- * setvaultvar(FOO$, "bar");
- *
- * @param 0 - a variable name without prefix
- * @param 1 - the value to set
- * @param 2? - char name / account id (defaults to attached player)
- * @return a reference to the variable
- */
-function script setvaultvar {
- return set(getvaultvar(getarg(0), getarg(2, "")), getarg(1));
-}
-
-/**
- * handles Vault hooks on player login
- */
-- script VaultHandler NPC_HIDDEN,{
- public function OnDualLogin {
- .@toKick$ = strcharinfo(PC_NAME, "", getarg(0, 0));
-
- if (.@toKick$ != "") {
- .@msg$ = sprintf("Kicking player %s (Vault dual-login)", .@toKick$);
- consolemes(CONSOLEMES_INFO, .@msg$); // log this
- dispbottom(.@msg$); // tell the player
-
- return kick(.@toKick$, 2); // reason 2 is dual-login
- }
-
- return false;
- }
-
-OnInit:
- if (SERVER_USES_VAULT) {
- "playerCache"::addVaultHandler("OnDualLogin");
- }
-}