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+
+009-2,24,99,0 script Inspector#Hurnscald NPC150,{
+ @inspector = ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
+
+ if (@inspector == 0 && BaseLevel >= 30) goto L_Start;
+ if (@inspector == 1) goto L_AskVillage;
+ if (@inspector == 2) goto L_OldWoman;
+ if (@inspector == 3) goto L_TheaterMask;
+ if (@inspector == 4) goto L_TravelingTroupe;
+ if (@inspector == 5) goto L_OldMan;
+ if (@inspector == 6) goto L_OldMan_2;
+ if (@inspector == 7) goto L_Alibi;
+ if (@inspector == 8) goto L_Alibi_2;
+ if (@inspector == 9) goto L_Alibi_3;
+ if (@inspector == 10) goto L_Satchel;
+ if (@inspector == 11) goto L_Basement;
+ if (@inspector == 12) goto L_Note;
+ if (@inspector == 13) goto L_TravelingTroupe_2;
+ if (@inspector == 14) goto L_Over;
+ if (@inspector == 15) goto L_End;
+ mes "[Inspector]";
+ mes "\"I'm sorry, but I'm busy looking into this string of robberies.\"";
+ goto L_close;
+
+L_Start:
+ mes "\"Hmm...what to do.\"";
+ mes "He looks up and into your face.";
+ next;
+ mes "[Inspector]";
+ mes "\"You look capable, will you help me solve these robberies?\"";
+ next;
+ menu
+ "Yes.", L_Accept,
+ "No.", L_close;
+
+L_Accept:
+ @inspector = 1;
+ callsub S_Update_Mask;
+ mes "[Inspector]";
+ mes "\"Ok then. I'd like you to ask the villagers about the recent string of robberies.\"";
+ goto L_close;
+
+L_AskVillage:
+ mes "[Inspector]";
+ mes "\"Please continue talking to the villagers.\"";
+ goto L_close;
+
+L_OldWoman:
+ mes "[Inspector]";
+ mes "\"Hm...I don't know if I trust her eyesight or memory. See if someone else knows anything.\"";
+ goto L_close;
+
+L_TheaterMask:
+ @inspector = 4;
+ callsub S_Update_Mask;
+ mes "[Inspector]";
+ mes "\"Someone in a theater mask, eh? There was a traveling theater troupe in town recently, but they've moved on to Tulimshar. Please go talk to their leader about this.\"";
+ goto L_close;
+
+L_TravelingTroupe:
+ mes "[Inspector]";
+ mes "\"Please go talk to the leader of the traveling troupe about the theater mask.\"";
+ goto L_close;
+
+L_OldMan:
+ @inspector = 6;
+ callsub S_Update_Mask;
+ mes "[Inspector]";
+ mes "\"Hm...an old man? Could you interrogate him for me?\"";
+ goto L_close;
+
+L_OldMan_2:
+ mes "[Inspector]";
+ mes "\"Have you talked with the old man yet?\"";
+ goto L_close;
+
+L_Alibi:
+ mes "[Inspector]";
+ mes "\"Can you verify that with his wife?\"";
+ goto L_close;
+
+L_Alibi_2:
+ @inspector = 9;
+ callsub S_Update_Mask;
+ mes "[Inspector]";
+ mes "\"Hm...then it couldn't be him. I'm not sure where to go from here, maybe you can find something else. Try talking to everyone again.\"";
+ goto L_close;
+
+L_Alibi_3:
+ mes "[Inspector]";
+ mes "\"Made any progress yet?\"";
+ goto L_close;
+
+L_Satchel:
+ mes "[Inspector]";
+ mes "\"Then go north and investigate!\"";
+ goto L_close;
+
+L_Basement:
+ mes "[Inspector]";
+ mes "\"Did you look over the basement?\"";
+ goto L_close;
+
+L_Note:
+ @inspector = 13;
+ callsub S_Update_Mask;
+ mes "[Inspector]";
+ mes "\"What a strange note. I'll keep track of this, while you return the mask to the troupe.\"";
+ mes "";
+ mes "\"By the way, stay sharp! I may call upon you again.\"";
+ goto L_close;
+
+L_TravelingTroupe_2:
+ mes "[Inspector]";
+ mes "\"Please return the mask to the traveling troupe.\"";
+ goto L_close;
+
+L_Over:
+ @inspector = 15;
+ callsub S_Update_Mask;
+ mes "[Inspector]";
+ mes "\"My men have found all of the stolen items. They were all in the mining camp. We still don't know who did it.\"";
+ mes "[2500 experience points]";
+ getexp 2500, 0;
+ goto L_close;
+
+L_End:
+ mes "[Inspector]";
+ mes "\"Remember to stay sharp. I might need your help on another case.\"";
+ goto L_close;
+
+L_close:
+ @inspector = 0;
+ close;
+
+S_Update_Mask:
+ QUEST_Hurnscald = (QUEST_Hurnscald & ~(NIBBLE_3_MASK)) | (@inspector << NIBBLE_3_SHIFT);
+ return;
+}