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Diffstat (limited to 'npc/015-1/sword.txt')
-rw-r--r-- | npc/015-1/sword.txt | 331 |
1 files changed, 331 insertions, 0 deletions
diff --git a/npc/015-1/sword.txt b/npc/015-1/sword.txt new file mode 100644 index 00000000..d829793a --- /dev/null +++ b/npc/015-1/sword.txt @@ -0,0 +1,331 @@ +015-1,97,97,0 script #MagicSword#_M NPC400,{ + if (getskilllv(SKILL_MAGIC)) + goto L_message; + mes l("It appears to be an ordinary sword."); + close; + +L_message: + @Q_MASK = (NIBBLE_6_MASK | NIBBLE_7_MASK); + @Q_SHIFT = NIBBLE_6_SHIFT; + @Q_status = (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; + + // Set up SkillUp function + @SUP_id = SKILL_MAGIC_WAR; + @SUP_name$ = "War Magic"; + + @STATUS_INITIAL = 0; + @STATUS_LEARNED_FLAREDART = 1; + @STATUS_LEARNED_MAGICBLADE = 2; + @STATUS_LEVEL2 = 3; + @STATUS_W11 = 4; + @STATUS_W12 = 5; + @STATUS_W11_12 = 6; + @STATUS_L2_ALLSPELLS = 7; + + if (@Q_status == @STATUS_INITIAL) goto L_Initial; + if (@Q_status == @STATUS_LEARNED_FLAREDART) goto L_FlareStage; + if (@Q_status == @STATUS_LEARNED_MAGICBLADE) goto L_MagicBladeStage; + if (@Q_status == @STATUS_LEVEL2) goto L_L2_W12; + if (@Q_status == @STATUS_W11) goto L_L2_W12; + if (@Q_status == @STATUS_W12) goto L_L2_almost_done; + if (@Q_status == @STATUS_W11_12) goto L_L2_W10; + + mesn l("Mystic Sword"); + mesq l("I have taught thee all I can teach for now."); + close; + +L_Initial: + mesn l("Mystic Sword"); + mes l("At this point, the river deepens, slowing down to a leisurely pace. In its center you notice an unusual stone, waves breaking around it."); + mes l("Sticking out of the rock is a sword hilt."); + next; + mesn l("Mystic Sword"); + mesc l("Suddenly, you hear a strange, metallic voice in your head, the voice of a woman."); + mesq l("A blissful day to thee, mortal!"); + next; + mesn l("Mystic Sword"); + mesq l("What is it is that brings thee to this place?"); + next; + menu + "Who are you?", L_Noq, + "Nothing in particular.", L_Initial_nothing, + "I was just exploring...", L_Initial_nothing, + "I am trying to learn magic!", L_Initial_learn; + +L_Noq: + mesn l("Mystic Sword"); + mesc l("The voice sounds slightly amused."); + mesq l("How sad to hear how manners have degenerated in recent centuries. Farewell for now, dear mortal."); + close; + +L_Initial_nothing: + mesn l("Mystic Sword"); + mesq l("Then I wish thee well in thy travels, wanderer!"); + close; + +L_Initial_learn: + mesn l("Mystic Sword"); + mes "\"Magic? Unless I am very mistaken thou already possessest some magic. Yet perhaps I can grant thee some slight aid by providing a magical invocation?\""; + next; + mesn l("Mystic Sword"); + mes "\"Alas, my nature is not quite conductive for spells of healing or protection, though I can bestow upon thee the powers for a rather more martial kind of power.\""; + next; + menu + "I am not interested in that.", L_Farewell, + "It might be good for me to learn that.", L_Next, + "I am quite interested.", L_Next; + +L_Next: + mesn l("Mystic Sword"); + mes "\"Why is it that thou seekest this power?\""; + next; + menu + "Never mind.", L_Farewell, + "To become stronger!", L_Initial_selfish, + "To kill!", L_Initial_selfish, + "I don't know yet...", L_Initial_dontknow, + "To protect the ones I love!", L_Initial_protect; + +L_Initial_selfish: + mesn l("Mystic Sword"); + mes "\"Please return when thou art taking thy quest for magic a little more seriously.\""; + close; + +L_Initial_dontknow: + mesn l("Mystic Sword"); + mes "\"A fair and honest thought at so early a point in thine quest.\""; + goto L_Initial_ok; + +L_Initial_protect: + mesn l("Mystic Sword"); + mes "\"Quite a high and laundable goal thou hast chosen for thyself! I do hope that thou canst live up to it.\""; + goto L_Initial_ok; + +L_Initial_ok: + mes "\"Hark, then, mortal! For I shall bestow upon thee the secret of the flare dart spell!\""; + next; + mesn l("Mystic Sword"); + mes "\"Oh, my apologies – that was a little overly dramatic. But I do not get to talk to thy kin anymore all that often.\""; + next; + mesn l("Mystic Sword"); + mes "\"For the flare dart spell throw a handful of sulphur powder up into the air, and say, '" + b("flar") + "'.\""; + learnskill SKILL_FLAR; + @Q_status = @STATUS_LEARNED_FLAREDART; + callsub S_Update_Var; + next; + mesn l("Mystic Sword"); + mes "\"From then on, thou canst shoot fiery missiles from thy fingers, for a limited time.\""; + next; + mesn l("Mystic Sword"); + mes "\"Use it wisely, mortal!.\""; + next; + goto L_Farewell; + +L_FlareStage: + menu + "Uhm... Hello, Sword?", L_FlareStage_hello, + "Can you teach me more magic?", L_FlareStage_impolite, + "Where can I get sulphur powder?", L_FlareStage_impolite; + +L_FlareStage_impolite: + mesn l("Mystic Sword"); + mes "You hear a metallic chime in your head. After a second, you come to the conclusion that it was probably the sword sighing."; + mes "\"Greetings to thee, too, mortal, and farewell until thou hast learned some proper manners.\""; + close; + +L_FlareStage_hello: + mesn l("Mystic Sword"); + mes "\"Well met once more, mortal! What brings thee here?\""; + next; + menu + "Can you teach me more magic?", L_FlareStage_moremagic, + "Where can I find sulphur powder?", L_FlareStage_sulphur, + "Farewell!", L_Farewell; + +L_FlareStage_moremagic: + mesn l("Mystic Sword"); + mes "\"I can indeed! But first I must see if thou art worthy. Find my brother, and talk to him! If thou canst find him, he shall teach thee another spell.\""; + next; + goto L_Farewell; + +L_FlareStage_sulphur: + mesn l("Mystic Sword"); + mesq l("I do not know, though I suggest to seek out a local alchemist, if there is any."); + next; + goto L_Farewell; + +L_MagicBladeStage: + mesn l("Mystic Sword"); + mes "\"Welcome back! Thou hast now learned two basic spells of War magic.\""; + next; + mesn l("Mystic Sword"); + mes "\"Dost thou wish to continue thy pursuits of this school of magic?\""; + next; + menu + "No.", L_Farewell, + "Yes.", L_Levelup2_yes; + +L_Levelup2_yes: + mesn l("Mystic Sword"); + mesq l("Beware of what thou wishest for, mortal..."); + next; + + if (!MPQUEST) + goto L_Lvl2_must_reg; + if (MPQUEST && (Mobpt < 1000)) + goto L_Lvl2_must_practice; + + mesn l("Mystic Sword"); + mesq l("Thou hast collected %s Monster Points. For one thousand of them, I shall admit thee to the school of war magic.", fnum(Mobpt)); + next; + menu + "OK!", L_Next1, + "No... never mind.", L_Farewell; + +L_Next1: + Mobpt = Mobpt - 1000; + + mesn l("Mystic Sword"); + mes "The sword begins to chant in your head!"; + mes "\"Lords of Thunder, Fire, Rage!\""; + mes "\"Grant thy powers to this mage,\""; + mes "\"Rising with thy dreadful roar,\""; + mes "\"Answer to their call to War!\""; + next; + mesn l("Mystic Sword"); + mes "Your heart starts pounding, and suddenly you can hear the sound of drums in your head."; + mes "You smell something metallic..."; + next; + mesn l("Mystic Sword"); + mes "The sensation and the noises vanish as quickly as they came."; + + @Q_status = @STATUS_LEVEL2; + callsub S_Update_Var; + + @SUP_xp = 5000; + @SUP_lvl = 2; + callfunc "SkillUp"; + next; + + mesn l("Mystic Sword"); + mes "\"Thou hast now taken thy first true step down the path of war magic.\""; + if (getskilllv(SKILL_MAGIC) < 2) + mes "\"When thou returnest, I shall teach thee another spell, but beware: thou must increase thy overall grasp of magic before thou canst wield it!\""; + next; + goto L_Farewell; + +L_Lvl2_must_reg: + mesn l("Mystic Sword"); + mes "\"To learn further magic, thou must advance in the school of war magic. I shall grant thee this advance if thou provest thy worthiness as a warrior.\""; + next; + mesn l("Mystic Sword"); + mes "\"Travel to the city of Tulimshar, and talk to Aidan. Then, collect one thousand Monster Points and return to me.\""; + next; + goto L_Farewell; + +L_Lvl2_must_practice: + mesn l("Mystic Sword"); + mes "\"To advance thy magical powers, I must admit thee to the school of war magic. Prove to me that thou art a worthy warrior by collecting one thousand Monster Points, and return.\""; + next; + goto L_Farewell; + +L_L2_W12: + mesn l("Mystic Sword"); + mes "\"Welcome back, traveler! Hast thou returned to advance in thy quest for magic?\""; + next; + menu + "No.", L_Farewell, + "Yes.", L_Next2; + +L_Next2: + mesn l("Mystic Sword"); + if (getskilllv(SKILL_MAGIC) < 2) { + mesq l("But alas, thou need more magical power for that."); + next; + goto L_Farewell; + } + mes "\"Very well. I shall teach thee another spell, if thou provest thy progress by sacrificing another five thousand monster points.\""; + next; + menu + "No, I don't want that.", L_Farewell, + "So be it.", L_Next3; + +L_Next3: + if (Mobpt < 5000) + goto L_lacking_mobpoints; + mesn l("Mystic Sword"); + mes "\"Indeed thou art worthy. The next spell I shall teach thee will enchant thy knuckles to turn them into powerful weapons; the component is a mere beer.\""; + mes "[1000 experience points]"; + Mobpt = Mobpt - 5000; + getexp 1000, 0; + @Q_status = @Q_status + 2; + callsub S_Update_Var; + next; + mesn l("Mystic Sword"); + mesq l("Speak '%s' and take a glass of beer and drink it, without ever taking it off thy lips. This will harden and enchant thy fists, turning them into powerful weapons.", b("Upmarmu")); + learnskill SKILL_UPMARMU; + close; + +L_L2_almost_done: + mesn l("Mystic Sword"); + mes "\"Greetings once more, traveler! I have another spell I wish to teach thee, but first thou must learn my brother's arrow spell.\""; + close; + +L_L2_W10: + mesn l("Mystic Sword"); + mes "\"Welcome back!\""; + next; + mesn l("Mystic Sword"); + mes "\"I shall now teach thee the final spell of this level of war magic. For further spells thou wilt have to increase thy magical powers more.\""; + next; + mesn l("Mystic Sword"); + mes "\"For this spell, I ask that thou bringest a lump of iron ore. Thou must also sacrifice ten thousand monster points.\""; + next; + menu + "OK.", L_Next4, + "No way.", L_Farewell; + +L_Next4: + if (countitem("IronOre") < 1) + goto L_No_ore; + if (MPQUEST && (Mobpt < 10000)) + goto L_lacking_mobpoints; + + mesn l("Mystic Sword"); + mes "\"Raise up the ore, mortal!\""; + mes "As you do so, the ore begins to crumble, leaving only iron powder behind."; + mes "[1000 experience points]"; + Mobpt = Mobpt - 10000; + getexp 1000, 0; + delitem "IronOre", 1; + getitem "IronPowder", 5; + @Q_status = @STATUS_L2_ALLSPELLS; + callsub S_Update_Var; + next; + mesn l("Mystic Sword"); + mesq l("This powder thou shalst need to cast the lightning spell. Throw it up into the air and shout '%s', and smite thine enemies with lightning.", b("Ingrav")); + learnskill SKILL_INGRAV; + next; + goto L_Farewell; + +L_No_ore: + mesn l("Mystic Sword"); + mes "\"Thou dost appear to lack ore. We cannot continue; please fare well and return swiftly!\""; + close; + +L_Farewell: + mesn l("Mystic Sword"); + mes "\"Then I bid thee farewell for now!\""; + close; + +L_lacking_mobpoints: + mesn l("Mystic Sword"); + mes "\"Thou dost not have enough monster points to prove thy worthiness. Return when thou hast slain more monsters!\""; + close; + +S_Update_Var: + set QUEST_MAGIC, + (QUEST_MAGIC & ~(@Q_MASK) + | (@Q_status << @Q_SHIFT)); + return; +} |