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Diffstat (limited to 'npc/001-1/sophialla.txt')
-rw-r--r-- | npc/001-1/sophialla.txt | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/npc/001-1/sophialla.txt b/npc/001-1/sophialla.txt deleted file mode 100644 index f44ef218..00000000 --- a/npc/001-1/sophialla.txt +++ /dev/null @@ -1,88 +0,0 @@ -// Evol scripts. -// Author: -// Micksha -// Description: -// Sophialla, the connection between Artis and the Brotherhood in Hurns. -// THIS IS A PLACEHOLDER! - -001-1,73,40,0 script Sophialla#001-1 NPC_SOPHIALLA,{ - .@q=getq(General_Brotherhood); - if (!.@q) - { - speech - l("Hello."), - l("Can't you see I am reading? Please go, please."); - // Please go, please? What? - close; - } - speech - l("Hello."), - l("Can't you see I am reading? If you need something, tell me the secret password."); - // TODO: Use a token to know password or whatever - // PS. "Sagratha" is not a typo. - select - l("Sorry to disturb you."), - rif(getq(ArtisQuests_MonaDad) == 3, l("Sagratha is great.")), - l("I don't know the password"); - mes ""; - if (@menu == 2) - { - speech - l("If you visit the sewers again... You'll find secret passages..."), - l("Look for the hideout, but tell no one about this. Then, say the password again."); - compareandsetq General_Brotherhood, 1, 2; - } - else if (@menu == 3) - { - mesn; - mesq l("If I just told you, it would not be a password anymore, right?"); - next; - mesn; - mesq l("I'm afraid you'll need to figure that out on your own."); - next; - mesn; - mesq l("This password is very secret. I don't think you would learn it even if you rescued someone missing for weeks."); - // Extra hint (TODO: Logic is crappy) - if (@sophiahalla_needhelp) { - next; - mesn; - mesq l("Actually, there is an ex-legion member whose daughter used to play nearby... How was she called? Mona I think?"); - next; - mesn; - mesq l("...Ah! Nevermind, I was talking to myself."); - } - @sophiahalla_needhelp=true; - next; - mesc l("%s sighs.", .name$); - } - - speech - l("If you don't know it, just go, please."); - close; - -OnLegionComplete: - restorecam; - mesn "???"; - mesc l("A strange voice seems to be calling out your name."); - next; - // NOTE: Sophialla is more than 15 tiles of distance from player - // Server refuses to send client data about where she is and that makes - // setcamnpc fail. This is why I set .alwaysVisible attribute to true. - // Note: you can work around with coordinates, but she won't be drawn. - setcamnpc "Sophialla#001-1"; - mesn; - mesq l("Hey. ppst. I have something important to tell you."); - next; - mesn; - mesq l("I just can't remember what. But come talk to me later once devs becomes less lazy."); - setq General_Brotherhood, 1; - next; - restorecam; - closeclientdialog; - close; - -OnInit: - .distance = 2; - .alwaysVisible = true; - end; -} |