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+// Evol scripts.
+// Authors:
+// Qwerty Dragon
+// Reid
+// Description:
+// Captain Nard dialogs.
+// Nard does the introduction with a small quest.
+// This quest is meant to teach the player how to use a weapon,and to bring food to the ship.
+// 4 bits array:
+// ShipQuests
+// Variable:
+// 0 ShipQuests_Nard
+// 1 ShipQuests_Gugli
+// 2 ShipQuests_ChefGado
+// Values:
+// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
+// 01 Nard spoke and gave access to the outdoor of the ship.
+// 02 Completed the Gugli quest.
+// 03 ChefGado Quest accepted.
+// 04 ChefGado Quest completed and "Introduction" chapter finalized.
+// 05 Reward taken from the box.
+// 10 Never talked with Gugli.
+// 11 Gugli gives you the task.
+// 12 Gave all of the boxes to Gugli.
+
+001-2-24,25,26,0 script Nard#Artis NPC_NARD,{
+
+ checkclientversion;
+ mesn;
+ mesq l("Good day sir or madam.");
+ next;
+ mesq l("What can I do for you?");
+ .@q = getq(ArtisQuests_Enora);
+
+ // Before the player sees Enora, the menu shows L_Lost on top
+ // If the player saw Enora, the menu shows L_Lost at the bottom
+ // Because he shouldn't be lost after having talked to her, so the priority in menu changes
+ menu
+ rif(.@q == 0, l("I'm lost, where should I go?")), L_Lost,
+ rif(.@q > 0, l("Tell me, where are we right now?")), L_Info,
+ l("How long will you stay here?"), -,
+ rif(.@q > 0, l("I'm lost, where should I go?")), L_Lost;
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("We just returned from a long journey and Artis is a good city to rest and to conclude our exchange."),
+ l("I think that we will stay in port for a great time."),
+ l("Although, if you want to visit a place nearby, we could take you there."),
+ l("Do you want to go somewhere?");
+
+ switch (select(l("Drasil Island."),
+ l("Nowhere, I'm fine here.")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Let's set sail then!");
+
+ savepoint "000-2-1", 50, 38;
+ if (!getmapxy(.@map$, .@x, .@y, 0))
+ {
+ warp "000-2-3", .@x, .@y;
+ }
+ else
+ {
+ warp "000-2-3", 22, 27;
+ }
+
+ closeclientdialog;
+ close;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Ok we stay docked here if you need our help.");
+
+ closeclientdialog;
+ close;
+ }
+L_Info:
+ closeclientdialog;
+ npctalk3 l("Don't you recognize the great city of Artis?");
+ close;
+
+L_Lost:
+ mes "";
+ mesn;
+ mesq l("Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!");
+ next;
+
+ closeclientdialog;
+ close;
+
+OnInit:
+ .distance = 5;
+ end;
+}