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+
+018-1,83,29,0 script #FlowerPentagram3 NPC400,{
+ if (OrumQuest >= 31) goto L_PlacedFifthFlower;
+
+ if (OrumQuest > 23) goto L_PlacedThirdFlower;
+ if (OrumQuest == 23) goto L_ThirdFlower;
+
+ message strcharinfo(0), "Something is odd about this place.";
+ end;
+
+L_ThirdFlower:
+ mes "You recognize this place as the spot where Orum wants you to place the third of his magical flowers.";
+ menu
+ "Place the flower.", L_Next,
+ "Leave.", L_close;
+
+L_Next:
+ if (isin("018-1", 82, 28, 84, 30))
+ goto L_Place;
+
+ mes "This isn't working, you're too far away.";
+ goto L_close;
+
+L_Place:
+ set @localMonsterCount,
+ mobcount("018-1", "#FlowerPentagram3::OnSquirrelDeath") +
+ mobcount("018-1", "#FlowerPentagram3::OnMushroomDeath") +
+ mobcount("018-1", "#FlowerPentagram3::OnBlueparDeath") +
+ mobcount("018-1", "#FlowerPentagram3::OnScorpionDeath") +
+ mobcount("018-1", "#FlowerPentagram3::OnRScorpionDeath") +
+ mobcount("018-1", "#FlowerPentagram3::OnAScorpionDeath") +
+ 6; // the mobcount function has an offset of -1, so we add 6 to have the actual amount of monsters
+ if (@localMonsterCount > 4)
+ goto L_MonstersAlive;
+
+ if (countitem("WhiteSummonFlower") < 1)
+ goto L_NoFlower;
+ delitem "WhiteSummonFlower", 1;
+ mes "Knowing what will happen, you prepare yourself for a fight. Then you go ahead with the ritual and place the magical flower.";
+ mes "You feel the now familiar tension around you. Here they come.";
+ OrumQuest = 24;
+ close2;
+ areamonster "018-1", 73, 22, 89, 36, "", 1105, 1, "#FlowerPentagram3::OnSquirrelDeath";
+ areamonster "018-1", 73, 22, 89, 36, "", 1106, 2, "#FlowerPentagram3::OnMushroomDeath";
+ areamonster "018-1", 73, 22, 89, 36, "", 1107, 1, "#FlowerPentagram3::OnBlueparDeath";
+ areamonster "018-1", 73, 22, 89, 36, "", 1003, 2, "#FlowerPentagram3::OnScorpionDeath";
+ areamonster "018-1", 73, 22, 89, 36, "", 1004, 1, "#FlowerPentagram3::OnRScorpionDeath";
+ areamonster "018-1", 73, 22, 89, 36, "", 1057, 2, "#FlowerPentagram3::OnAScorpionDeath";
+ @value = 15;
+ callfunc "QuestSagathaAnnoy";
+ @value = 0;
+ end;
+
+OnSquirrelDeath:
+ @mobId = 1105;
+ callfunc "MobPoints";
+ end;
+
+OnMushroomDeath:
+ @mobId = 1106;
+ callfunc "MobPoints";
+ end;
+
+OnBlueparDeath:
+ @mobId = 1107;
+ callfunc "MobPoints";
+ end;
+
+OnScorpionDeath:
+ @mobId = 1003;
+ callfunc "MobPoints";
+ end;
+
+OnRScorpionDeath:
+ @mobId = 1004;
+ callfunc "MobPoints";
+ end;
+
+OnAScorpionDeath:
+ @mobId = 1057;
+ callfunc "MobPoints";
+ end;
+
+L_MonstersAlive:
+ mes "As you get closer to the place, you feel an unnerving presence.";
+ mes "This place has recently been used to summon something! And the beings are still nearby!";
+ next;
+ mes "You should get rid of them before attempting the summoning yourself.";
+ goto L_close;
+
+L_NoFlower:
+ mes "You reach into your inventory to take out the flower and place it, but you can't find it!";
+ mes "Did you lose it somewhere along the way? If you can't find it, go talk to Orum again.";
+ goto L_close;
+
+L_PlacedThirdFlower:
+ mes "You placed the third of Orum's magical flowers on this spot.";
+ mes "You can feel the magical power around the place, waiting to be unleashed.";
+ goto L_close;
+
+L_PlacedFifthFlower:
+ mes "You remember this place. You placed the third of Orum's magical flowers here.";
+ mes "However, now that the summoning spell has been cast, everything is back to normal here.";
+ goto L_close;
+
+L_close:
+ @localMonsterCount = 0;
+ close;
+}