summaryrefslogtreecommitdiff
path: root/world/map/npc/functions/debug.txt
diff options
context:
space:
mode:
authorThe Kandiman <kandiman@kandiman.(none)>2011-09-10 20:15:17 -0400
committerThe Kandiman <kandiman@kandiman.(none)>2011-09-11 16:48:18 -0400
commit1cb0e75cbd356485ebe35bb3f5af10e1454e57a5 (patch)
tree594bbf4a1bb428ef527f6ce6ec79e4eb3e478607 /world/map/npc/functions/debug.txt
parenta9868851cfe19c503cc72b0289889c564b41dd20 (diff)
downloadserverdata-1cb0e75cbd356485ebe35bb3f5af10e1454e57a5.tar.gz
serverdata-1cb0e75cbd356485ebe35bb3f5af10e1454e57a5.tar.bz2
serverdata-1cb0e75cbd356485ebe35bb3f5af10e1454e57a5.tar.xz
serverdata-1cb0e75cbd356485ebe35bb3f5af10e1454e57a5.zip
Tab conversion and formatting project.
npc/functions and npc/items complete.
Diffstat (limited to 'world/map/npc/functions/debug.txt')
-rw-r--r--world/map/npc/functions/debug.txt113
1 files changed, 77 insertions, 36 deletions
diff --git a/world/map/npc/functions/debug.txt b/world/map/npc/functions/debug.txt
index fe72eb72..2a5aadd4 100644
--- a/world/map/npc/functions/debug.txt
+++ b/world/map/npc/functions/debug.txt
@@ -19,9 +19,12 @@ L_Level:
mes "Which level do you want to be? (min: 1 - max: 255)";
next;
input @lvl;
- if (@lvl > 255) goto L_Leveltoohigh;
- if (@lvl < 1) goto L_Leveltoolow;
- if (Baselevel == @lvl) goto L_Samelvl;
+ if (@lvl > 255)
+ goto L_Leveltoohigh;
+ if (@lvl < 1)
+ goto L_Leveltoolow;
+ if (Baselevel == @lvl)
+ goto L_Samelvl;
set BaseLevel, @lvl;
resetstatus;
message strcharinfo(0), "New level: " + Baselevel;
@@ -63,11 +66,14 @@ L_Unfocus:
cleararray @skilllist_name$[0], "", 8;
cleararray @skilllist_id[0], 0, 8;
cleararray @skilllist_count[0], 0, 8;
- if (getskilllv(SKILL_POOL) == 0) setskill SKILL_POOL, 1;
+ if (getskilllv(SKILL_POOL) == 0)
+ setskill SKILL_POOL, 1;
getactivatedpoolskilllist;
- if (@skilllist_count == 0) goto L_Focus;
+ if (@skilllist_count == 0)
+ goto L_Focus;
getactivatedpoolskilllist;
- if (@skilllist_count != 0) goto L_Askunfocus;
+ if (@skilllist_count != 0)
+ goto L_Askunfocus;
mes "You aren't focused on a skill at the moment";
goto L_Skills;
@@ -84,7 +90,8 @@ L_Focus:
cleararray @skilllist_id[0], 0, 8;
cleararray @skilllist_count[0], 0, 8;
getunactivatedpoolskilllist;
- if (@skilllist_count == 0) goto L_Noskills;
+ if (@skilllist_count == 0)
+ goto L_Noskills;
set @skilllist_id[@skilllist_count], 0;
set @skilllist_name$[@skilllist_count], "Back to skills menu";
mes "You don't have any skill focused right now. Which one do you want to focus?";
@@ -110,8 +117,10 @@ L_Seeskills:
cleararray @skilllist_id[0], 0, 8;
cleararray @skilllist_count[0], 0, 8;
getactivatedpoolskilllist;
- if (@skilllist_count == 0) goto L_Focusmessage;
- if (@skilllist_count != 0) mes "You are focused on " + @skilllist_name$[@skilllist_count-1] + " skill.";
+ if (@skilllist_count == 0)
+ goto L_Focusmessage;
+ if (@skilllist_count != 0)
+ mes "You are focused on " + @skilllist_name$[@skilllist_count-1] + " skill.";
L_Skillsoverview:
mes "You level in mallards eye skill is " + @mallard;
@@ -148,42 +157,48 @@ L_Badskilllvl:
L_Changemallard:
mes "Enter the lvl you want to be in this skill(min: 1 - max: 9):";
input @lvl;
- if (@lvl < 1 || @lvl > 9) goto L_Badskilllvl;
+ if (@lvl < 1 || @lvl > 9)
+ goto L_Badskilllvl;
setskill SKILL_MALLARDS_EYE, @lvl;
goto L_Skills;
L_Changebrawling:
mes "Enter the lvl you want to be in this skill(min: 1 - max: 9):";
input @lvl;
- if (@lvl < 1 || @lvl > 9) goto L_Badskilllvl;
+ if (@lvl < 1 || @lvl > 9)
+ goto L_Badskilllvl;
setskill SKILL_BRAWLING, @lvl;
goto L_Skills;
L_Changespeed:
mes "Enter the lvl you want to be in this skill(min: 1 - max: 9):";
input @lvl;
- if (@lvl < 1 || @lvl > 9) goto L_Badskilllvl;
+ if (@lvl < 1 || @lvl > 9)
+ goto L_Badskilllvl;
setskill SKILL_SPEED, @lvl;
goto L_Skills;
L_Changepoison:
mes "Enter the lvl you want to be in this skill(min: 1 - max: 9):";
input @lvl;
- if (@lvl < 1 || @lvl > 9) goto L_Badskilllvl;
+ if (@lvl < 1 || @lvl > 9)
+ goto L_Badskilllvl;
setskill SKILL_RESIST_POISON, @lvl;
goto L_Skills;
L_Changeastralsoul:
mes "Enter the lvl you want to be in this skill(min: 1 - max: 9):";
input @lvl;
- if (@lvl < 1 || @lvl > 9) goto L_Badskilllvl;
+ if (@lvl < 1 || @lvl > 9)
+ goto L_Badskilllvl;
setskill SKILL_ASTRAL_SOUL, @lvl;
goto L_Skills;
L_Changeraging:
mes "Enter the lvl you want to be in this skill(min: 1 - max: 9):";
input @lvl;
- if (@lvl < 1 || @lvl > 9) goto L_Badskilllvl;
+ if (@lvl < 1 || @lvl > 9)
+ goto L_Badskilllvl;
setskill SKILL_WARRIOR_RAGING, @lvl;
goto L_Skills;
@@ -225,7 +240,7 @@ L_Magic:
L_Nomagicskills:
mes "You can't have magic experience, since you have no magic skills.";
- goto L_Magic;
+ goto L_Magic;
L_GetAllMagic:
setskill SKILL_MAGIC, 2;
@@ -254,13 +269,26 @@ L_Wrongexp:
L_Magicexp:
mes "Your current magic experience is " + @mexp;
- if (@general == 0 && @life == 0 && @war == 0 && @trans == 0 && @nature == 0 && @astral == 0) goto L_Nomagicskills;
- if (@general == 2 || @life == 2 || @war == 2 || @trans == 2 || @nature == 2 || @astral == 2) goto L_Magicexp2;
+ if (@general == 0
+ && @life == 0
+ && @war == 0
+ && @trans == 0
+ && @nature == 0
+ && @astral == 0)
+ goto L_Nomagicskills;
+ if (@general == 2
+ || @life == 2
+ || @war == 2
+ || @trans == 2
+ || @nature == 2
+ || @astral == 2)
+ goto L_Magicexp2;
L_Magicexp1:
mes "Set the desired magic experience (min: 1 - max: 100)";
input @value;
- if (@value < 1 || @value > 100) goto L_Wrongexp;
+ if (@value < 1 || @value > 100)
+ goto L_Wrongexp;
set @mexp, @value;
callsub S_Update_Mask;
goto L_Magic;
@@ -268,7 +296,8 @@ L_Magicexp1:
L_Magicexp2:
mes "Set the desired magic experience (min: 100 - max: 1200)";
input @value;
- if (@value < 100 || @value > 1200) goto L_Wrongexp;
+ if (@value < 100 || @value > 1200)
+ goto L_Wrongexp;
set @mexp, @value;
callsub S_Update_Mask;
goto L_Magic;
@@ -302,12 +331,14 @@ L_Changegeneral:
"Get Level one", -,
"Get Level two", L_Generallvl2,
"Back to magic menu", L_Magic;
- if (@menu == 1) setskill SKILL_MAGIC, 1;
+ if (@menu == 1)
+ setskill SKILL_MAGIC, 1;
goto L_Magic;
L_Generallvl2:
setskill SKILL_MAGIC, 2;
- if (@mexp < 100) set @mexp, 100;
+ if (@mexp < 100)
+ set @mexp, 100;
callsub S_Update_Mask;
goto L_Magic;
@@ -317,12 +348,14 @@ L_Changelife:
"Get Level one", -,
"Get Level two", L_Lifelvl2,
"Back to magic menu", L_Magic;
- if (@menu == 1) setskill SKILL_MAGIC_LIFE, 1;
+ if (@menu == 1)
+ setskill SKILL_MAGIC_LIFE, 1;
goto L_Magic;
L_Lifelvl2:
setskill SKILL_MAGIC_LIFE, 2;
- if (@mexp < 100) set @mexp, 100;
+ if (@mexp < 100)
+ set @mexp, 100;
callsub S_Update_Mask;
goto L_Magic;
@@ -332,12 +365,14 @@ L_Changewar:
"Get Level one", -,
"Get Level two", L_Warlvl2,
"Back to magic menu", L_Magic;
- if (@menu == 1) setskill SKILL_MAGIC_WAR, 1;
+ if (@menu == 1)
+ setskill SKILL_MAGIC_WAR, 1;
goto L_Magic;
L_Warlvl2:
setskill SKILL_MAGIC_WAR, 2;
- if (@mexp < 100) set @mexp, 100;
+ if (@mexp < 100)
+ set @mexp, 100;
callsub S_Update_Mask;
goto L_Magic;
@@ -347,12 +382,14 @@ L_Changetrans:
"Get Level one", -,
"Get Level two", L_Translvl2,
"Back to magic menu", L_Magic;
- if (@menu == 1) setskill SKILL_MAGIC_TRANSMUTE, 1;
+ if (@menu == 1)
+ setskill SKILL_MAGIC_TRANSMUTE, 1;
goto L_Magic;
L_Translvl2:
setskill SKILL_MAGIC_TRANSMUTE, 2;
- if (@mexp < 100) set @mexp, 100;
+ if (@mexp < 100)
+ set @mexp, 100;
callsub S_Update_Mask;
goto L_Magic;
@@ -362,12 +399,14 @@ L_Changenature:
"Get Level one", -,
"Get Level two", L_Naturelvl2,
"Back to magic menu", L_Magic;
- if (@menu == 1) setskill SKILL_MAGIC_NATURE, 1;
+ if (@menu == 1)
+ setskill SKILL_MAGIC_NATURE, 1;
goto L_Magic;
L_Naturelvl2:
setskill SKILL_MAGIC_NATURE, 2;
- if (@mexp < 100) set @mexp, 100;
+ if (@mexp < 100)
+ set @mexp, 100;
callsub S_Update_Mask;
close;
@@ -377,12 +416,14 @@ L_Changeastral:
"Get Level one", -,
"Get Level two", L_Astrallvl2,
"Back to magic menu", L_Magic;
- if (@menu == 1) setskill SKILL_MAGIC_ASTAL, 1;
+ if (@menu == 1)
+ setskill SKILL_MAGIC_ASTAL, 1;
goto L_Magic;
L_Astrallvl2:
setskill SKILL_MAGIC_ASTRAL, 2;
- if (@mexp < 100) set @mexp, 100;
+ if (@mexp < 100)
+ set @mexp, 100;
callsub S_Update_Mask;
goto L_Magic;
@@ -391,8 +432,8 @@ L_Status:
goto L_Begin;
S_Update_Mask:
- set MAGIC_EXPERIENCE,
- (MAGIC_EXPERIENCE & ~(@debug_mask))
- | (@mexp << @debug_shift);
- return;
+ set MAGIC_EXPERIENCE,
+ (MAGIC_EXPERIENCE & ~(@debug_mask))
+ | (@mexp << @debug_shift);
+ return;
}