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+// The Mana World scripts.
+// Author:
+// Micksha
+// Jesusalva
+// Description:
+// Eomie, the real Nature Mage. Whatever Hocus is saying.
+// ANWAR QUEST PART IS COPY-PASTA FROM MOUBOOTAUR LEGENDS
+// THIS IS A PLACEHOLDER!! The Nature Magic questline is missing.
+
+020-1,76,96,0 script Eomie NPC_EOMIE,{
+ .@q=getq(TulimsharQuest_AnwarField);
+
+ // Results: 6 - nothing. 7- bug feast.
+ // On status 7, you need to talk to Hocus.
+ // Then Hocus will finish stuff for you, and it's reward time.
+ if (.@q == 10) goto L_Gift;
+ if (.@q == 7) goto L_Success;
+ if (.@q == 6) goto L_Fail;
+ if (.@q == 4) goto L_Craft;
+ if (.@q == 3) goto L_Back;
+ if (.@q == 2) goto L_Start;
+ if (.@q == 1) goto L_Refuse;
+
+ // Placeholder dialog
+ if (.@q == 5)
+ mesc l("I still have Anwar's fertilizer with me.");
+ speech
+ l("Hi!"),
+ l("Did you talk to Hocus already? He will tell you about salad, again."),
+ l("Sometimes I think he is more a chef than a mage, but oh well, everybody should do what suits them best.");
+ close;
+
+// READ THE HOLY DIALOGS!!
+L_Refuse:
+ mesn strcharinfo(0);
+ mesq l("Hello! Anwar sent me to get fertilizer to save Tulimshar from famine, could you help me?");
+ next;
+ mesn;
+ mesq l("Not now, I'm busy tending the garden.");
+ close;
+
+L_Start:
+ mesn strcharinfo(0);
+ mesq l("Hello, could I help you in exchange for fertilizer?");
+ next;
+ mesn;
+ mesq l("Actually, yes. The birthday of me and my boyfriend is coming up. He always give me chocolate cake, so I want to surprise him for once. Bring me 12 @@ and I'll make the fertilizer for you.", getitemlink(CherryCake));
+ setq TulimsharQuest_AnwarField, 3;
+ close;
+
+L_Back:
+ mesn;
+ mesq l("So, did you brought me the twelve cherry cakes?");
+ mes "";
+ mesn strcharinfo(0);
+ if (askyesno() != ASK_YES) {
+ close;
+ }
+ mes "";
+ if (countitem("CherryCake") < 12)
+ goto L_Lying;
+
+ delitem CherryCake, 12;
+ getexp 200, 5;
+ setq TulimsharQuest_AnwarField, 4;
+ mesn;
+ mesq l("Okay, that is very useful. However, I do need a few reagents to make it.");
+ next;
+ mesn;
+ mesq l("Please, come back later. I'll see whatever I can fetch for that.");
+ close;
+
+L_Craft:
+ mesn;
+ mesq l("So, for the fertilizer. The thing is, all that thing is unstable.");
+ next;
+ mesn;
+ mesq l("This fertilizer is projected to protect the plants from plagues, bugs, scorpions and maggots, trying to not be a plague itself.");
+ next;
+ mesn;
+ mesq l("I have no way to know how much fertilizer you'll be needing. I need @@ @@ and @@ @@ to make a Certified Fertility Potion for you.", 3, getitemlink(Plushroom), 9, getitemlink(MaggotSlime));
+ next;
+ mesn;
+ mesq l("Give that to whoever needs them, and see if it works. Then come tell me the result. Do you have the reagents?");
+ if (askyesno() != ASK_YES)
+ close;
+ mes "";
+
+ if (countitem(Plushroom) < 3||
+ countitem(MaggotSlime) < 9)
+ goto L_Lying;
+
+ inventoryplace FertilityPotion, 1;
+ delitem Plushroom, 3;
+ delitem MaggotSlime, 9;
+ getitembound(FertilityPotion, 1, IBT_CHARACTER);
+ setq1 TulimsharQuest_AnwarField, 5;
+
+ mesn;
+ mesq l("Here it is. Come back to report the results.");
+ close;
+
+L_Fail:
+ setq1 TulimsharQuest_AnwarField, 4;
+ .@q2=getq2(TulimsharQuest_AnwarField);
+ if (.@q2 < 10)
+ getexp 180-(.@q2*10), 0;
+ else
+ getexp 90, 0;
+ mesn;
+ switch (.@q2) {
+ case 1:
+ mesq l("Well, that could not be enough, I said. Here is some experience.");
+ break;
+ case 2:
+ mesq l("Don't worry, third time is the charm. Here is some experience. Let's try again.");
+ break;
+ case 3:
+ mesq l("Okay, here is some experience, and forgot what I've said before. We can try again.");
+ break;
+ case 4:
+ mesq l("Don't worry, I've tweaked my formula this time. Here is some experience and let's try again!");
+ break;
+ case 5:
+ mesq l("I'm sorry, I just... Maybe if...? Aha! Here's the EXP, ready for a next go?");
+ break;
+ case 6:
+ mesq l("Uhm, maybe I mashed the Plushroom too hard this time. Here's EXP as usual, let's try again?");
+ break;
+ case 7:
+ mesq l("I shall not fail any further, I think my new formula is perfect! Here's the EXP, but I need material to use it!");
+ break;
+ case 8:
+ mesq l("I never knew you could fail THAT hard. I've took Saulc's Fertilizer's recipe, success chance is of 100% if you want to try again.");
+ break;
+ default:
+ mesq l("Well, that could fail, I said. Here is some experience.");
+ break;
+ }
+ next;
+ if (countitem(Plushroom) >= 3 &&
+ countitem(MaggotSlime) >= 9)
+ goto L_Craft;
+ mesn;
+ mesq l("Now go, and fetch the materials again. I'll make another fertilizer for you.");
+ close;
+
+L_Success:
+ mesn;
+ mesq l("WHAT? The farm is plagued with insects?!");
+ next;
+ mesn;
+ mesq l("Quick, tell that to Hocus. No one is better at Nature Magic than Hocus, I'm sure he can help.");
+ close;
+
+L_Gift:
+ .@q2=getq2(TulimsharQuest_AnwarField);
+ if (.@q2 & 1) {
+ mesn;
+ mesq l("Thanks for the nice gift!");
+ close;
+ }
+ // Tip. WHAT DID YOU DID WITH THE BOUND ITEM? IT SHOULD BE HARD TO GET RID OF IT...
+ if (countitem(SilverBell) < 1) {
+ mesn;
+ mesq l("Ah, I wish I got something for helping people out...");
+ close;
+ }
+ mesn strcharinfo(0);
+ mesq l("Anwar sent you this, erm, hum... @@.", getitemlink(SilverBell));
+ next;
+ setq2 TulimsharQuest_AnwarField, .@q2+1;
+ delitem SilverBell, 1;
+ getexp 95, 1;
+ mesn;
+ mesq l("WOW, THIS IS AWESOME! Many, many thanks!!");
+ close;
+
+L_Lying:
+ mesn;
+ mesq l("Ah, so you think you can fool me?");
+ next;
+ percentheal -5, -5;
+ warp "Save", 0, 0;
+ dispbottom l("Ah... Was I warped?");
+ closedialog;
+ close;
+
+OnInit:
+ .distance = 4;
+ end;
+}