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-rw-r--r--npc/functions/treasure.txt134
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diff --git a/npc/functions/treasure.txt b/npc/functions/treasure.txt
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-// Moubootaur Legends functions.
-// Author:
-// Jesusalva
-// Description:
-// Random Treasure Box Utils
-
-function script TreasureBox {
- .@id=getnpcid();
- if (RNGTREASURE_DATE[.@id] > gettimetick(2)) {
- mesc l("The chest is unlocked and empty.");
- close;
- }
-
- mesc l("Open the chest?");
- mesc l("Cost: 1 %s", getitemlink(TreasureKey)), 1;
- if (!countitem(TreasureKey))
- close;
- next;
- if (askyesno() == ASK_NO)
- close;
-
- delitem TreasureKey, 1;
- mesc l("You open the chest!");
- RNGTREASURE_DATE[.@id]=gettimetick(2)+CHEST_WAITTIME; // Minimum 15 minutes
-
- .@empty=getvariableofnpc(.empty, strnpcinfo(0));
- if (!.@empty) {
- TREASURE_OPEN=TREASURE_OPEN+1;
- .@t=TREASURE_OPEN;
- .@r=rand(0,10000)-(readbattleparam(getcharid(3), UDT_LUK)*2);
-
- // Select treasure list
- // You're warranted a rare (5%) every 25 open chests
- // There's also uncommons (20%) and commons (75%)
- if (.@t == 1)
- .@loot=WoodenBow;
- else if (.@t % 25 == 0 || .@r < 500) // Rare: 5%
- .@loot=any(AtroposMixture, ElixirOfLife, BigHealing, BigMana, DeathPotion, MagicFeather);
- else if (.@r < 2500) // Uncommon: 20%
- .@loot=any(FatesPotion, ClothoLiquor, LachesisBrew, RedPlushWine, TreasureMap, MediumHealing, MediumMana);
- else // Common: 75%
- .@loot=any(Bread, Fungus, Cheese, Aquada, Croconut, PiberriesInfusion, Carrot, SmallHealing, SmallMana);
-
-
- inventoryplace .@loot, 1;
- mesc l("You find %s inside!", getitemlink(.@loot));
- getitem .@loot, 1;
- } else {
- mesc l("You find %s inside!", l("nothing"));
- }
- return;
-}
-
-// Animation code by Evol Team
-// 4144, gumi, Hal9000, Reid
-// (Random) Treasure Chest
-// Authored by Jesusalva
-// Regenerates every 6 hours
-001-3-0,0,0,0 script #chest_001-3-0 NPC_CHEST,{
- /*
- // Extract the map name - Seems unused
- explode(.@ni$, .name$, "_");
- .@map$=.@ni$[1];
- //if (.@map$ == "") debugmes "Error";
- */
-
- // Conditionals
- if (!.busy) {
- TreasureBox();
-
- specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
- .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing
- .busy = true; // lock until available again
- initnpctimer;
- } else {
- mesc l("Someone looted this treasure box already...");
- }
- close;
-
-OnTimer160:
- .dir = .dir == 6 ? 0 : 4; // closing ? closed : open
- end;
-
-OnTimer500:
- // It's closed: Make available and stop timer
- if (.dir == 0) {
- .busy = false;
- stopnpctimer;
- }
- end;
-
-// Autoclose
-OnTimer60000:
- .dir = 6; // closing
- specialeffect(25, AREA, getnpcid()); // closing
- setnpctimer 0;
- end;
-
-OnInit:
- .busy = false;
- .distance = 2;
-
-OnClock0156:
-OnClock0756:
-OnClock1356:
-OnClock1956:
- // Try to warp randomly to a walkable spot, up to 20 attempts
- // Otherwise, it'll stay where it already is (but will close and refill).
- .@e=0; .@x=0; .@y=0;
- while (!checkcell(.map$, .@x, .@y, cell_chkpass))
- {
- if (.@e == 20) {
- .@x=.x;
- .@y=.y;
- break;
- }
- // Remember the +20 -20 margin adjustment
- .@x = rand2(20, getmapinfo(MAPINFO_SIZE_X, .map$)-20);
- .@y = rand2(20, getmapinfo(MAPINFO_SIZE_X, .map$)-20);
- ++.@e;
- }
- .busy=false;
- movenpc .name$, .@x, .@y, 0;
- end;
-}
-
-// Lets bring some treasure to The Mana World
-008-3-4,0,0,0 duplicate(#chest_001-3-0) #chest_008-3-4 NPC_TREASURE
-008-3-5,0,0,0 duplicate(#chest_001-3-0) #chest_008-3-5 NPC_TREASURE
-008-3-6,0,0,0 duplicate(#chest_001-3-0) #chest_008-3-6 NPC_TREASURE
-
-012-3-1,0,0,0 duplicate(#chest_001-3-0) #chest_012-3-1 NPC_TREASURE
-012-3-3,0,0,0 duplicate(#chest_001-3-0) #chest_012-3-3 NPC_TREASURE
-