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-rw-r--r--npc/functions/spotlight.txt92
1 files changed, 0 insertions, 92 deletions
diff --git a/npc/functions/spotlight.txt b/npc/functions/spotlight.txt
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--- a/npc/functions/spotlight.txt
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-// Evol functions.
-// Author:
-// Jesusalva
-// Micksha
-// Description:
-// Update spotlight on caves
-// Variables:
-// 2 - the darkest mask
-// 4 - the average mask
-// 8 - the lightest mask
-
-// forced_update - if set to true, will ignore if the map is known as valid
-// (required for instance maps)
-// updateSpotlight ( {forced_update} )
-function script updateSpotlight {
- // A small delay of 80 ms in case player is changing map
- // It will be cast twice when switching caves. This sleep prevents obscure bugs.
- sleep2(80);
-
- getmapxy(.@m$, .@x, .@y, 0);
-
- // Is your map valid (or is the check skipped)
- if (!getarg(0,false))
- {
- if (strpos(getmapname(), "-3-") < 0)
- return;
- }
-
- // Retrieve default map masks
- .@ms=getmapmask(.@m$);
-
- // Which equipments provide bonuses?
- setarray .@b_head, CandleHelmet;
- setarray .@b_weapon, ManaTorch, TrainingWand, Torch;
-
- // Calc your lighting score (it should NOT start on zero)
- .@score=1;
- if (array_find(.@b_head, getequipid(EQI_HEAD_TOP)) >= 0)
- .@score+=1;
- if (array_find(.@b_weapon, getequipid(EQI_HAND_R)) >= 0)
- .@score+=1;
- // TODO: Lighting scrolls
-
- //debugmes "Score: %d", .@score;
- //debugmes "Equips: %d and %d", getequipid(EQI_HEAD_TOP), getequipid(EQI_HAND_R);
- //debugmes "Headvalue: %d", .@b_head[0];
- //debugmes "Weappnvalue: %d, %d, %d", .@b_weapon[0], .@b_weapon[1], .@b_weapon[2];
- // Sanitize score
- .@score=min(3, .@score);
-
- // Calculate and send new map mask
- .@ms=.@ms|(2**.@score);
- sendmapmask(.@ms);
- return;
-}
-
-// MAIN FUNCTION - DO NOT REMOVE
-// Every NPC will be duplicating this one
-001-3-0,0,0,0 script #SpotlightMaster NPC_HIDDEN,0,0,{
-OnTouch:
- updateSpotlight(true);
- end;
-}
-
-
-// I'm too lazy to do this in different files and in the right spot.....
-
-// npc/001-3-0/_warps.txt
-001-3-0,196,35,0 duplicate(#SpotlightMaster) #SPOT001-3-0_196_35 NPC_HIDDEN,2,2
-001-3-0,172,41,0 duplicate(#SpotlightMaster) #SPOT001-3-0_172_41 NPC_HIDDEN,2,2
-001-3-0,162,40,0 duplicate(#SpotlightMaster) #SPOT001-3-0_162_40 NPC_HIDDEN,2,2
-001-3-0,198,60,0 duplicate(#SpotlightMaster) #SPOT001-3-0_198_60 NPC_HIDDEN,2,2
-001-3-0,152,55,0 duplicate(#SpotlightMaster) #SPOT001-3-0_152_55 NPC_HIDDEN,2,2
-001-3-0,85,130,0 duplicate(#SpotlightMaster) #SPOT001-3-0_85_130 NPC_HIDDEN,2,2
-
-// npc/001-3-1/_warps.txt
-001-3-1,24,58,0 duplicate(#SpotlightMaster) #SPOT001-3-1_24_58 NPC_HIDDEN,2,2
-001-3-1,35,59,0 duplicate(#SpotlightMaster) #SPOT001-3-1_35_59 NPC_HIDDEN,2,2
-//001-3-1,30,19,0 duplicate(#SpotlightMaster) #SPOT001-3-1_30_19 NPC_HIDDEN,2,2
-
-// npc/001-3-2/_warps.txt
-001-3-2,30,117,0 duplicate(#SpotlightMaster) #SPOT001-3-2_30_117 NPC_HIDDEN,2,2
-
-// npc/008-3-0/_warps.txt
-008-3-0,130,113,0 duplicate(#SpotlightMaster) #SPOT008-3-0_130_113 NPC_HIDDEN,2,2
-
-// npc/008-3-1/_warps.txt
-008-3-1,34,34,0 duplicate(#SpotlightMaster) #SPOT008-3-1_34_34 NPC_HIDDEN,2,2
-
-// npc/008-3-2/_warps.txt
-008-3-2,175,18,0 duplicate(#SpotlightMaster) #SPOT008-3-2_175_18 NPC_HIDDEN,2,2
-