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-// Evol scripts.
-// Authors:
-// Reid
-// Travolta
-// Description:
-// Sailor of Nard's La Johanne ship.
-// ArtisQuests_QOnan -- quest variable:
-// 0 - not started
-// 1 - Q'Onan asked to find Chest
-// 2 - Chest found, heading back to Q'Onan
-// 3 - Quest completed
-
-001-1,186,107,0 script Q'Onan#001-1 NPC_QONAN,{
-
- .@q = getq(ArtisQuests_QOnan);
- if (.@q == 1) goto L_QuestGiven;
- if (.@q == 2) goto L_ItemFound;
- if (.@q == 3) goto L_QuestDone;
-
- speech S_LAST_BLANK_LINE,
- l("We haven't met, right?"),
- l("My name is Q'Onan, I'm a member of Nard's crew."),
- l("I have a lot of work here, so I don't even have time to go to the town."),
- l("Could you do a small favor for me?");
-
- switch (select(l("Go on."), l("I don't have the time sorry.")))
- {
- case 2:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("No problem, see you next time.");
- closeclientdialog;
- close;
- }
-
- speech S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE,
- l("Before I joined Nard, I used to be a thief."),
- l("I'm not proud of it, but I had to steal money from others to keep on living."),
- l("Anyway, the last time I stole something I was almost caught."),
- l("I robbed a nobleman, took a chest full of coins."),
- l("But my luck left me, because as soon as I left his house, the guards started chasing me."),
- l("It was at night, so I could barely escape. I ran to Artis hill."),
- l("I was afraid to get busted, so I decided to get rid of the evidence."),
- l("I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly."),
- l("I'm afraid to go there myself, but if you take the risk, you can have half of the loot."),
- l("So, what do you say?");
-
- select
- l("I like money! Consider it done."),
- l("Too risky, I might end up in jail. Do it yourself.");
-
- switch(@menu)
- {
- case 1:
- setq ArtisQuests_QOnan, 1;
- getrandompoint(178,26,182,29);
- npcdebug "Chest buriad at (" + .move__rand_x + "," + .move__rand_y + ")";
- shovel_addquest("001-1", .move__rand_x, .move__rand_y, "QOnanFoundItem");
- speech S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE,
- l("Alright, you will need this shovel."),
- l("You should check on the highest part of the cliff, I was hiding there."),
- l("I hope to see you soon.");
- getitem IronShovel, 1;
- // For questlog
- setq2 ArtisQuests_QOnan, .move__rand_x+any(-1,1);
- setq3 ArtisQuests_QOnan, .move__rand_y+any(-1,1);
- close;
- case 2:
- speech S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE,
- l("Come on, don't be a coward!"),
- l("Anyway, let me know if you change your mind.");
- close;
- }
-
-L_QuestGiven:
- speech S_LAST_NEXT, l("I asked you to do me a favor, did you forget?");
- select l("What should I do, again?");
- speech S_FIRST_BLANK_LINE,
- l("Please find the small chest, buried somewhere on Artis hill."),
- l("You should check on the highest part of the cliff, I was hiding there."),
- l("Bring it to me, and you will get your reward.");
- close;
-
-L_ItemFound:
- speech
- l("After all this time, it was still there!"),
- l("We are very lucky, my friend."),
- l("Let me open it with my key."),
- l("Like I promised, here is your share."),
- l("I can finally pay off my debts.");
-
- Zeny += 1800;
- setq ArtisQuests_QOnan, 3;
- close;
-
-L_QuestDone:
- speech l("Howdy, partner in crime?");
- close;
-
-OnInit:
- .distance = 2;
- .debug = 1;
- end;
-}
-
-function script QOnanFoundItem {
- setq ArtisQuests_QOnan, 2, 0, 0;
- // getitem SmallChest, 1;
- narrator S_FIRST_BLANK_LINE,
- l("You found a small chest, surprisingly heavy for it's size."),
- l("It's probably full of coins, but no matter how hard you try to open it, you can't."),
- l("Better take it back to Q'Onan.");
- return;
-}