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-// Evol scripts.
-// Author:
-// Micksha, Jesusalva
-// Description:
-// Core of Henry's Quest
-
-001-2-43,25,24,0 script #ArtisThiefBook_1 NPC_NO_SPRITE,{
- .@q=getq(ThiefQuests_Artis);
- .@q3=getq3(ThiefQuests_Artis);
-
- // Add a forced delay to prevent abuse
- if (.@q != 1) end;
- getmapxy(.@m$, @x, @y, 0); // Save in @x/@y
- dispbottom l("Sec, lemme look this.");
- addtimer 1000, .name$+"::OnRead";
- end;
-
-OnRead:
- // Prepare the Quest Variables
- .@q=getq(ThiefQuests_Artis);
- .@q3=getq3(ThiefQuests_Artis);
-
- // You must not have moved
- getmapxy(.@m$, .@x, .@y, 0);
- if (.@x != @x || .@y != @y || .@q != 1) {
- dispbottom l("I'm so busy, I can look there later.");
- end;
- }
-
- // Clear temporary variables
- @x=@y=0;
-
- // Extract the quest ID from name (or fail trying)
- explode(.@ni$, .name$, "_");
- .@id=atoi(.@ni$[1]);
-
- // Check if the file was here
- if (.@q3 == .@id) {
- // TODO: Dialog: How will you deal with the file?
- // .@t$=faction_addrep("Legion", 50)
- // .@t$=faction_addrep("Thief", 50)
- // mesc .@t$;
- mes l("This is it - Henry's files!");
- mes l("I need to decide swiftly what I'll do with them before I'm caught.");
- mesc l("This decision will be remembered."), 1;
- next;
- select
- l("Hide the file below the pots"),
- l("[Legion+] [Thieves-] Highlight the file"),
- l("[Legion-] [Thieves+] Destroy the file");
- mes "";
- switch (@menu) {
- case 2:
- .@t$=faction_addrep("Legion", 50);
- mesc .@t$;
- .@t$=faction_addrep("Thief", -50);
- mesc .@t$;
- next;
- break;
- case 3:
- .@t$=faction_addrep("Legion", -50);
- mesc .@t$;
- .@t$=faction_addrep("Thief", 50);
- mesc .@t$;
- next;
- break;
- }
- dispbottom l("You notice by chance that the file does not have any picture on it.");
- setq ThiefQuests_Artis, 2, 0, 0;
- closeclientdialog;
- } else {
- dispbottom l("Not here, lets look elsewhere!");
- }
- end;
-
-OnInit:
- .distance=1;
- end;
-}
-
-// Duplicate the town files
-001-2-43,24,28,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_2 NPC_NO_SPRITE
-001-2-43,25,32,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_4 NPC_NO_SPRITE
-001-2-43,29,28,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_8 NPC_NO_SPRITE
-001-2-43,34,32,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_16 NPC_NO_SPRITE
-001-2-43,38,32,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_32 NPC_NO_SPRITE
-001-2-43,44,32,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_64 NPC_NO_SPRITE
-001-2-43,48,32,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_128 NPC_NO_SPRITE
-001-2-43,48,28,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_256 NPC_NO_SPRITE
-001-2-43,43,28,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_512 NPC_NO_SPRITE
-001-2-43,38,28,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_1024 NPC_NO_SPRITE
-001-2-43,33,28,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_2048 NPC_NO_SPRITE
-001-2-43,53,24,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_4096 NPC_NO_SPRITE
-001-2-43,44,24,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_8192 NPC_NO_SPRITE
-001-2-43,29,24,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_16384 NPC_NO_SPRITE
-001-2-43,39,24,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_32768 NPC_NO_SPRITE
-001-2-43,49,24,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_65536 NPC_NO_SPRITE
-// Fail-safe; Henry's record should not be here
-001-2-43,34,24,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_131072 NPC_NO_SPRITE
-//001-2-43,29,31,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_131072 NPC_NO_SPRITE
-//001-2-43,24,26,0 duplicate(#ArtisThiefBook_1) #ArtisThiefBook_262144 NPC_NO_SPRITE
-
-
-// Logical Handler
-001-2-43,0,0,0 script #ArtisThiefBook_0 NPC_HIDDEN,{
- end;
-OnBust1:
- if (getmap() != .map$)
- end;
- dispbottom col(l("90 seconds remaining."), 1);
- addtimer 30000, "#ArtisThiefBook_0::OnBust2";
- end;
-
-OnBust2:
- if (getmap() != .map$)
- end;
- dispbottom col(l("60 seconds remaining."), 1);
- addtimer 30000, "#ArtisThiefBook_0::OnBust3";
- end;
-
-OnBust3:
- if (getmap() != .map$)
- end;
- dispbottom col(l("30 seconds remaining."), 1);
- addtimer 30000, "#ArtisThiefBook_0::OnBust4";
- end;
-
-OnBust4:
- if (getmap() == .map$) {
- // Warp you elsewhere before actually arresting
- // Otherwise, you would return at Archives without this timer =/
- warp "001-1", 90, 55;
- sleep2(10);
-
- // Check if you'll be caught
- if (ArrestedChances()) {
- mesc l("Arrested!");
- mesc l("You'll now spend a few minutes on the jail to reflect on your actions.");
- ArrestPlayer(5);
- } else {
- mesc l("You're almost found out, but manage to make a quick escape!");
- warp "001-1", 90, 55;
- }
- }
- close;
-}
-