diff options
Diffstat (limited to 'npc/functions/mob_points.txt')
-rw-r--r-- | npc/functions/mob_points.txt | 176 |
1 files changed, 41 insertions, 135 deletions
diff --git a/npc/functions/mob_points.txt b/npc/functions/mob_points.txt index 365adc8f..cecf645e 100644 --- a/npc/functions/mob_points.txt +++ b/npc/functions/mob_points.txt @@ -1,140 +1,46 @@ +// TMW2 Scripts +// Author: Crazyfefe +// Jesusalva +// Desc: Mob Points for Aidan & Ishi. You will gain MONSTER-LEVEL mob points. + +// fix_mobkill(mobID) → Manual fix for scripted mobs +function script fix_mobkill { + killedrid=getarg(0); + doevent "#mobptsys::OnNPCKillEvent"; + return; +} function script MobPoints { - if (@mobId < 1002) goto L_Return; - - setarray @points, - 1, // Maggot - 2, // Scorpion - 20, // Red Scorpion - 40, // Green Slime - 30, // Giant Maggot - 15, // Yellow Slime - 25, // Red Slime - 45, // Black Scorpion - 50, // Snake - 6, // Fire Goblin - 55, // Spider - 35, // Evil Mushroom - 35, // Pink Flower - 40, // Santa Slime - 15, // Rudolph Slime - 2, // Bat - 16, // Pinkie - 10, // Spiky Mushroom - 14, // Fluffy - 25, // Cave Snake - 200, // Jack O - 85, // Fire Skull - 85, // Poison Skull - 20, // Log Head - 70, // Mountain Snake - 15, // Easter Fluffy - 40, // Mouboo - 0, // Mauve Plant - 0, // Cobalt Plant - 0, // Gamboge Plant - 0, // Alizarin Plant - 20, // Sea Slime - 75, // Grass Snake - 0, // Silk Worm - 125, // Zombie - 0, // Clover Patch - 5, // Squirrel - 0, // Fire Lizard - 80, // Wisp - 15, // Snail - 80, // Spectre - 100, // Skeleton - 100, // Lady Skeleton - 150, // Fallen - 0, // Snake Lord - 80, // Poltergeist - 0, // Duck - 15, // Bee - 0, // Larvespa - 0, // Vespa - 0, // Hivespa - 0, // Froad - 0, // Troll - 15, // Butterfly - 2, // Cave Maggot - 10, // Angry Scorpion - 6, // Ice Goblin - 20, // Archant - 40, // Giant Cave Maggot - 35, // Moggun - 100, // Terranite - 10, // Pumpkin - 10, // Bandit - 20, // Bandit Lord - 30, // Vampire Bat - 20, // Reaper - 100, // Scythe - 20, // Ball Lightning - 60, // Ice Element - 80, // Yeti - 100, // The Lost - 60, // Red Bone - 60, // Stalker - 0, // Dreadwing - 100, // Drunken Skeleton - 100, // Tipsy Skeleton - 100, // Drunken Lady Skeleton - 60, // BlueSpark - 60, // RedSpark - 0, // Serqet - 60, // HuntsmanSpider, - 40, // CrotcherScorpion, - 0, // IceSkull, - 120, // FeyElement, - 10, // Larvern, - 60, // Hyvern, - 20, // HungryFluffy, - 40, // Wolvern, - 50, // BlueSlime, - 0, // SlimeBlast, - 20, // WhiteSlime, - 40, // Reinboo, - 0, // WhiteBell, - 60, // SoulSnake - 100, // SoulEater - 25, // CopperSlime - 0, // SleepingBandit - 20, // AzulSlime - 80, // DemonicSpirit - 940, // Luvia - 150, // WitchGuard - 50, // DemonicMouboo - 15, // ViciousSquirrel - 20, // WickedMushroom - 18, // Bluepar - 10, // AngryFireGoblin - 35, // AngrySeaSlime - 50, // CandiedSlime - 40, // Santaboo - 30, // Pollett - 100, //Nutcracker - 40, // SeaSlimeMother - 50, // UndeadWitch - 60, // UndeadTroll - 80, // GreenSlimeMother - 100, // Thug - 100, // Swashbuckler - 100, // Grenadier - 150, // DreadPirateMarley - 10, // DreadPirateMarleyClone - 100, // Wight - 100, // ManaGhost - 100, // PsiBrain - 150, // GeneralKurkan - 175, // GeneralRazha - 200 // GeneralTerogan - // No more room! script engine is buggy, sorry. - // -o11c - ; // END - - if (MPQUEST == 1) - Mobpt = Mobpt + @points[@mobId - 1002]; + $MONSTERS_KILLED+=1; + MONSTERS_KILLED+=1; + + if (MPQUEST) { + .@moblv=strmobinfo(3,killedrid); + + // You get MobLv + 20% as MobPoints. + // So a level 100 monster gives you 120 MobPt. Slimes gives no bonus. + if (compare("slime", strtolower(strmobinfo(1, killedrid)))) + .@addval=.@moblv; + else + .@addval=.@moblv*12/10; + + // Penalty/Bonus + .@base=(.@moblv-BaseLevel); + + if (BaseLevel < .@moblv) { + // Target is stronger, +3% per monster level, capped at +75% + .@addval = .@addval * limit(100, 100+(.@base*3), 175) / 100; + } else if (BaseLevel > .@moblv) { + // Target is weaker, -1% per monster level, capped at -50% + .@addval = .@addval * limit(50, 101+.@base, 100) / 100; + } + + // Sanitization + .@addval=max(0, .@addval); + + // Grant you the Monster Points + Mobpt+=.@addval; + } callfunc "ValonCount"; if (((QL_VALON >= 2) && (QL_VALON < 6)) && (@mobId == $@ValonMob[@valon_mob])) |