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-// Evol scripts.
-// Authors:
-// Qwerty Dragon
-// Reid
-// Description:
-// Captain Nard dialogs.
-// Nard does the introduction with a small quest.
-// This quest is meant to teach the player how to use a weapon,and to bring food to the ship.
-// 4 bits array:
-// ShipQuests
-// Variable:
-// 0 ShipQuests_Nard
-// 1 ShipQuests_Gugli
-// 2 ShipQuests_ChefGado
-// Values:
-// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
-// 01 Nard spoke and gave access to the outdoor of the ship.
-// 02 Completed the Gugli quest.
-// 03 ChefGado Quest accepted.
-// 04 ChefGado Quest completed and "Introduction" chapter finalized.
-// 05 Reward taken from the box.
-// 06 Intro finished
-// 10 Never talked with Gugli.
-// 11 Gugli gives you the task.
-// 12 Gave all of the boxes to Gugli.
-
-000-2-3,25,26,0 script Nard NPC_NARD,{
- .@nard = getq(ShipQuests_Nard);
- .@gugli = getq(ShipQuests_Gugli);
- .@gado = getq(ShipQuests_ChefGado);
-
-L_Checker:
- if (.@gado > 3 && .@nard == 3) goto L_ChefQuestComplete;
- if (.@nard == 2) goto L_ChefQuestStart;
- if (.@nard == 3) goto L_ChefQuestGiven;
- if (.@nard == 4) goto L_Reward;
- if (.@nard > 5) goto L_GoBackArtis;
- if (.@nard > 4) goto L_Already;
- if (.@gugli == 2) goto L_Done;
- if (.@nard == 1) goto L_NotYet;
-
- mesn;
- mesq l("Hello.");
- next;
- mesq l("Let me introduce myself, I am Nard, captain of this ship.");
- next;
- mesq l("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!");
- next;
-
- setcamnpc "Elmo";
- mesn "Elmo";
- mesq l("Oh... Err, yes I did, or, well, good day to you!");
- next;
- restorecam;
-
- mesn;
- mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!");
- next;
- mesq l("So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.");
- next;
-
-L_Menu:
- menu
- l("I feel ok."), L_Ok,
- rif(islegacyaccount(), l("I only want to reach Artis, can we skip this?")), L_Skip,
- l("Who's this Julia?"), L_Julia,
- l("I'm a bit sick..."), -;
-
- mes "";
- mesn;
- mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.");
- next;
-
-L_MenuQuest:
- menu
- l("What do you need?"), -,
- l("Is there a reward?"), L_NeedHead,
- l("Wait, you never came here before?"), L_DrasilIsland;
-
- mes "";
- mesn;
- mesq l("Oh! I like that sort of answer!");
- next;
- mesq l("We can use a helping hand on the island.");
- next;
-
- goto L_NeedContent;
-
-L_NeedHead:
- mes "";
- mesn;
- mesq l("Of course there is a reward for your task.");
- next;
- mesq l("Hard work always pays off!");
- next;
- mesq l("What? It's not good enough?");
- next;
-
-L_NeedContent:
- mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!");
- next;
- mesq l("Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!");
- next;
- mesq l("Here, take this key, it opens all the doors on this ship.");
- next;
- mesq l("Now go outside and talk to Gugli, he'll tell you what we need.");
- next;
-
- inventoryplace JohanneKey, 1;
-
- setq ShipQuests_Nard, 1;
- getitem JohanneKey, 1;
-
- close;
-
-L_Ok:
- mes "";
- mesn;
- mesq l("Good to know.");
- next;
- mesq l("We have made a stop at a little island, before making it on to the port of Artis.");
- next;
- mesq l("It would be good for you to do some exercise, the ship isn't big enough for that.");
- next;
-
- goto L_SpecialTask;
-
-L_Julia:
- mes "";
- mesn;
- mesq l("You have an awful case of amnesia.");
- next;
- mesq l("She is the nurse and shipkeeper of this ship.");
- next;
- mesq l("But most important, she is the one who took care of you when you were unconscious.");
- next;
-
-L_SpecialTask:
- mesq l("I know that you are just starting to feel better, but I'd like to give you a special task.");
- next;
-
- goto L_MenuQuest;
-
-L_DrasilIsland:
- mes "";
- mesn;
- mesq l("To be honest, no, never.");
- next;
- mesq l("But discovering new territories is probably the best thing that can happen to sailors, don't you think?");
- next;
- mesq l("I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about...");
- emotion E_WINK;
- next;
- mesq l("As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!");
- next;
- mesq l("Now, lets get back to business.");
- next;
-
- goto L_NeedContent;
-
-L_NotYet:
- mesn;
- mesq l("You still haven't completed your tasks.");
- close;
-
-L_Done:
- mesn;
- mesq l("Hi @@.", strcharinfo(0));
- next;
- mesq l("Elmo and Gugli told me that you did all of the tasks outside, congrats!");
-
- setq ShipQuests_Nard, 2;
- next;
- goto L_ChefQuestRedir;
-
-L_ChefQuestStart:
- mesn;
- mesq l("Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.");
- next;
-
-L_ChefQuestRedir:
- mesq l("Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.");
- next;
- mesq l("Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado.");
- next;
- mesq l("They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.");
- next;
-
- select
- l("Of the two of them, who has 'good' on their side?");
-
- mes "";
- mesq l("I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.");
-
- setq ShipQuests_Nard, 3;
-
- close;
-
-L_ChefQuestGiven:
- mesn;
- mesq l("It seems you still have some work to do.");
-
- close;
-
-L_ChefQuestComplete:
- mesn;
- mesq l("Congratulations!");
- next;
- mesq l("You are now officially part of my crew! Thanks again for your help.");
- next;
- mesq l("Take your reward from the box next to my desk!");
- next;
-
- select
- l("I will take it! Thank you captain!");
-
- setq ShipQuests_Nard, 4;
- getexp 50, 0;
-
-// Need to add a skill for the crew at this line.
- mes "";
-
-L_Skip:
- mesn;
- mesq l("Oh noes! I can't believe it!");
- next;
- mesn;
- mesq l("Well, I can bring you straight to Artis, but...");
- next;
- mesn;
- mesc l("\"You will forsake items, quests and experience from the tuto-- %s from my whole crew and whatnot.\"", "##9"+l("*cough cough*")+"##1"), 1;
- next;
- mesn;
- mesq l("Oh, and it is not only that.");
- next;
- mesn;
- mesc l("\"This decision cannot be reverted. Which means you may have extreme difficulty and end up losing this char!\""), 1;
- next;
- mesn;
- mesq l("And if that still wasn't enough to make you change your mind...");
- next;
- mesn;
- mesc l("\"Deleting this char may (read: will) destroy the Legacy data associated to it!!\""), 1;
- mesc l("i.e. Deleting the rEvolt char will delete the Legacy char associated to it. This includes levels and items."); // -- TRANSLATORS: i.e. = id est
- next;
- mesn;
- mesq l("Are you absolutely, totally, certainly, completely sure, that you want a free, effortless ride to Artis, as weak and poorly equipped as you currently are?");
- next;
- mesc l("This decision cannot be reverted. Think with attention!"), 1;
- select
- l("Actually, lets do the tutorial."),
- l("Lemme do Drasil Island!"),
- l("YES, BRING ME TO ARTIS."),
- l("I changed my mind.");
- mes "";
- if (@menu == 3) {
- // Skip Drasil
- setq ShipQuests_Julia, 2;
- setq ShipQuests_Arpan, 3;
- setq ShipQuests_Alige, 3;
- setq ShipQuests_Peter, 15;
- setq ShipQuests_Nard, 5; // NOTE: Completes the Beta
- setq ShipQuests_Knife, 1;
- setq ShipQuests_ArpanMoney, 3;
- setq ShipQuests_Door, 1;
- setq ShipQuests_Couwan, 2;
- setq ShipQuests_TreasureChest, 1;
- setq ShipQuests_Ale, 1;
- setq ShipQuests_Astapolos, 1;
- setq ShipQuests_Gulukan, 1;
- setq ShipQuests_Jalad, 1;
- setq ShipQuests_QMuller, 1;
- setq ShipQuests_Tibbo, 1;
- setq ShipQuests_Gugli, 2;
- // Give Gado and Julia equal chances of winnning
- setq ShipQuests_ChefGado, any(4,4,5,6);
- // Automatically advance
- mesc l("All Ship and Drasil Island Quests were auto-completed."), 1;
- next;
- goto L_Already;
- }
- mesn;
- mesq l("Good! I was going to ask you if you wanted to help the crew search for some food and explore the island out there.");
- next;
- goto L_MenuQuest;
-
-L_Already:
- speech
- l("I recommend you to take a nap on the inferior level, we will soon leave this place.");
-
- close;
-
-L_GoBackArtis:
- checkclientversion;
- speech S_LAST_NEXT,
- l("Enough of this island?"),
- l("Where would you like to go now?");
- switch (select(l("Let's go to Artis."),
- l("Tell me, where are we right now?"),
- l("I would like to stay here a bit more.")))
- {
- case 1:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Let's set sail then!");
-
- savepoint "001-2-22", 50, 38;
- if (!getmapxy(.@map$, .@x, .@y, 0))
- {
- warp "001-2-24", .@x, .@y;
- }
- else
- {
- warp "001-2-24", 22, 27;
- }
-
- closeclientdialog;
- close;
-
- case 2:
- closeclientdialog;
- npctalk3 l("This is Drasil Island, I named it after an ancient mythical tree.");
- close;
-
- case 3:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Ok I stay here with my paperwork if you need my help.");
-
- closeclientdialog;
- close;
- }
-
-L_Reward:
- mesn;
- mesq l("Hey! There's a reward for you in the box next to me!");
-
- close;
-
-OnInit:
- .distance = 5;
- end;
-}