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-rw-r--r--npc/functions/legacy.txt238
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diff --git a/npc/functions/legacy.txt b/npc/functions/legacy.txt
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--- a/npc/functions/legacy.txt
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-// NOTE: no script other than the functions in this file should EVER access
-// ##LEGACY[] or LEGACY[]
-
-/**
- * gets the timestamp of when the attached or provided account was ported from
- * the Legacy snapshot through Vault
- *
- * Example:
- * getlegacyporttime();
- *
- * @param 0? - char name / account id (defaults to attached player)
- * @return timestamp (seconds)
- */
-function script getlegacyporttime {
- // we dereference the variable (+ 0) to avoid accidental assignment
- return 0+ getvariableofpc(##LEGACY[1], nameid2id(getarg(0, "")), 0);
-}
-
-/**
- * gets the former account id that was assigned to the attached or provided
- * account on the Legacy server
- *
- * Example:
- * getlegacyaccountid();
- *
- * @param 0? - char name / account id (defaults to attached player)
- * @return former account id
- */
-function script getlegacyaccountid {
- // we dereference the variable (+ 0) to avoid accidental assignment
- return 0+ getvariableofpc(##LEGACY[0], nameid2id(getarg(0, "")), 0);
-}
-
-/**
- * checks whether the attached or provided account is a former Legacy account
- *
- * Example:
- * islegacyaccount()
- *
- * @param 0? - char name / account id (defaults to attached player)
- * @return true/false
- */
-function script islegacyaccount {
- return getlegacyaccountid(getarg(0, "")) > 0;
-}
-
-/**
- * gets the former char id that was assigned to the attached or provided
- * character on the Legacy server
- *
- * Example:
- * getlegacycharid();
- *
- * @param 0? - char name / account id (defaults to attached player)
- * @return former char id
- */
-function script getlegacycharid {
- // we dereference the variable (+ 0) to avoid accidental assignment
- return 0+ getvariableofpc(LEGACY[0], nameid2id(getarg(0, "")), 0);
-}
-
-/**
- * checks whether the attached or provided character is a former Legacy char
- *
- * Example:
- * islegacychar()
- *
- * @param 0? - char name / account id (defaults to attached player)
- * @return true/false
- */
-function script islegacychar {
- return getlegacycharid(getarg(0, "")) > 0;
-}
-
-/**
- * gets the timestamp of when the attached or provided account completed the
- * tutorial on the Legacy server
- *
- * Example:
- * getlegacytuttime("player name")
- *
- * @param 0? - char name / account id (defaults to attached player)
- * @return timestamp (seconds)
- */
-function script getlegacytuttime {
- .@tut_var = getvariableofpc(LEGACY[2], nameid2id(getarg(0, "")), 0);
- return .@tut_var < 0x7F ? 0 : .@tut_var;
-}
-
-/**
- * gets the level the attached or provided player had on the Legacy server at
- * snapshot time
- *
- * Example:
- * getlegacylevel("player name")
- *
- * @param 0? - char name / account id (defaults to attached player)
- * @return base level
- */
-function script getlegacylevel {
- return bitwise_get(getvariableofpc(LEGACY[1], nameid2id(getarg(0, "")), 0), 0x000000FF, 0);
-}
-
-/**
- * gets the boss points the attached or provided player had on the Legacy server
- * at snapshot time
- *
- * Example:
- * getlegacybosspoints("player name")
- *
- * @param 0? - char name / account id (defaults to attached player)
- * @return boss points
- */
-function script getlegacybosspoints {
- return bitwise_get(getvariableofpc(LEGACY[1], nameid2id(getarg(0, "")), 0), 0x7FFFFF00, 8);
-}
-
-
-
-// the functions below can be used to mimic a Legacy account for local testing
-
-
-/**
- * mimics a legacy account for local testing
- *
- * Example:
- * setfakelegacyaccount("player name");
- *
- * @param 0? - char name / account id (defaults to attached player)
- * @param 1? - legacy level (defaults to 99)
- * @param 2? - legacy boss points (defaults to 5000)
- * @return true/false
- */
-function script setfakelegacyaccount {
- if (!debug) {
- consolemes(CONSOLEMES_ERROR, "setfakelegacyaccount() can only be used in debug mode");
- return false;
- }
-
- .@acc = nameid2id(getarg(0, ""));
-
- if (.@acc < 1) {
- // player not found
- return false;
- }
-
- // set the legacy account id to the current account id
- set(getvariableofpc(##LEGACY[0], .@acc), .@acc);
-
- // set the port time to yesterday
- set(getvariableofpc(##LEGACY[1], .@acc), time_from_days(-1));
-
- // set the legacy tut var to 180 days ago
- set(getvariableofpc(LEGACY[2], .@acc), time_from_days(-180));
-
- // set the legacy level
- bitwise_set(getvariableofpc(LEGACY[1], .@acc), 0x000000FF, 0, getarg(1, 99));
-
- // set the legacy boss points
- bitwise_set(getvariableofpc(LEGACY[1], .@acc), 0x7FFFFF00, 8, getarg(2, 5000));
- return true;
-}
-
-/**
- * gets the inventory the attached or provided char had on the Legacy server at
- * snapshot time
- *
- * Example:
- * .@size = getlegacyinventory(.@item, .@amount);
- *
- * @param 0 - a reference to an array variable to hold the item ids
- * @param 1 - a reference to an array variable to hold the item qty
- * @param 2? - char name / account id (defaults to attached player)
- * @return number of entries added to the arrays
- */
-function script getlegacyinventory {
- .@char = getlegacycharid(getarg(2, ""));
-
- if (.@char < 1) {
- consolemes(CONSOLEMES_ERROR, "getlegacyinventory: target legacy character not found");
- return 0;
- }
-
- if ((getdatatype(getarg(0)) & (DATATYPE_VAR | DATATYPE_INT)) == 0) {
- consolemes(CONSOLEMES_ERROR, "getlegacyinventory: first argument should be an integer array");
- return 0;
- }
-
- if ((getdatatype(getarg(1)) & (DATATYPE_VAR | DATATYPE_INT)) == 0) {
- consolemes(CONSOLEMES_ERROR, "getlegacyinventory: second argument should be an integer array");
- return 0;
- }
-
- freeloop(true);
- .@rows = query_sql(sprintf("SELECT nameid, amount FROM legacy.inventory WHERE char_id = '%d';", .@char),
- getarg(0), getarg(1));
- freeloop(false);
-
- return .@rows;
-}
-
-/**
- * gets the storage the attached or provided account had on the Legacy server at
- * snapshot time
- *
- * Example:
- * .@size = getlegacystorage(.@item, .@amount);
- *
- * @param 0 - a reference to an array variable to hold the item ids
- * @param 1 - a reference to an array variable to hold the item qty
- * @param 2? - char name / account id (defaults to attached player)
- * @return number of entries added to the arrays
- */
-function script getlegacystorage {
- .@acc = getlegacyaccountid(getarg(2, ""));
-
- if (.@acc < 1) {
- consolemes(CONSOLEMES_ERROR, "getlegacystorage: target legacy account not found");
- return 0;
- }
-
- if ((getdatatype(getarg(0)) & (DATATYPE_VAR | DATATYPE_INT)) == 0) {
- consolemes(CONSOLEMES_ERROR, "getlegacystorage: first argument should be an integer array");
- return 0;
- }
-
- if ((getdatatype(getarg(1)) & (DATATYPE_VAR | DATATYPE_INT)) == 0) {
- consolemes(CONSOLEMES_ERROR, "getlegacystorage: second argument should be an integer array");
- return 0;
- }
-
- freeloop(true);
- .@rows = query_sql(sprintf("SELECT nameid, amount FROM legacy.storage WHERE account_id = '%d';", .@acc),
- getarg(0), getarg(1));
- freeloop(false);
-
- return .@rows;
-}