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Diffstat (limited to 'npc/commands/resync.txt')
-rw-r--r-- | npc/commands/resync.txt | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/npc/commands/resync.txt b/npc/commands/resync.txt deleted file mode 100644 index a535a343..00000000 --- a/npc/commands/resync.txt +++ /dev/null @@ -1,40 +0,0 @@ -// Evol script -// Author: Jesusalva <admin@tmw2.org> -// -// Introduces @resync -// -// It'll cast slide to your own position -// Hopefully making client update your real position without causing server warning - -- script @resync 32767,{ - end; - -// Soft Resync -OnCall: - // Sliding a dead player have undesired side effects - if (ispcdead()) { - dispbottom l("Impossible to resync: You are dead."); - end; - } - // I add a small delay in case slide() trigger some invincibility timer or something - if (@rsync_delay > gettimetick(2)) { - dispbottom l("Not resync'ing to prevent flood."); - end; - } - - // This is a hack - getmapxy(.@m$, .@x, .@y, 0); - slide .@x, .@y; - @rsync_delay=gettimetick(2)+rand(4,6); - - // Uncomment this line to cause server to resend every packet to ManaPlus - // and get rid of latency effect (like dead mobs still being shown) - //atcommand("@refresh"); - end; - -// Anyone can call @resync, but only support and upwards for other players. -// ie. GMs can try to fix lag for other people. -OnInit: - bindatcmd "resync", "@resync::OnCall", 0, 20, 0; - end; -} |