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+// Evol scripts.
+// Authors:
+// Reid
+// Travolta
+// Description:
+// Barber of Aemil
+
+function script EdouardCheckChair {
+
+ getmapxy(.@map$, .@x, .@y, UNITTYPE_PC);
+
+ if ((.@map$ != getarg(0)) || (.@x != getarg(1)) || (.@y != getarg(2)))
+ {
+ doevent "Edouard::OnWrongPlace";
+ }
+ else if (!issit())
+ {
+ doevent "Edouard::OnNotSit";
+ }
+ else
+ {
+ doevent "Edouard::OnChair";
+ }
+
+ close;
+}
+
+001-2-41,29,24,0 script Chair#Chair1-001-2-41 NPC_NO_SPRITE,{
+
+ EdouardCheckChair .map$, .x, .y;
+
+OnInit:
+ .distance = 1;
+ end;
+}
+
+001-2-41,31,24,0 script Chair#Chair2-001-2-41 NPC_NO_SPRITE,{
+
+ EdouardCheckChair .map$, .x, .y;
+
+OnInit:
+ .distance = 1;
+ end;
+}
+
+001-2-41,35,27,0 script Chair#Chair3-001-2-41 NPC_NO_SPRITE,{
+
+ EdouardCheckChair .map$, .x, .y;
+
+OnInit:
+ .distance = 1;
+ end;
+}
+
+001-2-41,35,29,0 script Chair#Chair4-001-2-41 NPC_NO_SPRITE,{
+
+ EdouardCheckChair .map$, .x, .y;
+
+OnInit:
+ .distance = 1;
+ end;
+}
+
+001-2-41,35,35,0 script Chair#Chair5-001-2-41 NPC_NO_SPRITE,{
+
+ EdouardCheckChair .map$, .x, .y;
+
+OnInit:
+ .distance = 1;
+ end;
+}
+
+001-2-41,35,37,0 script Chair#Chair6-001-2-41 NPC_NO_SPRITE,{
+
+ EdouardCheckChair .map$, .x, .y;
+
+OnInit:
+ .distance = 1;
+ end;
+}
+
+001-2-41,30,29,0 script Edouard NPC_EDOUARD,{
+ function tellStory;
+ //EdouardCheckChair();
+ if (!issit())
+ goto OnWrongPlace;
+ // Disregard if you're in the chair or not, for sake of gameplay
+ goto OnChair;
+
+function tellStory {
+ if (Edouard_StoryTold != 0)
+ {
+ mes "";
+ mesn;
+ }
+ speech S_LAST_NEXT | S_NO_NPC_NAME,
+ l("I am new in this town, just like you."),
+ l("I came here, looking for a better life."),
+ l("And so far, the Merchant Guild helped me find this appartment so I can't complain!"),
+ l("Anyway."),
+ l("I'm a barber, you see. I can change your hairstyle or hair color to your current taste.");
+
+ Edouard_StoryTold = 1;
+
+ return;
+}
+
+OnWrongPlace:
+ npctalkonce("Sit on the chair, I will come in a second!");
+ close;
+
+OnNotSit:
+ npctalkonce("Please sit.");
+ close;
+
+OnChair:
+ speech S_LAST_NEXT,
+ l("Welcome to Edouard's Barber Shop.");
+
+ if (Edouard_StoryTold == 0)
+ {
+ tellStory;
+ }
+
+ speech S_LAST_NEXT | S_NO_NPC_NAME,
+ l("What would you like me to do?");
+
+ do
+ {
+ select
+ l("What is my current hairstyle and hair color?"),
+ l("I'd like to get a different style."),
+ l("Can you do something with my color?"),
+ l("How about changing my body type?"),
+ l("What's your story again?"),
+ l("I'm fine for now, thank you.");
+
+ switch (@menu)
+ {
+ case 1:
+ BarberSayStyle();
+ break;
+ case 2:
+ BarberChangeStyle;
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Enjoy your new style."),
+ l("Anything else?");
+ break;
+ case 3:
+ BarberChangeColor;
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I hope you like this color."),
+ l("Anything else?");
+ break;
+ case 4:
+ BarberChangeBodyType();
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You look fantastic."),
+ l("Anything else?");
+ break;
+ case 5:
+ tellStory;
+ break;
+ case 6:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Feel free to come visit me another time.");
+
+ goodbye;
+ }
+ } while (1);
+
+OnInit:
+ .distance = 2;
+ end;
+}