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-// Evol scripts.
-// Authors:
-// Hal9000
-// Qwerty Dragon
-// Reid
-// Description:
-// Sailor who gives some informations to the player.
-
-000-1,79,108,0 script Lean NPC_ELVEN_MAN_BLONDE,{
- if (getq(General_Narrator) > 0)
- {
- sailortalk;
- }
-
- .@gugli = getq(ShipQuests_Gugli);
-
- mesn;
- mesq l("Hi! I can finally see you under the sunlight!");
- next;
- mesq l("I hope you don't mind that we used your raft to build this ramp.");
- next;
- mesq l("We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!");
- next;
- mesq l("Some of the crew are looking for goods we can trade with at our next destination.");
- next;
-
- menu
- rif(.@gugli == 1, l("Well, I was in fact looking for them. Where are they now?")), L_Sailors,
- l("Wait... Where are we going?"), L_Artis;
-
-L_Artis:
- mes "";
- mesn;
- mesq l("Artis of course!");
- next;
- mesq l("It's where every merchant ship end their road and we won't be an exception.");
- next;
- mesq l("If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case...");
-
- goto L_Close;
-
-L_Sailors:
- mes "";
- mesn;
- mesq l("They are all around the island.");
- next;
- mesq l("I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.", getitemlink(Aquada));
- next;
- mesq l("While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here.");
- next;
- mesq l("They shouldn't be too far from each other.");
- next;
-
- menu
- l("Thank you for your help."), L_Close,
- l("Gugli mentioned six sailors. What about the others?"), -;
-
- mes "";
- mesn;
- mesq l("I'm not sure. They probably left the ship early this morning. I was not awake yet.");
- next;
- mesq l("You should ask Maxe. He's an early riser.");
-
- close;
-
-L_Close:
- goodbye;
- close;
-
-OnInit:
- .distance = 2;
- end;
-}