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-// Evol scripts.
-// Authors:
-// Alige
-// Reid
-// Jesusalva
-// Description:
-// Artis's Legion of Aemil leader.
-// Variables:
-// Artis_Legion_Progress
-// Values:
-// 5 Sent by Lozerk.
-// 6 Train forever (Cannot resume legion, must see brotherhood first)
-// Technically, Q'Anon wants to see if player will recover his memory.
-// After all, player memories might have something important.
-// 7 Arrived at Hurnscald (This means we can resume legion)
-
-001-2-39,34,41,0 script Q'Anon NPC_Q_ANON,{
- function legionState;
- function legionState2;
- function notaMember;
- .@q=getq(Artis_Legion_Progress);
- mesn;
- mesq l("It's been a while.");
- next;
- if (.@q < 5)
- notaMember();
-
- // Faction report
- mesc l("Your current standing with the Legion: %s", faction_standing("LEGION", false));
- if (LEGION_RANK)
- mesc l("You are a Legion's %s", legionrank());
-
- // Main Menu
- select
- rif(.@q == 5, l("Lozerk told me to talk to you and join the legion.")),
- rif(.@q == 6, l("Have I grown enough reputation to join?")),
- l("Thanks, sir Q'Anon.");
- mes "";
- switch (@menu)
- {
- case 1:
- legionState();
- break;
- case 2:
- legionState2();
- break;
- case 3:
- mesn;
- mesq l("Make me proud!");
- break;
- }
- close;
-
-function notaMember {
- mesn;
- mesq col(l("*ahem*"), 9) + " " + l("Heh, did you saw me at the port? No?");
- next;
- mesn;
- mesq l("This is how good we Legion Members are. I was informed of your arrival way before you left Drasil Island.");
- next;
- mesn;
- mesq l("I usually would not care, but it is not every day a complete stranger arrives at Artis.");
- next;
- mesn;
- mesq l("You're welcome to stay here as long as you wish. Just don't do anything stupid, like a riot, for example.");
- close;
- return;
-}
-
-function legionState {
- mesn;
- mesq l("Oh? And do you think you have what it takes to be a proud Legion Member?");
- next;
- mesn;
- mesq l("Listen, kid. Being a legion member is not a joke.");
- next;
- mesn;
- mesq l("Hmm, why don't you go train a little more? We have several training rooms here.");
- next;
- mesn;
- mesq l("Yes, I am authorizing you to use them as you deem fit, until you get stronger.");
- next;
- mesn;
- mesq l("Also, build a reputation with the Legion. Talk to everyone. Help everyone. Prove me your worth!");
- next;
- mesn;
- mesq l("Only after you prove yourself, you may join our ranks as a proud member! Hahah!");
- setq Artis_Legion_Progress, 6;
- // So, we probably should use Clan System for the major guilds.
- // I guess major guilds are: Legion, Brotherhood
- // minor guilds: Merchants, Thieves and Mages.
-
- // It would be the commands below:
- // join_clan(FACTION_LEGION);
- // clan_leave();
- return;
-}
-
-function legionState2 {
- if (faction_standing("LEGION", true) >= 1) {
- mesn;
- mesq l("Actually. I am thinking in sending you in a... special mission.");
- next;
- mesn;
- mesq l("You probably noticed a frigate docked near La Johanne when you arrived?");
- next;
- mesn;
- mesq l("We've found... the old continent, from where our race came from long ago.");
- next;
- mesn;
- mesq l("It seems to have fallen in barbarian hands since the Fleet of Ancea, and that, is not something we can allow.");
- next;
- mesn;
- mesc l("%s gives you a piece of paper, which you put on a different pocket.");
- mesq l("Go to the ship, show the captain this letter if asked. After reaching, look for Captain Hal. He'll give you further instructions.");
- next;
- mesn;
- mesq l("Make me proud!");
- setq Artis_Legion_Progress, 7;
- } else {
- mesn;
- mesq l("Hmm... No, not yet. Try helping other legion members around.");
- }
- return;
-}
-
-OnInit:
- .distance = 3;
- end;
-}
-