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-// TMW2 Script
-// Authors:
-// Jesusalva
-//
-// Description:
-// Handles Artis manholes
-// Relies on getmap, be sure coords are enough compatible
-// ie. Leave a 2x2 area free of collision in the target coordinates
-// Heights weren't checked
-
-// manhole_interact( dest_map )
-// Carries over getmapxy() for NPC
-// This is for Artis and thus, hackish.
-// Return Codes:
-// -1 : Tried to enter Sewers
-// >0 : ID of dropped item (in case it must be caught)
-
-function script manhole_interact {
- .@dest_map$=getarg(0);
- getmapxy(.@m$, .@x, .@y, UNITTYPE_NPC);
-
- narrator(S_LAST_BLANK_LINE | S_LAST_NEXT,
- l("You hear some creeping and crawling sounds from the murkiness below."),
- l("..."));
-
- select
- l("Do you want to leave it alone?"),
- rif(getq(ArtisQuests_MonaDad), l("Do you want to enter in sewer?")),
- l("Do you want to throw something inside?");
-
- switch (@menu) {
- case 1:
- close; break;
- case 2:
- return -1; break;
- case 3:
- mes "##B" + l("Drag and drop an item from your inventory.") + "##b";
-
- .@id = requestitem();
-
- // If ID is invalid
- if (.@id < 1) {
- mesc l("You give up.");
- close;
- }
-
- // If there's not enough items, it is bound, it cannot be traded/dropped/sold, etc.
- if (countitem(.@id) < 1 || checkbound(.@id) || getiteminfo(.@id, ITEMINFO_TRADE)) {
- mesc l("You cannot drop this item!");
- close;
- }
-
- // Delete item and spawn it on the equivalent map
- delitem .@id, 1;
- makeitem .@id, 1, .@dest_map$, .@x+rand(-2, 2), .@y+rand(-2, 2);
-
- // May spawn a monster if it is food (33% odds)
- if (getiteminfo(.@id, ITEMINFO_TYPE) == IT_HEALING && rand(1,3) == 3) {
- // Would be nice to customize but not needed atm
- // 1 mob for every 30 levels (level 99 players spawn 4 mobs)
- // Note that food type is currently disregarded (and it accepts any healing item)
- .@monsterId=any(Slime, Croc, LittleBlub, CaveMaggot);
- .@mobGID = monster(.@m$, .@x, .@y, strmobinfo(1, .@monsterId), .@monsterId, (BaseLevel/30)+1);
- unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // "It's not aggressive"? We don't care.
- }
-
- return .@id; break;
- }
-
-
-
-}
-