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-// Evol scripts.
-// Author:
-// Reid
-// Jesusalva
-// Description:
-// Blacksmith's assistant of Artis
-// Variables:
-// ArtisQuests_Enora
-// Values:
-// 0 Default.
-// 1 BlackSmith quest delivered.
-// 2 Chelios Quest given.
-// 3 Chelios Quest done.
-// 4 BlackSmith gave the sword.
-
-001-1,95,109,0 script Chelios NPC_CHELIOS,{
- function give_small_quest;
- function more_info;
- function quest_completed;
- function blacksmith_house;
- function explain_weapons;
-
- speech S_LAST_NEXT, l("Can I be of any help?");
-
- do
- {
- .@enora = getq(ArtisQuests_Enora);
- select
- rif(.@enora == 1, l("I came to retrieve a package for Enora.")),
- rif(.@enora == 3, l("I have your black iron.")),
- rif(.@enora >= 2, l("Where is the Merchant Guild?")),
- l("What is this building?"),
- l("Why some of my weapons have a plus sign near them?"),
- menuaction(l("Quit"));
-
- switch (@menu)
- {
- case 1:
- give_small_quest;
- break;
- case 2:
- quest_completed;
- break;
- case 3:
- more_info;
- break;
- case 4:
- blacksmith_house;
- break;
- }
- } while (@menu != 5);
-
- closeclientdialog;
- goodbye;
- close;
-
-
-function give_small_quest {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Her sword... I'm having some trouble finishing it."),
- l("You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and..."),
- l("Only Don and the Merchant Guild have that kind of material in stock. It's called black iron."),
- l("It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!"),
- l("If Enora wants her sword now, I need to ask for your help.");
-
- switch (select(l("Let's not keep her waiting."),
- l("Not now.")))
- {
- case 1:
- break;
- case 2:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("I'll be here, come back when you'll be ready.");
-
- return;
- }
-
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thank you very much!"),
- l("Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill.");
-
- setq ArtisQuests_Enora, 2;
-
- return;
-}
-
-function more_info {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("It's the big building in northern Artis, at the top of a small hill."),
- l("Take the east road that goes to the north and follow it until you are on top of the cliff."),
- l("That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters."), //rich hill
- l("Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!");
-
- return;
-}
-
-function quest_completed {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Oh... Awesome!"),
- l("You were gone so I thought you let me down."),
- l("Don gave me some black iron... after I asked him nearly ten times."),
- l("But thank you anyway! I can refund him now!"),
- l("Take the sword, and say hi to Enora for me!");
-
- setq ArtisQuests_Enora, 4;
-
- return;
-}
-
-function blacksmith_house {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Behind me? It's the Blacksmith House, the most renowned throughout Aemil."),
- l("There are two shops inside, they are independent from the Merchant Guild of Artis."),
- l("Now that I think about it, they are the only shops that are independent in Artis..."),
- l("...it might be because of Don... he is the master blacksmith of this place and a model to me!");
-
- return;
-}
-
-function explain_weapons {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Weapons do not level up. But the more you use them, the more used to them you become."),
- l("As you start to wield them better, you will be able to draw better their full potential."),
- l("Your proeficiency with a certain weapon is noted at the side of it. Naturally, you cannot obtain proeficiency by purchasing someone else's weapon.");
- mesn;
- speech S_LAST_NEXT,
- l("By the way, I'll explain you how crafting works when I become less lazy.");
- return;
-}
-
-OnInit:
- .distance = 4;
- end;
-}
-