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-// Evol scripts.
-// Authors:
-// Ablu
-// Qwerty Dragon
-// Description:
-// Knife on the table.
-// Variable:
-// ShipQuests_Knife
-// Values:
-// 0 Default, not taken.
-// 1 Knife taken.
-
-000-2-1,50,24,0 script #knife NPC_KNIVES,{
- .@q = getq(ShipQuests_Knife);
- if (.@q) close;
-
- mesn "Narrator";
- mesc(l("There are some knives on the table. Would you like to take one?"), 9);
- next;
-
- menu
- l("Yes."), L_Give,
- l("No."), -;
-
- closeclientdialog;
- close;
-
-L_Give:
- mes "";
- inventoryplace Knife, 1;
-
- setq ShipQuests_Knife, 1;
- getitem Knife, 1;
-
- mesn "Narrator";
- mesc(l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."), 9);
- next;
- mesc(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."), 9);
- next;
- mesc(l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."), 9);
-
- close;
-
-OnInit:
- .distance = 2;
- end;
-}