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+// The Mana World scripts.
+// Author:
+// Jesusalva
+// Description:
+// Daughter of Olana and sister of Juliet. PLACEHOLDER SPRITE
+
+008-1,62,220,0 script Rossy NPC_TANISHA,{
+ function rossyFirstmet;
+ function rossyBasket;
+ function rossyLetter;
+ function rossyPotionList;
+ function rossyPotionDone;
+ function rossyDeliverRoses;
+ function rossyDeliverTulip;
+ function rossyJulietIntro;
+ .@q=getq(HurnscaldQuests_Rossy);
+ mesn;
+ mesq l("Hello, wanderer.");
+ switch (.@q) {
+ case 1:
+ rossyFirstmet();
+ break;
+ case 3:
+ rossyBasket();
+ break;
+ case 6:
+ rossyLetter();
+ break;
+ case 7:
+ rossyPotionList();
+ break;
+ case 8:
+ mesn;
+ mesq l("What, you still have my potion with you??");
+ next;
+ mesn;
+ mesq l("Could you please deliver it to %s in the magic academy? He is the head of alchemy.", b("David"));
+ break;
+ case 9:
+ case 10:
+ rossyPotionDone();
+ break;
+ case 11:
+ rossyDeliverRoses();
+ break;
+ case 13:
+ rossyDeliverTulip();
+ break;
+ case 14:
+ mesn;
+ mesq l("Go and tell my mother that she is the nicest mother in the world.");
+ next;
+ select
+ l("Right on it."),
+ l("Did you find your sister? I am starting to get worried too.");
+ mes "";
+ if (@menu == 2) {
+ mesn;
+ if (BaseLevel < .minLevel_rescue)
+ mesq l("I think I have an idea where Juliet might be. Come back in a few levels, and I will tell you if she is ok.");
+ else
+ mesq l("I think I have an idea where she might be. Come back in a few minutes, I will tell you if she is ok.");
+ }
+ break;
+ case 15:
+ rossyJulietIntro();
+ break;
+ case 16:
+ mesn;
+ mesq l("Oh no! Juliet ... why would you go to that scary place? ... Please help her, %s!", strcharinfo(0));
+ mesc l("The cave is %s", b(l("Northwest of here.")));
+ break;
+ case 17:
+ mesn;
+ mesq l("Hey %s!", strcharinfo(0));
+ next;
+ mesn;
+ mesq l("Thanks for finding Juliet again. I'm so relieved!");
+ next;
+ mesn;
+ mesq l("...I still wonder what was that thing Juliet was running from... Hm? Nothing! Just thinking out loud.");
+ break;
+ // Default messages
+ case 12:
+ mesc l("Achooo!");
+ // FALLTHROUGH
+ default:
+ mesn;
+ mesq l("I'm being lazy right now, so please %s", any(
+ l("don't tell devs I'm slacking off again."),
+ l("tell my mother there is no reason to worry."),
+ l("don't worry with me.")
+ ));
+ }
+ close;
+
+function rossyFirstmet {
+ mesc l("A young girl looks at you in tears.");
+ next;
+ select
+ l("Hey there... Why are you crying? Are you hurt?"),
+ l("Sorry kid, I don't have time to play with children.");
+ mes "";
+ if (@menu == 2)
+ return;
+ mesn l("Young Girl");
+ mesq l("No. I'm crying because I lost all my fruits. My sister and I were collecting some near Dimond's Cove, but then I stumbled on a giant snail and it attacked us!");
+ next;
+ mesn l("Young Girl");
+ mesq l("But we were lucky, because the snail is really slow and we ran away from it. Juliet ran to the left and I ran to the right. The snail got pretty confused, because we are identical twins. The problem is that I dropped the basket full of fruits on the ground and that evil snail ate them all! And now I can't find Juliet to help me collect more fruits.");
+ next;
+ mesn strcharinfo(0);
+ select
+ l("Did you say \"Juliet\"? I talked to your mother Olana, She's very worried about you!");
+ mes "";
+ // You know she is Rossy, so mesn; won't need args anymore
+ mesn;
+ mesq l("Really? But she let us play in the woods. There's no reason to be worried – unless....");
+ next;
+ mesn;
+ mesc l("Rossy suddenly gets a strange look on her face, mumbling something about Juliet.");
+ mesq l("Could you do me a favor? Please, tell my mother that we're alright. There's ... well ... there's no reason to worry about us.");
+ next;
+ select
+ l("Very well, if you say so...."),
+ l("Sorry, but I really don't have time for this.");
+ mes "";
+ if (@menu == 2) {
+ mesn;
+ mesq l("Then why bother? Weird person...");
+ return;
+ }
+ setq HurnscaldQuests_Rossy, 2;
+ mesn;
+ mesq l("Thank you very much!");
+ return;
+}
+
+function rossyBasket {
+ mesn;
+ mesq l("Hey, that is nice of you to come back. I was thinking about giving a basket full of %s to my mother, to make her happy, you know.", getitemlink(Blueberries));
+ next;
+ mesn;
+ mesq l("But I would need at least %d berries, and it would take ages to get so many by myself!", .blueberries_amount);
+ next;
+ select
+ l("That is no problem for me. Just wait and I will come back with the cherries."),
+ l("Ask Juliet, not me."),
+ rif(countitem(Blueberries), l("Hey, I have some in my backpack!")),
+ l("You should get them yourself.");
+ mes "";
+ if (@menu == 2) {
+ mesn;
+ mesq l("Juliet ran to the left, and I'm pretty sure she is doing the same.");
+ }
+ if (@menu != 3)
+ return;
+ if (countitem(Blueberries) < .blueberries_amount) {
+ mesn;
+ mesq l("You do, but that's not enough. I need %d %s.", .blueberries_amount, getitemlink(Blueberries));
+ }
+ delitem Blueberries, .blueberries_amount;
+ quest_xp(.maxLevel, 2000);
+ quest_jxp(.maxLevel, 500);
+ setq HurnscaldQuests_Rossy, 4;
+ // FIXME: Perhaps give player a [Berries Bag] item? Hmm.
+ mesn;
+ mesq l("I can't believe it! You got all the berries needed! Lemme just wrap them and... done! Please give them to my mother. Tell her that it is a gift from me and Juliet, and that there's no reason to worry about us."); // Lemme = Let me
+ next;
+ mesn;
+ mesc l("%s mumbles to herself.", .name$);
+ mesq l("I hope...");
+ next;
+ mesn;
+ mesq l("Oh, and after you give the berries to my mother, please come back here. Err, if you have some free time, of course.");
+ return;
+}
+
+function rossyLetter {
+ mesn;
+ mesq l("I'm being lazy right now, so please %s", any(
+ l("don't tell devs I'm slacking off again."),
+ l("tell my mother there is no reason to worry."),
+ l("don't worry with me.")
+ ));
+ next;
+ select
+ l("Hocus sent a letter to you."),
+ l("Erm, okay.");
+ mes "";
+ if (@menu == 2)
+ return;
+ mesn;
+ mesq l("The Grandmaster? %%U Lemme read...");
+ next;
+ mesn;
+ mesc l("%s's face suddenly turns pale.", .name$);
+ mesq l("Oh no! I completely forgot. The exam! Dang, I knew I should not have picked Alchemy for study...");
+ next;
+ mesn;
+ mesc l("%s looks at you with beady eyes.", .name$);
+ mesq l("I haven't found Juliet yet, and I don't even have any of the ingredients required. Could you get them for me? Pretty please? %%J");
+ next;
+ select
+ l("Alright, tell me what I must get."),
+ l("Your cute face will not convince me - Your test, your responsibility.");
+ mes "";
+ if (@menu == 2) {
+ mesn;
+ mesq l("Yes, I know. I really should have started it earlier... But I can't look for Juliet AND get the ingredients at the same time. Some of them are only found in Tulimshar.");
+ next;
+ mesn;
+ mesq l("You don't even know how Juliet looks. Please come back if you reconsider. Please. Juliet could be being eaten by a creature, as we speak. %%i");
+ return;
+ }
+ setq HurnscaldQuests_Rossy, 7, 0;
+ mesn;
+ mesq l("Excellent! So, as for the materials I need to brew the potion...");
+ next;
+ rossyPotionList();
+ return;
+}
+
+function rossyPotionList {
+ .@t=getq2(HurnscaldQuests_Rossy);
+ // Potion submitted
+ if (.@t) {
+ // Finished!
+ if (.@t < gettimetick(2)) {
+ // Yay
+ mesn;
+ mesq l("I'm done! Thanks for the help. It is just the shade of blue I wanted.");
+ next;
+ mesn;
+ mesq l("Could you please deliver it to %s in the magic academy? He is the head of alchemy.", b("David"));
+ setq HurnscaldQuests_Rossy, 8, 0;
+ } else {
+ // Brewing
+ mesn;
+ mesq l("Please be patient... I'll be done in %s.", FuzzyTime(.@t));
+ }
+ return;
+ }
+
+ // Potion not yet finished
+ //mesf("- %d/%d %s", countitem(CactusDrink), 24, getitemlink(CactusDrink));
+ mesf("- %d/%d %s", countitem(MaggotSlime), 32, getitemlink(MaggotSlime));
+ mesf("- %d/%d %s", countitem(GambogeHerb), 50, getitemlink(GambogeHerb));
+ mesf("- %d/%d %s", countitem(AlizarinHerb), 43, getitemlink(AlizarinHerb));
+ mesf("- %d/%d %s", countitem(BugLeg), 30, getitemlink(BugLeg));
+ mesf("- %d/%d %s", countitem(Pearl), 1, getitemlink(Pearl));
+ next;
+ mesn;
+ mesq l("Do you have these materials with you?");
+ next;
+ select
+ l("Not yet."),
+ l("Yes, here they are!"),
+ l("No, but I'll be right back.");
+ mes "";
+ if (@menu != 2)
+ return;
+ if (countitem(MaggotSlime) < 32 ||
+ countitem(GambogeHerb) < 50 ||
+ countitem(AlizarinHerb) < 43 ||
+ countitem(BugLeg) < 30 ||
+ //countitem(CactusDrink) < 24 ||
+ countitem(Pearl) < 1) {
+ mesn;
+ mesq l("You would lie to a poor, small, frail girl like me? %%S");
+ next;
+ mesn;
+ mesq l("Don't you think that to be very coward on your part?");
+ return;
+ }
+ //delitem CactusDrink, 24;
+ delitem MaggotSlime, 32;
+ delitem GambogeHerb, 50;
+ delitem AlizarinHerb, 43;
+ delitem BugLeg, 30;
+ delitem Pearl, 1;
+ setq2 HurnscaldQuests_Rossy, gettimetick(2)+900;
+ mesn;
+ mesq l("Perfect! Please allow me some time to brew this potion. It should be ready in 15 minutes or so.");
+ return;
+}
+
+function rossyPotionDone {
+ mesn;
+ mesq l("So... How did it go?");
+ next;
+ select
+ l("David said it was \"okay-ish\"."),
+ l("David said he would grade it later, but you had nothing to worry about.");
+ mes "";
+ if (@menu == 1) {
+ mesn;
+ mesq l("That's a relief. Okay-ish is actually a pretty good grade in the Academy.");
+ next;
+ }
+ mesn;
+ mesq l("Could you please tell my mother about that? She is already worried with Juliet and me, no need to have her worried about the exam as well.");
+ compareandsetq HurnscaldQuests_Rossy, 9, 10;
+ return;
+}
+
+function rossyDeliverRoses {
+ if (countitem(ARedRose) < 15) {
+ mesn;
+ mesq l("Hello %s.", strcharinfo(0));
+ return;
+ }
+ select
+ l("Your mother was so happy that she asked me to bring you these flowers.");
+ mes "";
+ delitem ARedRose, 15;
+ setq HurnscaldQuests_Rossy, 12;
+ mesn;
+ mesq l("How nice!");
+ next;
+ mesn;
+ mesc l("Rossy takes the flowers from your hands and suddenly throws them on the ground. She begins sneezing.");
+ next;
+ select
+ l("I presume you don't like roses, right?"),
+ l("Are you feeling well?");
+ mes "";
+ mesn;
+ mesq l("I am allergic to roses; my mother should already know that!");
+ next;
+ mesn strcharinfo(0);
+ mesc l("Maybe we should talk to Olana about this.");
+ return;
+}
+
+function rossyDeliverTulip {
+ if (countitem(ARedTulip) < 15) {
+ mesc l("Achooo!");
+ mesn;
+ mesq l("I'm being lazy right now, so please %s", any(
+ l("don't tell devs I'm slacking off again."),
+ l("tell my mother there is no reason to worry."),
+ l("don't worry with me.")
+ ));
+ return;
+ }
+ select
+ l("Your mother is sorry about the roses. Here are some beautiful red tulips instead.");
+ mes "";
+ delitem ARedTulip, 15;
+ setq HurnscaldQuests_Rossy, 14;
+ quest_xp(.maxLevel, 2500);
+ quest_jxp(.maxLevel, 250);
+ mesn;
+ mesq l("That's better! Go and tell my mother that she is the nicest mother in the world.");
+ next;
+ mesn;
+ mesq l("However... Now I should really find my sister. Come back later.");
+ return;
+}
+
+function rossyJulietIntro {
+ if (BaseLevel < .minLevel_rescue) {
+ mesn;
+ mesq l("I think I have an idea where Juliet might be. Come back in a few levels, and I will tell you if she is ok.");
+ return;
+ }
+ mesn;
+ mesq l("%s, you have to help me! I saw Juliet, but something was wrong!!", strcharinfo(0));
+ next;
+ select
+ l("Calm down and tell me what happened.");
+ mes "";
+ mesn;
+ mesq l("No time for that! She was running away from something and entered a cave not far from here. I heard her scream. Please, can you enter the cave and save her? I'm so scared!");
+ next;
+ mesc l("%s is too distressed to be of any help. It might be a better idea to go inside the cave and look for Juliet.", .name$);
+ mesc l("The cave is %s", b(l("Northwest of here.")));
+ setq HurnscaldQuests_Rossy, 16;
+ return;
+}
+
+OnInit:
+ .distance = 4;
+
+ // Quest conf
+ .blueberries_amount=30;
+ .minLevel_rescue = 60;
+ .maxLevel = 90;
+ end;
+}