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Diffstat (limited to 'db/pre-re/refine_db.conf')
-rw-r--r-- | db/pre-re/refine_db.conf | 330 |
1 files changed, 330 insertions, 0 deletions
diff --git a/db/pre-re/refine_db.conf b/db/pre-re/refine_db.conf new file mode 100644 index 00000000..b1f5c252 --- /dev/null +++ b/db/pre-re/refine_db.conf @@ -0,0 +1,330 @@ +//================= Hercules Database ===================================== +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2015 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= Renewal Refine Database +//========================================================================= + +/************************************************************************** +************* Entry structure ******************************************** +************************************************************************** +Armors/WeaponLevel1~4: { // Specifies weapon level or armor type. + // - For armors, values of 100 add 1 armor defense. + // - For weapons, values of 100 add 1 ATK & MATK. + StatsPerLevel: (int) // This value is applied for ever level. + RandomBonusStartLevel: (int) // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade). + // - RandomBonusStartLevel is only applied for weapons, and not displayed client-side. + RandomBonusValue: (int) // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past. + + RefineryUISettings: ( + { + Level: (int or array of int) // Holds either the individule refine level meant for this setting or an array defining a range + of Low to Max level + BlacksmithBlessing: (int) (optional) // How many Blacksmith Blessing required for this range to be safe from breaking + Announce: "(string)" (optional) // Sends an announcement server wide when a player reach this refine level using + Refinery UI, this feature is only available starting from 2017-08-30 RagexeRE or + 2017-09-06 Ragexe the field accepts the following values and it defaults to not announce + Success to set the announcement on item refine successful + Failure to set the announcement on item refine failure + Always to always announce it + Items: { + AegisName: { + Type: "(string)" // The type to determine the chances used for this item, REFINE_CHANCE_TYPE_* + constants are used in here + Cost: (int) (optional) // Amount of zeny required + FailureBehavior: "(string)" (optional) // The expected behvaior on failure for this item, the following strings are used in here + Destroy (default) sets the item to be destroyed on failure + Keep keeps the item after failure + Downgrade downgrades the item by one level on failure + } + } + } + ) + + Rates: { // Per level configuration of the refine rates. + Lv1~20: { // Lv1 ~ Lv20. + NormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%). + EnrichedChance: (int) // (optional, defaults to 100 for weapons below refine level 20, otherwise 0.) Chance of successful refine using enriched ores (100 = 100%). + EventNormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%) during a refine event. + EventEnrichedChance: (int) // (optional, defaults to 100 for weapons below refine level 10, otherwise 0.) Chance of successful refine using enriched ores (100 = 100%) during a refine event. + Bonus: (int) // (optional, defaults to 0) Bonus (Armor) for this level of refine. + } + // Note: Refine levels that use default values need not be listed. (Example: Lv1: { NormalChance: 100 Bonus: 0 }) + } +} +**************************************************************************/ + +Armors: { + RefineryUISettings: ( + { + Level: [1, 10] + Items: { + Acorn: { + Type: "REFINE_CHANCE_TYPE_NORMAL" + Cost: 100000000 + } + } + }, + ) + StatsPerLevel: 0 + RandomBonusStartLevel: 0 + RandomBonusValue: 0 + Rates: { + Lv1: { + Bonus: 100 + } + Lv2: { + Bonus: 100 + } + Lv3: { + Bonus: 100 + } + Lv4: { + Bonus: 100 + } + Lv5: { + NormalChance: 60 + EnrichedChance: 90 + EventNormalChance: 60 + EventEnrichedChance: 95 + Bonus: 200 + } + Lv6: { + NormalChance: 40 + EnrichedChance: 70 + EventNormalChance: 40 + EventEnrichedChance: 80 + Bonus: 200 + } + Lv7: { + NormalChance: 40 + EnrichedChance: 70 + EventNormalChance: 40 + EventEnrichedChance: 80 + Bonus: 200 + } + Lv8: { + NormalChance: 20 + EnrichedChance: 40 + EventNormalChance: 20 + EventEnrichedChance: 60 + Bonus: 200 + } + Lv9: { + NormalChance: 20 + EnrichedChance: 40 + EventNormalChance: 20 + EventEnrichedChance: 50 + Bonus: 300 + } + Lv10: { + NormalChance: 9 + EnrichedChance: 20 + EventNormalChance: 9 + EventEnrichedChance: 35 + Bonus: 300 + } + } +} +WeaponLevel1: { + RefineryUISettings: ( + { + Level: [1, 10] + Items: { + Acorn: { + Type: "REFINE_CHANCE_TYPE_NORMAL" + Cost: 100000000 + } + } + }, + ) + StatsPerLevel: 200 + RandomBonusStartLevel: 8 + RandomBonusValue: 300 + Rates: { + Lv8: { + NormalChance: 60 + EnrichedChance: 90 + EventNormalChance: 60 + EventEnrichedChance: 95 + } + Lv9: { + NormalChance: 40 + EnrichedChance: 70 + EventNormalChance: 40 + EventEnrichedChance: 85 + } + Lv10: { + NormalChance: 19 + EnrichedChance: 30 + EventNormalChance: 19 + EventEnrichedChance: 55 + } + } +} +WeaponLevel2: { + RefineryUISettings: ( + { + Level: [1, 10] + Items: { + Acorn: { + Type: "REFINE_CHANCE_TYPE_NORMAL" + Cost: 100000000 + } + } + }, + ) + StatsPerLevel: 300 + RandomBonusStartLevel: 7 + RandomBonusValue: 500 + Rates: { + Lv7: { + NormalChance: 60 + EnrichedChance: 90 + EventNormalChance: 60 + EventEnrichedChance: 95 + } + Lv8: { + NormalChance: 40 + EnrichedChance: 70 + EventNormalChance: 40 + EventEnrichedChance: 85 + } + Lv9: { + NormalChance: 20 + EnrichedChance: 40 + EventNormalChance: 20 + EventEnrichedChance: 60 + } + Lv10: { + NormalChance: 19 + EnrichedChance: 30 + EventNormalChance: 19 + EventEnrichedChance: 45 + } + } +} +WeaponLevel3: { + RefineryUISettings: ( + { + Level: [1, 10] + Items: { + Acorn: { + Type: "REFINE_CHANCE_TYPE_NORMAL" + Cost: 100000000 + } + } + }, + ) + StatsPerLevel: 500 + RandomBonusStartLevel: 6 + RandomBonusValue: 800 + Rates: { + Lv6: { + NormalChance: 60 + EnrichedChance: 90 + EventNormalChance: 60 + EventEnrichedChance: 95 + } + Lv7: { + NormalChance: 50 + EnrichedChance: 80 + EventNormalChance: 50 + EventEnrichedChance: 90 + } + Lv8: { + NormalChance: 20 + EnrichedChance: 40 + EventNormalChance: 20 + EventEnrichedChance: 70 + } + Lv9: { + NormalChance: 20 + EnrichedChance: 40 + EventNormalChance: 20 + EventEnrichedChance: 60 + } + Lv10: { + NormalChance: 19 + EnrichedChance: 30 + EventNormalChance: 19 + EventEnrichedChance: 45 + } + } +} +WeaponLevel4: { + RefineryUISettings: ( + { + Level: [1, 10] + Items: { + Acorn: { + Type: "REFINE_CHANCE_TYPE_NORMAL" + Cost: 100000000 + } + } + }, + ) + StatsPerLevel: 700 + RandomBonusStartLevel: 5 + RandomBonusValue: 1400 + Rates: { + Lv5: { + NormalChance: 60 + EnrichedChance: 90 + EventNormalChance: 60 + EventEnrichedChance: 95 + } + Lv6: { + NormalChance: 40 + EnrichedChance: 70 + EventNormalChance: 40 + EventEnrichedChance: 80 + } + Lv7: { + NormalChance: 40 + EnrichedChance: 70 + EventNormalChance: 40 + EventEnrichedChance: 80 + } + Lv8: { + NormalChance: 20 + EnrichedChance: 40 + EventNormalChance: 20 + EventEnrichedChance: 60 + } + Lv9: { + NormalChance: 20 + EnrichedChance: 40 + EventNormalChance: 20 + EventEnrichedChance: 50 + } + Lv10: { + NormalChance: 9 + EnrichedChance: 20 + EventNormalChance: 9 + EventEnrichedChance: 35 + } + } +} |