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+// Evol scripts.
+// Authors:
+// 4144
+// gumi
+// Hal9000
+// Reid
+// Description:
+// A treasure chest, with... Treasures inside!
+// Variable:
+// x ShipQuests_TreasureChest
+// Values:
+// 0 Treasure Chest has not been opened yet.
+// 1 Treasure Chest has been opened.
+
+000-1,83,70,0 script Chest#000-1 NPC_CHEST,3,3,{
+
+ if (.busy == false)
+ {
+ if (getq(ShipQuests_TreasureChest) == 0)
+ {
+ inventoryplace OldBook, 1;
+ setq ShipQuests_TreasureChest, 1;
+ npctalk3 l("Chest opened.");
+ Zeny += 100;
+ getitem OldBook, 1;
+ }
+
+ specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
+ .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing
+ .busy = true; // lock until available again
+ initnpctimer;
+ }
+ end;
+
+OnTimer160:
+ .dir = .dir == 6 ? 0 : 4; // closing ? closed : open
+ end;
+
+OnTimer500:
+ .busy = false; // unlock
+
+ if (.dir == 0)
+ {
+ stopnpctimer; // stop here if the chest is closed
+ }
+ end;
+
+OnUnTouch:
+ if (getareausers(.x - 3, .y - 3, .x + 3, .y + 3) > 0 || .dir == 0)
+ {
+ end;
+ }
+OnTimer30000:
+ .busy = true;
+ .dir = 6; // closing
+ specialeffect(25, AREA, getnpcid()); // closing
+ setnpctimer 0;
+OnTouch:
+ end;
+
+
+OnInit:
+ .distance = 2;
+ end;
+}