diff options
Diffstat (limited to 'npc/025-4')
-rw-r--r-- | npc/025-4/_import.txt | 8 | ||||
-rw-r--r-- | npc/025-4/_mobs.txt | 4 | ||||
-rw-r--r-- | npc/025-4/_warps.txt | 3 | ||||
-rwxr-xr-x | npc/025-4/battlecaves.txt | 953 | ||||
-rwxr-xr-x | npc/025-4/clauquer.txt | 114 | ||||
-rwxr-xr-x | npc/025-4/julia.txt | 44 | ||||
-rwxr-xr-x | npc/025-4/mapflags.txt | 2 |
7 files changed, 1128 insertions, 0 deletions
diff --git a/npc/025-4/_import.txt b/npc/025-4/_import.txt new file mode 100644 index 00000000..9fb6c566 --- /dev/null +++ b/npc/025-4/_import.txt @@ -0,0 +1,8 @@ +// Map 025-4: Rossy Battle Caves +// This file is generated automatically. All manually added changes will be removed when running the Converter. +"npc/025-4/_mobs.txt", +"npc/025-4/_warps.txt", +"npc/025-4/battlecaves.txt", +"npc/025-4/clauquer.txt", +"npc/025-4/julia.txt", +"npc/025-4/mapflags.txt", diff --git a/npc/025-4/_mobs.txt b/npc/025-4/_mobs.txt new file mode 100644 index 00000000..b7c7dd1a --- /dev/null +++ b/npc/025-4/_mobs.txt @@ -0,0 +1,4 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 025-4: Rossy Battle Caves mobs +025-4,29,31,10,7 monster Beehive 1056,3,0,100 +025-4,94,24,10,10 monster Beehive 1056,5,0,100 diff --git a/npc/025-4/_warps.txt b/npc/025-4/_warps.txt new file mode 100644 index 00000000..109bdde3 --- /dev/null +++ b/npc/025-4/_warps.txt @@ -0,0 +1,3 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 025-4: Rossy Battle Caves warps +025-4,28,37,0 warp #025-4_28_37 0,0,025-3,105,87 diff --git a/npc/025-4/battlecaves.txt b/npc/025-4/battlecaves.txt new file mode 100755 index 00000000..16b8d6d4 --- /dev/null +++ b/npc/025-4/battlecaves.txt @@ -0,0 +1,953 @@ + + +025-4,41,85,0 script #StartCaveFight1 NPC324,{ + if ($@battlecave1 == 2 && $@cave1fighter$ == strcharinfo(0)) + end; + if ($@battlecave1 == 2 && $@cave1fighter$ != strcharinfo(0)) + goto L_Cheat; + if (Rossy_Quest < 15) + goto L_Cheat; + if ($@battlecave1 == 1) + goto L_Start; + goto L_Cheat; + +L_Cheat: + message strcharinfo(0), "You shouldn't be here, you cheater."; + heal -Hp, 0; + end; + +L_Start: + menu + "Place a root at the center of the energy source.", L_PlaceCenter, + "I am not prepared yet!", L_close; + +L_PlaceCenter: + if ((countitem("Root")<1)) + goto L_No_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; + $@battlecave1 = 2; + goto L_Summon; + +L_Summon: + $@cave1_loop = $@cave1_loop + 1; + areamonster "025-4",26,63,60,97,"",$@cave1_monsters_IDS[$@cave1_loop],$@cave1_monsters_QTY[$@cave1_loop],"#StartCaveFight1::OnMonsterDeath"; + if ($@cave1_loop <= getarraysize($@cave1_monsters_IDS)) + goto L_Summon; + $@cave1_loop = 0; + end; + +L_Abort: + donpcevent "#WarpBattleCave1::OnNoRid"; + end; + +L_Done: + $@wave_cave1 = $@wave_cave1 + 1; + $@cave1_kills = 0; + if (attachrid(getcharid(3,$@cave1fighter$)) == 0) goto L_Abort; + + if ($@wave_cave1 == 1) + message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + + if ($@wave_cave1 < $@cave1_waves) + goto L_Summon; + cavefights = (cavefights | BATTLE_CAVE1); + BOSS_POINTS = BOSS_POINTS + 10; + message strcharinfo(0), "You gain 10 Boss Points giving you a total of " + BOSS_POINTS + "."; + end; + +OnMonsterDeath: + $@cave1_kills = $@cave1_kills + 1; + if ($@cave1_kills >= $@cave1_monsters_QTY[1] + $@cave1_monsters_QTY[2] + $@cave1_monsters_QTY[3] + $@cave1_monsters_QTY[4]) + goto L_Done; + end; + +L_close: + close; + +L_No_root: + mes "I don't have any roots in my inventory!"; + close; + +} + + +025-4,41,97,0 script #CheckCaveFight1 NPC45,1,1,{ + if (cavefights & BATTLE_CAVE1 || $@battlecave1 == 1) + goto L_Done; + message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; + end; + +L_Done: + donpcevent "#WarpBattleCave1::OnGetout"; + end; +} + + + +025-4,115,77,0 script #StartCaveFight2 NPC324,{ + if ($@battlecave2 == 2 && $@cave2fighter$ == strcharinfo(0)) + end; + if ($@battlecave2 == 2 && $@cave2fighter$ != strcharinfo(0)) + goto L_Cheat; + if (Rossy_Quest < 15) + goto L_Cheat; + if ($@battlecave2 == 1) + goto L_Start; + goto L_Cheat; + +L_Cheat: + message strcharinfo(0), "You shouldn't be here, you cheater."; + heal -Hp, 0; + end; + +L_Start: + menu + "Place a root at the center of the energy source.", L_PlaceCenter, + "I am not prepared yet!", L_close; + +L_PlaceCenter: + if ((countitem("Root")<1)) + goto L_No_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; + $@battlecave2 = 2; + goto L_Summon; + +L_Summon: + $@cave2_loop = $@cave2_loop + 1; + areamonster "025-4",97, 62, 126, 96,"",$@cave2_monsters_IDS[$@cave2_loop],$@cave2_monsters_QTY[$@cave2_loop],"#StartCaveFight2::OnMonsterDeath"; + if ($@cave2_loop <= getarraysize($@cave2_monsters_IDS)) + goto L_Summon; + $@cave2_loop = 0; + end; + +L_Abort: + donpcevent "#WarpBattleCave2::OnNoRid"; + end; + +L_Done: + $@wave_cave2 = $@wave_cave2 + 1; + $@cave2_kills = 0; + if (attachrid(getcharid(3,$@cave2fighter$)) == 0) goto L_Abort; + + + if ($@wave_cave2 == 1) + message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + + if ($@wave_cave2 < $@cave2_waves) + goto L_Summon; + cavefights = (cavefights | BATTLE_CAVE2); + BOSS_POINTS = BOSS_POINTS + 10; + message strcharinfo(0), "You gain 10 Boss Points giving you a total of " + BOSS_POINTS + "."; + end; + +OnMonsterDeath: + $@cave2_kills = $@cave2_kills + 1; + if ($@cave2_kills >= $@cave2_monsters_QTY[1] + $@cave2_monsters_QTY[2] + $@cave2_monsters_QTY[3] + $@cave2_monsters_QTY[4]) + goto L_Done; + end; + +L_close: + close; + +L_No_root: + mes "I don't have any roots in my inventory!"; + close; +} + + +025-4,110,96,0 script #CheckCaveFight2 NPC45,1,1,{ + if (cavefights & BATTLE_CAVE2 || $@battlecave2 == 1) + goto L_Done; + message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; + end; + +L_Done: + donpcevent "#WarpBattleCave2::OnGetout"; + end; +} + +025-4,164,103,0 script #StartCaveFight3 NPC324,{ + if ($@battlecave3 == 2 && $@cave3fighter$ == strcharinfo(0)) + end; + if ($@battlecave3 == 2 && $@cave3fighter$ != strcharinfo(0)) + goto L_Cheat; + if (Rossy_Quest < 15) + goto L_Cheat; + if ($@battlecave3 == 1) + goto L_Start; + goto L_Cheat; + +L_Cheat: + message strcharinfo(0), "You shouldn't be here, you cheater."; + heal -Hp, 0; + end; + +L_Start: + menu + "Place a root at the center of the energy source.", L_PlaceCenter, + "I am not prepared yet!", L_close; + +L_PlaceCenter: + if ((countitem("Root")<1)) + goto L_No_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; + $@battlecave3 = 2; + goto L_Summon; + +L_Summon: + $@cave3_loop = $@cave3_loop + 1; + areamonster "025-4",150, 84, 177, 117,"",$@cave3_monsters_IDS[$@cave3_loop],$@cave3_monsters_QTY[$@cave3_loop],"#StartCaveFight3::OnMonsterDeath"; + if ($@cave3_loop <= getarraysize($@cave3_monsters_IDS)) + goto L_Summon; + $@cave3_loop = 0; + end; + +L_Abort: + donpcevent "#WarpBattleCave3::OnNoRid"; + end; + +L_Done: + $@wave_cave3 = $@wave_cave3 + 1; + $@cave3_kills = 0; + if (attachrid(getcharid(3,$@cave3fighter$)) == 0) goto L_Abort; + + + if ($@wave_cave3 == 1) + message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + + if ($@wave_cave3 < $@cave3_waves) + goto L_Summon; + cavefights = (cavefights | BATTLE_CAVE3); + BOSS_POINTS = BOSS_POINTS + 10; + message strcharinfo(0), "You gain 10 Boss Points giving you a total of " + BOSS_POINTS + "."; + end; + +OnMonsterDeath: + $@cave3_kills = $@cave3_kills + 1; + if ($@cave3_kills >= $@cave3_monsters_QTY[1] + $@cave3_monsters_QTY[2] + $@cave3_monsters_QTY[3] + $@cave3_monsters_QTY[4]) + goto L_Done; + end; + +L_close: + close; + +L_No_root: + mes "I don't have any roots in my inventory!"; + close; + +} + + +025-4,168,117,0 script #CheckCaveFight3 NPC45,1,1,{ + if (cavefights & BATTLE_CAVE3 || $@battlecave3 == 1) + goto L_Done; + message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; + end; + +L_Done: + donpcevent "#WarpBattleCave3::OnGetout"; + end; +} + +025-4,39,143,0 script #StartCaveFight4 NPC324,{ + if ($@battlecave4 == 2 && $@cave4fighter$ == strcharinfo(0)) + end; + if ($@battlecave4 == 2 && $@cave4fighter$ != strcharinfo(0)) + goto L_Cheat; + if (Rossy_Quest < 15) + goto L_Cheat; + if ($@battlecave4 == 1) + goto L_Start; + goto L_Cheat; + +L_Cheat: + message strcharinfo(0), "You shouldn't be here, you cheater."; + heal -Hp, 0; + end; + +L_Start: + menu + "Place a root at the center of the energy source.", L_PlaceCenter, + "I am not prepared yet!", L_close; + +L_PlaceCenter: + if ((countitem("Root")<1)) + goto L_No_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; + $@battlecave4 = 2; + goto L_Summon; + +L_Summon: + $@cave4_loop = $@cave4_loop + 1; + areamonster "025-4",28, 124, 57, 156,"",$@cave4_monsters_IDS[$@cave4_loop],$@cave4_monsters_QTY[$@cave4_loop],"#StartCaveFight4::OnMonsterDeath"; + if ($@cave4_loop <= getarraysize($@cave4_monsters_IDS)) + goto L_Summon; + $@cave4_loop = 0; + end; + +L_Abort: + donpcevent "#WarpBattleCave4::OnNoRid"; + end; + +L_Done: + $@wave_cave4 = $@wave_cave4 + 1; + $@cave4_kills = 0; + if (attachrid(getcharid(3,$@cave4fighter$)) == 0) goto L_Abort; + + + if ($@wave_cave4 == 1) + message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave4 == 2) + message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + + if ($@wave_cave4 < $@cave4_waves) + goto L_Summon; + cavefights = (cavefights | BATTLE_CAVE4); + BOSS_POINTS = BOSS_POINTS + 10; + message strcharinfo(0), "You gain 10 Boss Points giving you a total of " + BOSS_POINTS + "."; + end; + +OnMonsterDeath: + $@cave4_kills = $@cave4_kills + 1; + if ($@cave4_kills >= $@cave4_monsters_QTY[1] + $@cave4_monsters_QTY[2] + $@cave4_monsters_QTY[3] + $@cave4_monsters_QTY[4]) + goto L_Done; + end; + +L_close: + close; + +L_No_root: + mes "I don't have any roots in my inventory!"; + close; + +} + + +025-4,32,156,0 script #CheckCaveFight4 NPC45,1,1,{ + if (cavefights & BATTLE_CAVE4 || $@battlecave4 == 1) + goto L_Done; + message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; + end; + +L_Done: + donpcevent "#WarpBattleCave4::OnGetout"; + end; +} + + +025-4,109,143,0 script #StartCaveFight5 NPC324,{ + if ($@battlecave5 == 2 && $@cave5fighter$ == strcharinfo(0)) + end; + if ($@battlecave5 == 2 && $@cave5fighter$ != strcharinfo(0)) + goto L_Cheat; + if (Rossy_Quest < 15) + goto L_Cheat; + if ($@battlecave5 == 1) + goto L_Start; + goto L_Cheat; + +L_Cheat: + message strcharinfo(0), "You shouldn't be here, you cheater."; + heal -Hp, 0; + end; + +L_Start: + menu + "Place a root at the center of the energy source.", L_PlaceCenter, + "I am not prepared yet!", L_close; + +L_PlaceCenter: + if ((countitem("Root")<1)) + goto L_No_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; + $@battlecave5 = 2; + goto L_Summon; + +L_Summon: + $@cave5_loop = $@cave5_loop + 1; + areamonster "025-4",91, 131, 124, 160,"",$@cave5_monsters_IDS[$@cave5_loop],$@cave5_monsters_QTY[$@cave5_loop],"#StartCaveFight5::OnMonsterDeath"; + if ($@cave5_loop <= getarraysize($@cave5_monsters_IDS)) + goto L_Summon; + $@cave5_loop = 0; + end; + +L_Abort: + donpcevent "#WarpBattleCave5::OnNoRid"; + end; + +L_Done: + $@wave_cave5 = $@wave_cave5 + 1; + $@cave5_kills = 0; + if (attachrid(getcharid(3,$@cave5fighter$)) == 0) goto L_Abort; + + + if ($@wave_cave5 == 1) + message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave5 == 2) + message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + + if ($@wave_cave5 < $@cave5_waves) + goto L_Summon; + cavefights = (cavefights | BATTLE_CAVE5); + BOSS_POINTS = BOSS_POINTS + 10; + message strcharinfo(0), "You gain 10 Boss Points giving you a total of " + BOSS_POINTS + "."; + end; + +OnMonsterDeath: + $@cave5_kills = $@cave5_kills + 1; + if ($@cave5_kills >= $@cave5_monsters_QTY[1] + $@cave5_monsters_QTY[2] + $@cave5_monsters_QTY[3] + $@cave5_monsters_QTY[4]) + goto L_Done; + end; + +L_close: + close; + +L_No_root: + mes "I don't have any roots in my inventory!"; + close; + +} + + +025-4,100,160,0 script #CheckCaveFight5 NPC45,1,1,{ + if (cavefights & BATTLE_CAVE5 || $@battlecave5 == 1) + goto L_Done; + message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; + end; + +L_Done: + donpcevent "#WarpBattleCave5::OnGetout"; + end; +} + + +025-4,162,162,0 script #StartCaveFight6 NPC324,{ + if ($@battlecave6 == 2 && $@cave6fighter$ == strcharinfo(0)) + end; + if ($@battlecave6 == 2 && $@cave6fighter$ != strcharinfo(0)) + goto L_Cheat; + if (Rossy_Quest < 15) + goto L_Cheat; + if ($@battlecave6 == 1) + goto L_Start; + goto L_Cheat; + +L_Cheat: + message strcharinfo(0), "You shouldn't be here, you cheater."; + heal -Hp, 0; + end; + +L_Start: + menu + "Place a root at the center of the energy source.", L_PlaceCenter, + "I am not prepared yet!", L_close; + +L_PlaceCenter: + if ((countitem("Root")<1)) + goto L_No_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; + $@battlecave6 = 2; + goto L_Summon; + +L_Summon: + $@cave6_loop = $@cave6_loop + 1; + areamonster "025-4",153, 143, 178, 174,"",$@cave6_monsters_IDS[$@cave6_loop],$@cave6_monsters_QTY[$@cave6_loop],"#StartCaveFight6::OnMonsterDeath"; + if ($@cave6_loop <= getarraysize($@cave6_monsters_IDS)) + goto L_Summon; + $@cave6_loop = 0; + end; + +L_Abort: + donpcevent "#WarpBattleCave6::OnNoRid"; + end; + +L_Done: + $@wave_cave6 = $@wave_cave6 + 1; + $@cave6_kills = 0; + if (attachrid(getcharid(3,$@cave6fighter$)) == 0) goto L_Abort; + + + if ($@wave_cave6 == 1) + message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave6 == 2) + message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + + if ($@wave_cave6 < $@cave6_waves) + goto L_Summon; + cavefights = (cavefights | BATTLE_CAVE6); + BOSS_POINTS = BOSS_POINTS + 10; + message strcharinfo(0), "You gain 10 Boss Points giving you a total of " + BOSS_POINTS + "."; + end; + +OnMonsterDeath: + $@cave6_kills = $@cave6_kills + 1; + if ($@cave6_kills >= $@cave6_monsters_QTY[1] + $@cave6_monsters_QTY[2] + $@cave6_monsters_QTY[3] + $@cave6_monsters_QTY[4]) + goto L_Done; + end; + +L_close: + close; + +L_No_root: + mes "I don't have any roots in my inventory!"; + close; + +} + + +025-4,159,174,0 script #CheckCaveFight6 NPC45,1,1,{ + if (cavefights & BATTLE_CAVE6 || $@battlecave6 == 1) + goto L_Done; + message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; + end; + +L_Done: + donpcevent "#WarpBattleCave6::OnGetout"; + end; +} + + +025-4,44,202,0 script #StartCaveFight7 NPC324,{ + if ($@battlecave7 == 2 && $@cave7fighter$ == strcharinfo(0)) + end; + if ($@battlecave7 == 2 && $@cave7fighter$ != strcharinfo(0)) + goto L_Cheat; + if (Rossy_Quest < 15) + goto L_Cheat; + if ($@battlecave7 == 1) + goto L_Start; + goto L_Cheat; + +L_Cheat: + message strcharinfo(0), "You shouldn't be here, you cheater."; + heal -Hp, 0; + end; + +L_Start: + menu + "Place a root at the center of the energy source.", L_PlaceCenter, + "I am not prepared yet!", L_close; + +L_PlaceCenter: + if ((countitem("Root")<1)) + goto L_No_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; + $@battlecave7 = 2; + goto L_Summon; + +L_Summon: + $@cave7_loop = $@cave7_loop + 1; + areamonster "025-4",27, 185, 61, 219,"",$@cave7_monsters_IDS[$@cave7_loop],$@cave7_monsters_QTY[$@cave7_loop],"#StartCaveFight7::OnMonsterDeath"; + if ($@cave7_loop <= getarraysize($@cave7_monsters_IDS)) + goto L_Summon; + $@cave7_loop = 0; + end; + +L_Abort: + donpcevent "#WarpBattleCave7::OnNoRid"; + end; + +L_Done: + $@wave_cave7 = $@wave_cave7 + 1; + $@cave7_kills = 0; + if (attachrid(getcharid(3,$@cave7fighter$)) == 0) goto L_Abort; + + + if ($@wave_cave7 == 1) + message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave7 == 2) + message strcharinfo(0), "I can't give up now!"; + if ($@wave_cave7 == 3) + message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + + if ($@wave_cave7 < $@cave7_waves) + goto L_Summon; + cavefights = (cavefights | BATTLE_CAVE7); + BOSS_POINTS = BOSS_POINTS + 10; + message strcharinfo(0), "You gain 10 Boss Points giving you a total of " + BOSS_POINTS + "."; + end; + +OnMonsterDeath: + $@cave7_kills = $@cave7_kills + 1; + if ($@cave7_kills >= $@cave7_monsters_QTY[1] + $@cave7_monsters_QTY[2] + $@cave7_monsters_QTY[3] + $@cave7_monsters_QTY[4]) + goto L_Done; + end; + +L_close: + close; + +L_No_root: + mes "I don't have any roots in my inventory!"; + close; + +} + + +025-4,42,219,0 script #CheckCaveFight7 NPC45,1,1,{ + if (cavefights & BATTLE_CAVE7 || $@battlecave7 == 1) + goto L_Done; + message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; + end; + +L_Done: + donpcevent "#WarpBattleCave7::OnGetout"; + end; +} + + +025-4,105,210,0 script #StartCaveFight8 NPC324,{ + if ($@battlecave8 == 2 && $@cave8fighter$ == strcharinfo(0)) + end; + if ($@battlecave8 == 2 && $@cave8fighter$ != strcharinfo(0)) + goto L_Cheat; + if (Rossy_Quest < 15) + goto L_Cheat; + if ($@battlecave8 == 1) + goto L_Start; + goto L_Cheat; + +L_Cheat: + message strcharinfo(0), "You shouldn't be here, you cheater."; + heal -Hp, 0; + end; + +L_Start: + menu + "Place a root at the center of the energy source.", L_PlaceCenter, + "I am not prepared yet!", L_close; + +L_PlaceCenter: + if ((countitem("Root")<1)) + goto L_No_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; + $@battlecave8 = 2; + goto L_Summon; + +L_Summon: + $@cave8_loop = $@cave8_loop + 1; + areamonster "025-4",90, 193, 119, 216,"",$@cave8_monsters_IDS[$@cave8_loop],$@cave8_monsters_QTY[$@cave8_loop],"#StartCaveFight8::OnMonsterDeath"; + if ($@cave8_loop <= getarraysize($@cave8_monsters_IDS)) + goto L_Summon; + $@cave8_loop = 0; + end; + +L_Abort: + donpcevent "#WarpBattleCave8::OnNoRid"; + end; + +L_Done: + $@wave_cave8 = $@wave_cave8 + 1; + $@cave8_kills = 0; + if (attachrid(getcharid(3,$@cave8fighter$)) == 0) goto L_Abort; + + + if ($@wave_cave8 == 1) + message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave8 == 2) + message strcharinfo(0), "I can't give up now!"; + if ($@wave_cave8 == 3) + message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + + if ($@wave_cave8 < $@cave8_waves) + goto L_Summon; + cavefights = (cavefights | BATTLE_CAVE8); + BOSS_POINTS = BOSS_POINTS + 10; + message strcharinfo(0), "You gain 10 Boss Points giving you a total of " + BOSS_POINTS + "."; + end; + +OnMonsterDeath: + $@cave8_kills = $@cave8_kills + 1; + if ($@cave8_kills >= $@cave8_monsters_QTY[1] + $@cave8_monsters_QTY[2] + $@cave8_monsters_QTY[3] + $@cave8_monsters_QTY[4]) + goto L_Done; + end; + +L_close: + close; + +L_No_root: + mes "I don't have any roots in my inventory!"; + close; + +} + + +025-4,105,216,0 script #CheckCaveFight8 NPC45,1,1,{ + if (cavefights & BATTLE_CAVE8 || $@battlecave8 == 1) + goto L_Done; + message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; + end; + +L_Done: + donpcevent "#WarpBattleCave8::OnGetout"; + end; +} + + +025-4,157,220,0 script #StartCaveFight9 NPC324,{ + if ($@battlecave9 == 2 && $@cave9fighter$ == strcharinfo(0)) + end; + if ($@battlecave9 == 2 && $@cave9fighter$ != strcharinfo(0)) + goto L_Cheat; + if (Rossy_Quest < 15) + goto L_Cheat; + if ($@battlecave9 == 1) + goto L_Start; + goto L_Cheat; + +L_Cheat: + message strcharinfo(0), "You shouldn't be here, you cheater."; + heal -Hp, 0; + end; + +L_Start: + menu + "Place a root at the center of the energy source.", L_PlaceCenter, + "I am not prepared yet!", L_close; + +L_PlaceCenter: + if ((countitem("Root")<1)) + goto L_No_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; + $@battlecave9 = 2; + goto L_Summon; + +L_Summon: + $@cave9_loop = $@cave9_loop + 1; + areamonster "025-4",144, 192, 173, 226,"",$@cave9_monsters_IDS[$@cave9_loop],$@cave9_monsters_QTY[$@cave9_loop],"#StartCaveFight9::OnMonsterDeath"; + if ($@cave9_loop <= getarraysize($@cave9_monsters_IDS)) + goto L_Summon; + $@cave9_loop = 0; + end; + +L_Abort: + donpcevent "#WarpBattleCave9::OnNoRid"; + end; + +L_Done: + $@wave_cave9 = $@wave_cave9 + 1; + $@cave9_kills = 0; + if (attachrid(getcharid(3,$@cave9fighter$)) == 0) goto L_Abort; + + + if ($@wave_cave9 == 1) + message strcharinfo(0), "Oh no, more monsters?!"; + if ($@wave_cave9 == 2) + message strcharinfo(0), "I can't give up now!"; + if ($@wave_cave9 == 3) + message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave."; + + if ($@wave_cave9 < $@cave9_waves) + goto L_Summon; + cavefights = (cavefights | BATTLE_CAVE9); + BOSS_POINTS = BOSS_POINTS + 10; + message strcharinfo(0), "You gain 10 Boss Points giving you a total of " + BOSS_POINTS + "."; + end; + +OnMonsterDeath: + $@cave9_kills = $@cave9_kills + 1; + if ($@cave9_kills >= $@cave9_monsters_QTY[1] + $@cave9_monsters_QTY[2] + $@cave9_monsters_QTY[3] + $@cave9_monsters_QTY[4]) + goto L_Done; + end; + +L_close: + close; + +L_No_root: + mes "I don't have any roots in my inventory!"; + close; + +} + + +025-4,157,226,0 script #CheckCaveFight9 NPC45,1,1,{ + if (cavefights & BATTLE_CAVE9 || $@battlecave9 == 1) + goto L_Done; + message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; + end; + +L_Done: + donpcevent "#WarpBattleCave9::OnGetout"; + end; +} + + +025-4,157,30,0 script #StartBossCaveFight NPC325,{ + if ($@battlecave10 == 2 && $@cave10fighter$ == strcharinfo(0)) + end; + if (Rossy_Quest >= 16) + end; + if ($@battlecave10 == 1 && cavefights & BATTLE_CAVE1 && cavefights & BATTLE_CAVE2 && cavefights & BATTLE_CAVE3 && cavefights & BATTLE_CAVE4 && cavefights & BATTLE_CAVE5 && cavefights & BATTLE_CAVE6 && cavefights & BATTLE_CAVE7 && cavefights & BATTLE_CAVE8 && cavefights & BATTLE_CAVE9 && Rossy_Quest == 15) + goto L_Start; + message strcharinfo(0), "You shouldn't be here, you cheater."; + heal -Hp, 0; + end; + +L_Start: + menu + "Place a root at the center of the energy source.", L_PlaceCenter, + "I am not prepared yet!", L_close; + +L_PlaceCenter: + if ((countitem("Root")<1)) + goto L_No_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; + $@battlecave10 = 2; + goto L_Summon; + +L_Summon: + $@cave10_loop = $@cave10_loop + 1; + areamonster "025-4",142, 24, 172, 48,"",$@cave10_monsters_IDS[$@cave10_loop],$@cave10_monsters_QTY[$@cave10_loop],"#StartBossCaveFight::OnMonsterDeath"; + if ($@cave10_loop <= getarraysize($@cave10_monsters_IDS)) + goto L_Summon; + $@cave10_loop = 0; + end; + +L_SummonBoss: + if (attachrid(getcharid(3,$@cave10fighter$)) == 0) goto L_Abort; + areamonster "025-4",142, 24, 172, 48,"",$@cave10_boss_ID,1,"#StartBossCaveFight::OnBossDeath"; + stopnpctimer; + end; + +L_Abort: + donpcevent "#WarpBossCave::OnNoRid"; + end; + +L_Done: + $@wave_cave10 = $@wave_cave10 + 1; + $@cave10_kills = 0; + if (attachrid(getcharid(3,$@cave10fighter$)) == 0) goto L_Abort; + + + if ($@wave_cave10 == 1) + message strcharinfo(0), "I can't give up now!"; + if ($@wave_cave10 == 2) + message strcharinfo(0), "I feel I'm getting close to the end..."; + if ($@wave_cave10 == 3) + message strcharinfo(0), "What? This is harder than I imagined!"; + if ($@wave_cave10 == 4) + message strcharinfo(0), "Finally! It seems I have defeated all of them!"; + + if ($@wave_cave10 < $@cave10_waves) + goto L_Summon; + $@wave_cave10 = 5; + @boss = 0; + initnpctimer; + end; + +OnTimer4000: + if (attachrid(getcharid(3,$@cave10fighter$)) == 0) goto L_Abort; + @boss = @boss + 1; + if (@boss == 1) + message strcharinfo(0), "You feel something strange... Looks like something terrible is about to show up in this cave."; + if (@boss == 2) + goto L_SummonBoss; + setnpctimer 0; + end; + +OnMonsterDeath: + $@cave10_kills = $@cave10_kills + 1; + if ($@cave10_kills >= $@cave10_monsters_QTY[1] + $@cave10_monsters_QTY[2] + $@cave10_monsters_QTY[3] + $@cave10_monsters_QTY[4]) + goto L_Done; + end; + +OnBossDeath: + if (attachrid(getcharid(3,$@cave10fighter$)) == 0) goto L_Abort; + message strcharinfo(0), "What a harsh battle... You should hurry and save Julia!"; + Rossy_Quest = 16; + getexp 100000, 0; + BOSS_POINTS = BOSS_POINTS + 50; + message strcharinfo(0), "You gain 50 Boss Points giving you a total of " + BOSS_POINTS + "."; + end; + +L_close: + close; + +L_No_root: + mes "I don't have any roots in my inventory!"; + close; + +} + + +025-4,157,48,0 script #CheckCaveFightBoss NPC45,1,1,{ + if (Rossy_Quest >= 17) + goto L_Done; + if (Rossy_Quest == 16) + goto L_Julia; + if (Rossy_Quest < 16 && $@battlecave10 == 1) + goto L_Out; + if (Rossy_Quest < 16 && $@battlecave10 == 2) + goto L_Julia; + end; + +L_Julia: + message strcharinfo(0), "I shouldn't leave yet. Julia is still in danger."; + end; + +L_Done: + warp "025-3", 77, 168; + end; + +L_Out: + donpcevent "#WarpBossCave::OnGetout"; + end; +} + + +025-4,157,24,0 script #CheckJuliaCaveOutside NPC45,1,1,{ + if (Rossy_Quest > 15) + goto L_Done; + message strcharinfo(0), "As you try to walk through, you bump into a strong magical barrier."; + heal ((MaxHp/100) * -10), 0; + end; + +L_Done: + donpcevent "#WarpBossCave::OnWin"; + end; +} + + +025-4,93,35,0 script #CheckJuliaCaveInside NPC45,1,1,{ + if (Rossy_Quest >= 17) + goto L_Done; + if (Rossy_Quest == 16) + goto L_Save; + if (Rossy_Quest <= 15) + goto L_Cheat; + end; + +L_Cheat: + message strcharinfo(0), "You shouldn't be here, you cheater."; + heal -Hp, 0; + end; + +L_Done: + message strcharinfo(0), "As you go back to the cave you close your eyes, terrified of the bloody battle you just fought in this place, and feel your way back to the entrance of the cave."; + warp "025-3", 77, 168; + end; + +L_Save: + message strcharinfo(0), "You can't leave Julia here, all alone!"; + end; +} + diff --git a/npc/025-4/clauquer.txt b/npc/025-4/clauquer.txt new file mode 100755 index 00000000..5067d853 --- /dev/null +++ b/npc/025-4/clauquer.txt @@ -0,0 +1,114 @@ + +025-4,30,30,0 script Clauquer NPC169,{ + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_Rescued; + if (Rossy_Quest == 15) goto L_Hmmm; + if (Rossy_Quest == 14) goto L_Help; + if (Rossy_Quest <= 13) goto L_Huh; + goto L_Help; + +L_Help: + mes "[Clauquer]"; + mes "\"Hello stranger, are you lost?\""; + next; + mes "\"Don't answer, I know you are looking for someone... A little girl, is that right?\""; + next; + menu + "I must admit you're right, but how come you...", L_LittleGirl, + "I'm not lost and I don't need help, bye.", L_No; + +L_LittleGirl: + mes "[Clauquer]"; + mes "\"How do I know you're looking for her? Well, because I am a very good observer. I know you were helping her family. Besides, I saw the little girl. I also heard her. She screamed, and probably still screams like hell. Moreover, I don't think you would enter these caves just for fun!\""; + next; + menu + "Of course not.", L_Next; + +L_Next: + mes "[Clauquer]"; + mes "\"I can see that you really want to save the little girl. She is trapped in a place inside one of these caves, protected by a magic barrier created by a fey spirit. To save her, you have to annulate the energy sources of this barrier. They are located in 10 different spots, each one in a different cave.\""; + next; + menu + "But how can I annulate this barrier?", L_ButBarrier; + +L_ButBarrier: + mes "\"It is simple, you just have to place a root on the exact center of the energy source. Once you do this, its entire power will transmute into some terrible earth monsters. If you defeat them, this source of energy will be close to nothing and the barrier will be weaker.\""; + next; + mes "\"If my observations are correct, the girl is trapped in a cave protected by a barrier fed by 9 different power sources. And inside this cave, there is another barrier, fed by a single, but very strong, power source. The girl is inside that cave, protected by that strong barrier.\""; + next; + mes "\"Be prepared before you enter one of those caves, because once you put the root in the power source, you won't be able to get out. Also, remember that you can't stay in those caves for a long time, because of the foul air.\""; + next; + mes "\"Now I should tell you more about how that little girl got into that cave and warn you about what you are going to face there...\""; + next; + menu + "Please go on.", L_Advice; + +L_Advice: + mes "[Clauquer]"; + mes "\"I advise you to be mentally prepared for this rescue operation. A fey nature spirit kidnapped the little girl and is planning to replace her with a changeling.\""; + next; + mes "\"The old tales of Hurnscald say this spirit always exchanges his offspring with beautiful and smart human children, to use them as servants. And his offspring usually forget about their own origin, growing up in a human family. But they are usually 'people' with really bad tempers, the kind of people who do terrible things in this world...\""; + next; + mes "However, the girl you are looking for is mentally too strong, and the spirit is having problems creating a changeling identical to her. So it locked her in one of those terrible caves, trying to scare the poor girl and make his task easier.\""; + next; + mes "\"Oh, and if you really plan to rescue the girl, I advise you to use potions for every single battle. I'm thinking of Concentration and Iron Potions. You might want to take some food with you too. I would personally take some water, I'm always thirsty. Don't be afraid to bring too much with you, these battles take time to end.\""; + next; + mes "\"I think you're now ready to explore these caves and fight.\""; + if (Rossy_Quest == 14) set Rossy_Quest, 15; + close; + +L_Hmmm: + @cleaned_caves = 0; + if (cavefights & BATTLE_CAVE1) + @cleaned_caves = @cleaned_caves + 1; + if (cavefights & BATTLE_CAVE2) + @cleaned_caves = @cleaned_caves + 1; + if (cavefights & BATTLE_CAVE3) + @cleaned_caves = @cleaned_caves + 1; + if (cavefights & BATTLE_CAVE4) + @cleaned_caves = @cleaned_caves + 1; + if (cavefights & BATTLE_CAVE5) + @cleaned_caves = @cleaned_caves + 1; + if (cavefights & BATTLE_CAVE6) + @cleaned_caves = @cleaned_caves + 1; + if (cavefights & BATTLE_CAVE7) + @cleaned_caves = @cleaned_caves + 1; + if (cavefights & BATTLE_CAVE8) + @cleaned_caves = @cleaned_caves + 1; + if (cavefights & BATTLE_CAVE9) + @cleaned_caves = @cleaned_caves + 1; + mes "[Clauquer]"; + mes "\"You already know everything about these caves. You don't need me anymore to find the little girl.\""; + next; + menu + "But please, I really need your help!", L_NeedYourHelp, + "Oh, so many caves! Do you know how many are still left?", L_Feedback, + "You're right, I don't need your help!", L_No; + +L_NeedYourHelp: + mes "\"Ok, if you insist... But I can only repeat what I already said.\""; + goto L_Advice; + +L_Feedback: + if (@cleaned_caves > 0 + && @cleaned_caves < 9) + mes "\"You are doing good... If I am right, you already eliminated " + @cleaned_caves + " of the 9 energy sources of the barrier that protects the cave in which Julia is hidden.\""; + if (@cleaned_caves == 9) + mes "\"I am amazed... You eliminated all the 9 energy sources. Now is the difficult part. To save Julia, you need to eliminate the last and most powerful barrier. Good Luck!\""; + if (@cleaned_caves <= 0) + mes "\"Well... You didn't eliminate any of the barriers, so that means there are still 9 caves and the tenth one, the strongest...\""; + close; + +L_Huh: + mes "[Clauquer]"; + mes "\"Why are you here? Get out.\""; + close; + +L_No: + close; + +L_Rescued: + mes "[Clauquer]"; + mes "\"I'm very impressed!"; + mes "Now this fey nature spirit will never kidnap a poor child again.\""; + close; +} diff --git a/npc/025-4/julia.txt b/npc/025-4/julia.txt new file mode 100755 index 00000000..1b64edeb --- /dev/null +++ b/npc/025-4/julia.txt @@ -0,0 +1,44 @@ + +025-4,89,21,0 script Julia NPC114,{ + @Reward_Exp = 5000; + + if (Rossy_Quest > 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_End; + if (Rossy_Quest == 16) goto L_Done; + if (Rossy_Quest <= 15) goto L_Hmmm; + goto L_Done; + +L_Done: + mes "[Julia]"; + mes "\"I heard some battle noises a few minutes ago. Are you here to save me?\""; + next; + menu + "Of course I'm here to save you, Rossy sent me here!", L_Next; + +L_Next: + mes "\"Rossy? My twin sister? I knew she was going to look for me. Thank you so much, here is a present for you.\""; + getinventorylist; + if (@inventorylist_count == 100) + goto L_TooMany; + getitem "BlackBoots", 1; + getexp @Reward_Exp, 0; + Rossy_Quest = 17; + mes "\"I'm out of here now, lets get out of this horrible cave.\""; + close; + +L_End: + mes "[Julia]"; + mes "\"Lets get out of this horrible cave.\""; + close; + +L_Hmmm: + mes "[Julia]"; + mes "\"Don't hurt me!\""; + close; + +L_TooMany: + mes "[Julia]"; + mes "\"Oh, you don't have room for it. Come back when your backpack isn't full.\""; + next; + mes "\"I'll wait here until I can give your present to you!\""; + close; +} diff --git a/npc/025-4/mapflags.txt b/npc/025-4/mapflags.txt new file mode 100755 index 00000000..a5a1cf62 --- /dev/null +++ b/npc/025-4/mapflags.txt @@ -0,0 +1,2 @@ +025-4 mapflag nosave 025-1,33,50 +//025-4 mapflag resave 025-1,33,50 |