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-// Evol script
-// Author: Jesusalva <admin@tmw2.org>
-//
-// Introduces @resync
-//
-// It'll cast slide to your own position
-// Hopefully making client update your real position without causing server warning
-
-- script @resync 32767,{
- end;
-
-// Soft Resync
-OnCall:
- // Sliding a dead player have undesired side effects
- if (ispcdead()) {
- dispbottom l("Impossible to resync: You are dead.");
- end;
- }
- // I add a small delay in case slide() trigger some invincibility timer or something
- if (@rsync_delay > gettimetick(2)) {
- dispbottom l("Not resync'ing to prevent flood.");
- end;
- }
-
- // This is a hack
- getmapxy(.@m$, .@x, .@y, 0);
- slide .@x, .@y;
- @rsync_delay=gettimetick(2)+rand(4,6);
-
- // Uncomment this line to cause server to resend every packet to ManaPlus
- // and get rid of latency effect (like dead mobs still being shown)
- //atcommand("@refresh");
- end;
-
-// Anyone can call @resync, but only support and upwards for other players.
-// ie. GMs can try to fix lag for other people.
-OnInit:
- bindatcmd "resync", "@resync::OnCall", 0, 20, 0;
- end;
-}