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-// Evol scripts.
-// Author:
-// gumi
-// Quest states (inspector):
-// [1] 0 - cannot do the quest
-// [1] 1 - can do the quest
-// [1] 2 - talked to inspector (1) <= start
-// [1] 3 - talked to old woman (1)
-// [1] 4 - talked to old woman (2)
-// [1] 5 - talked to inspector (2)
-// [1] 6 - talked to troupe leader (1)
-// [1] 7 - talked to inspector (3)
-// [1] 8 - talked to old man
-// [1] 9 - talked to old woman (3)
-// [1] 10 - talked to inspector (4)
-// [1] 11 - talked to old woman (4)
-// [1] 12 - talked to malek
-// [1] 13 - searched the bookcase
-// [1] 14 - talked to inspector (5)
-// [1] 15 - talked to troupe leader (2) <= reward
-// [1] 16 - talked to inspector (6) <= reward, end
-// [2] unused
-// [3] unused
-// [t] unused
-// Description:
-// robberies in hurnscald
-
-// Give player a Beanie Copter after 1,000,000 kills (server-wide)
-function script GetBeanieCopter {
- // Double-check against possible malpractices
- if ($MONSTERS_KILLED % 1000000 == 0) {
- announce(sprintf("Congratulations, \"%s\", on killing the %sth monster!.", strcharinfo(0), format_number($MONSTERS_KILLED)), bc_all);
- getitem BeanieCopter, 1;
- dispbottom l("How strange, this monster dropped a very rare hat!");
- }
- return;
-}
-
-008-1,282,114,0 script Milly NPC_GIRL_MILLY,{
-
- // TODO: make the actual beanie copter quest after those are finished:
- // [X] Inspector quest
- // [ ] Bone knife quest
- // [ ] Setzer quest
- // [ ] Rossy quest
- // [ ] Cindy quest
-
- .@q_inspector = getq(.quest_inspector);
-
- speech(4,
- l("Hello traveler, welcome to Hurnscald."),
- l("Have you met Kfahr yet?"),
- l("He is the greatest hero that ever walked the land of Hurnscald!"));
-
- selectd(
- l("Hi! No, I haven't seen him yet."),
- l("Where can I find him?"),
- l("Mh, I don't care for heroes."),
- l("Hello, yes I have met him."),
- rif(.@q_inspector == 2, l("Have you seen anything strange lately?")),
- rif(.@q_inspector == 2, l("Do you know anything about the recent robberies?")));
-
- switch (@menu)
- {
- case 3:
- speech(4,
- l("What?"),
- l("Surely you do not appreciate what a hero he is!"),
- l("Mh, or perhaps honor is dead in you; for you to be so slow to comprehend the good that his exploits have wrought for us."), // XXX: this sentence seems too complicated to come from a child's mouth
- l("Put on your thinking cap and be propelled into high adventure!"),
- l("Go to Kfahr, and listen to his stories."),
- l("You can't have met him."),
- l("No one who has met him would say such silly things."));
- // fallthrough
-
- case 1:
- speech(4,
- l("I highly recommend you seek him out!"));
- // fallthrough
-
- case 2:
- speech(
- l("He is a regular at the inn, located in the north-west part of town."),
- l("If you are lucky he might tell you a story about his adventures."));
- break;
-
- case 4:
- speech(
- l("Oh, I hope you stayed and listened to his stories about his adventures."));
- break;
-
- case 5:
- speech(
- l("I haven't seen anything strange."));
- break;
-
- case 6:
- speech(
- l("No, sorry."));
- break;
- }
-
- close;
-
-OnInit:
- .quest_inspector = HurnscaldQuests_Inspector;
- .quest_debug = .quest_inspector; // TODO: change this to the milly quest debug when it exists
- .distance = 3;
-
-////////// UNFINISHED //////////
-////////////////////////////////
-// REMOVE THIS CODE WHEN THIS //
-// NPC IS NO LONGER A WIP //////
-////////////////////////////////
-//if (!debug) disablenpc(.name$);
-///////// UNFINISHED ///////////
-
- end;
-}