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Diffstat (limited to 'npc/functions/legacy.txt')
-rw-r--r-- | npc/functions/legacy.txt | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/npc/functions/legacy.txt b/npc/functions/legacy.txt new file mode 100644 index 00000000..5f5ad026 --- /dev/null +++ b/npc/functions/legacy.txt @@ -0,0 +1,238 @@ +// NOTE: no script other than the functions in this file should EVER access +// ##LEGACY[] or LEGACY[] + +/** + * gets the timestamp of when the attached or provided account was ported from + * the Legacy snapshot through Vault + * + * Example: + * getlegacyporttime(); + * + * @param 0? - char name / account id (defaults to attached player) + * @return timestamp (seconds) + */ +function script getlegacyporttime { + // we dereference the variable (+ 0) to avoid accidental assignment + return 0+ getvariableofpc(##LEGACY[1], nameid2id(getarg(0, "")), 0); +} + +/** + * gets the former account id that was assigned to the attached or provided + * account on the Legacy server + * + * Example: + * getlegacyaccountid(); + * + * @param 0? - char name / account id (defaults to attached player) + * @return former account id + */ +function script getlegacyaccountid { + // we dereference the variable (+ 0) to avoid accidental assignment + return 0+ getvariableofpc(##LEGACY[0], nameid2id(getarg(0, "")), 0); +} + +/** + * checks whether the attached or provided account is a former Legacy account + * + * Example: + * islegacyaccount() + * + * @param 0? - char name / account id (defaults to attached player) + * @return true/false + */ +function script islegacyaccount { + return getlegacyaccountid(getarg(0, "")) > 0; +} + +/** + * gets the former char id that was assigned to the attached or provided + * character on the Legacy server + * + * Example: + * getlegacycharid(); + * + * @param 0? - char name / account id (defaults to attached player) + * @return former char id + */ +function script getlegacycharid { + // we dereference the variable (+ 0) to avoid accidental assignment + return 0+ getvariableofpc(LEGACY[0], nameid2id(getarg(0, "")), 0); +} + +/** + * checks whether the attached or provided character is a former Legacy char + * + * Example: + * islegacychar() + * + * @param 0? - char name / account id (defaults to attached player) + * @return true/false + */ +function script islegacychar { + return getlegacycharid(getarg(0, "")) > 0; +} + +/** + * gets the timestamp of when the attached or provided account completed the + * tutorial on the Legacy server + * + * Example: + * getlegacytuttime("player name") + * + * @param 0? - char name / account id (defaults to attached player) + * @return timestamp (seconds) + */ +function script getlegacytuttime { + .@tut_var = getvariableofpc(LEGACY[2], nameid2id(getarg(0, "")), 0); + return .@tut_var < 0x7F ? 0 : .@tut_var; +} + +/** + * gets the level the attached or provided player had on the Legacy server at + * snapshot time + * + * Example: + * getlegacylevel("player name") + * + * @param 0? - char name / account id (defaults to attached player) + * @return base level + */ +function script getlegacylevel { + return bitwise_get(getvariableofpc(LEGACY[1], nameid2id(getarg(0, "")), 0), 0x000000FF, 0); +} + +/** + * gets the boss points the attached or provided player had on the Legacy server + * at snapshot time + * + * Example: + * getlegacybosspoints("player name") + * + * @param 0? - char name / account id (defaults to attached player) + * @return boss points + */ +function script getlegacybosspoints { + return bitwise_get(getvariableofpc(LEGACY[1], nameid2id(getarg(0, "")), 0), 0x7FFFFF00, 8); +} + + + +// the functions below can be used to mimic a Legacy account for local testing + + +/** + * mimics a legacy account for local testing + * + * Example: + * setfakelegacyaccount("player name"); + * + * @param 0? - char name / account id (defaults to attached player) + * @param 1? - legacy level (defaults to 99) + * @param 2? - legacy boss points (defaults to 5000) + * @return true/false + */ +function script setfakelegacyaccount { + if (!debug) { + consolemes(CONSOLEMES_ERROR, "setfakelegacyaccount() can only be used in debug mode"); + return false; + } + + .@acc = nameid2id(getarg(0, "")); + + if (.@acc < 1) { + // player not found + return false; + } + + // set the legacy account id to the current account id + set(getvariableofpc(##LEGACY[0], .@acc), .@acc); + + // set the port time to yesterday + set(getvariableofpc(##LEGACY[1], .@acc), time_from_days(-1)); + + // set the legacy tut var to 180 days ago + set(getvariableofpc(LEGACY[2], .@acc), time_from_days(-180)); + + // set the legacy level + bitwise_set(getvariableofpc(LEGACY[1], .@acc), 0x000000FF, 0, getarg(1, 99)); + + // set the legacy boss points + bitwise_set(getvariableofpc(LEGACY[1], .@acc), 0x7FFFFF00, 8, getarg(2, 5000)); + return true; +} + +/** + * gets the inventory the attached or provided char had on the Legacy server at + * snapshot time + * + * Example: + * .@size = getlegacyinventory(.@item, .@amount); + * + * @param 0 - a reference to an array variable to hold the item ids + * @param 1 - a reference to an array variable to hold the item qty + * @param 2? - char name / account id (defaults to attached player) + * @return number of entries added to the arrays + */ +function script getlegacyinventory { + .@char = getlegacycharid(getarg(2, "")); + + if (.@char < 1) { + consolemes(CONSOLEMES_ERROR, "getlegacyinventory: target legacy character not found"); + return 0; + } + + if ((getdatatype(getarg(0)) & (DATATYPE_VAR | DATATYPE_INT)) == 0) { + consolemes(CONSOLEMES_ERROR, "getlegacyinventory: first argument should be an integer array"); + return 0; + } + + if ((getdatatype(getarg(1)) & (DATATYPE_VAR | DATATYPE_INT)) == 0) { + consolemes(CONSOLEMES_ERROR, "getlegacyinventory: second argument should be an integer array"); + return 0; + } + + freeloop(true); + .@rows = query_sql(sprintf("SELECT nameid, amount FROM legacy.inventory WHERE char_id = '%d';", .@char), + getarg(0), getarg(1)); + freeloop(false); + + return .@rows; +} + +/** + * gets the storage the attached or provided account had on the Legacy server at + * snapshot time + * + * Example: + * .@size = getlegacystorage(.@item, .@amount); + * + * @param 0 - a reference to an array variable to hold the item ids + * @param 1 - a reference to an array variable to hold the item qty + * @param 2? - char name / account id (defaults to attached player) + * @return number of entries added to the arrays + */ +function script getlegacystorage { + .@acc = getlegacyaccountid(getarg(2, "")); + + if (.@acc < 1) { + consolemes(CONSOLEMES_ERROR, "getlegacystorage: target legacy account not found"); + return 0; + } + + if ((getdatatype(getarg(0)) & (DATATYPE_VAR | DATATYPE_INT)) == 0) { + consolemes(CONSOLEMES_ERROR, "getlegacystorage: first argument should be an integer array"); + return 0; + } + + if ((getdatatype(getarg(1)) & (DATATYPE_VAR | DATATYPE_INT)) == 0) { + consolemes(CONSOLEMES_ERROR, "getlegacystorage: second argument should be an integer array"); + return 0; + } + + freeloop(true); + .@rows = query_sql(sprintf("SELECT nameid, amount FROM legacy.storage WHERE account_id = '%d';", .@acc), + getarg(0), getarg(1)); + freeloop(false); + + return .@rows; +} |