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-// Evol scripts.
-// Author:
-// Micksha
-// Description:
-// Sophialla, the connection between Artis and the Brotherhood in Hurns.
-// THIS IS A PLACEHOLDER!
-
-001-1,73,40,0 script Sophialla#001-1 NPC_SOPHIALLA,{
- .@q=getq(General_Brotherhood);
- if (!.@q)
- {
- speech
- l("Hello."),
- l("Can't you see I am reading? Please go, please.");
- // Please go, please? What?
- close;
- }
- speech
- l("Hello."),
- l("Can't you see I am reading? If you need something, tell me the secret password.");
- // TODO: Use a token to know password or whatever
- // PS. "Sagratha" is not a typo.
- select
- l("Sorry to disturb you."),
- rif(getq(ArtisQuests_MonaDad) == 3, l("Sagratha is great.")),
- l("I don't know the password");
- mes "";
- if (@menu == 2)
- {
- speech
- l("If you visit the sewers again... You'll find secret passages..."),
- l("Look for the hideout, but tell no one about this. Then, say the password again.");
- compareandsetq General_Brotherhood, 1, 2;
- }
- else if (@menu == 3)
- {
- mesn;
- mesq l("If I just told you, it would not be a password anymore, right?");
- next;
- mesn;
- mesq l("I'm afraid you'll need to figure that out on your own.");
- next;
- mesn;
- mesq l("This password is very secret. I don't think you would learn it even if you rescued someone missing for weeks.");
- // Extra hint (TODO: Logic is crappy)
- if (@sophiahalla_needhelp) {
- next;
- mesn;
- mesq l("Actually, there is an ex-legion member whose daughter used to play nearby... How was she called? Mona I think?");
- next;
- mesn;
- mesq l("...Ah! Nevermind, I was talking to myself.");
- }
- @sophiahalla_needhelp=true;
- next;
- mesc l("%s sighs.", .name$);
- }
-
- speech
- l("If you don't know it, just go, please.");
- close;
-
-OnLegionComplete:
- restorecam;
- mesn "???";
- mesc l("A strange voice seems to be calling out your name.");
- next;
- // NOTE: Sophialla is more than 15 tiles of distance from player
- // Server refuses to send client data about where she is and that makes
- // setcamnpc fail. This is why I set .alwaysVisible attribute to true.
- // Note: you can work around with coordinates, but she won't be drawn.
- setcamnpc "Sophialla#001-1";
- mesn;
- mesq l("Hey. ppst. I have something important to tell you.");
- next;
- mesn;
- mesq l("I just can't remember what. But come talk to me later once devs becomes less lazy.");
- setq General_Brotherhood, 1;
- next;
- restorecam;
- closeclientdialog;
- close;
-
-OnInit:
- .distance = 2;
- .alwaysVisible = true;
- end;
-}