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author | Jesusaves <cpntb1@ymail.com> | 2021-07-07 20:34:27 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-07-07 20:34:27 -0300 |
commit | 9877fd4ad81120af8e63e96d5d429092014dc017 (patch) | |
tree | ec045a0535109a2e0d82e0e8155eb01ed9776452 /world/map/npc/009-8 | |
parent | aedbeb335a5ec5f55d22eace389076a18241ac9a (diff) | |
download | serverdata-9877fd4ad81120af8e63e96d5d429092014dc017.tar.gz serverdata-9877fd4ad81120af8e63e96d5d429092014dc017.tar.bz2 serverdata-9877fd4ad81120af8e63e96d5d429092014dc017.tar.xz serverdata-9877fd4ad81120af8e63e96d5d429092014dc017.zip |
Remove all Legacy files
Diffstat (limited to 'world/map/npc/009-8')
-rw-r--r-- | world/map/npc/009-8/_import.txt | 8 | ||||
-rw-r--r-- | world/map/npc/009-8/_mobs.txt | 3 | ||||
-rw-r--r-- | world/map/npc/009-8/_nodes.txt | 4 | ||||
-rw-r--r-- | world/map/npc/009-8/_warps.txt | 16 | ||||
-rw-r--r-- | world/map/npc/009-8/celestia.txt | 437 | ||||
-rw-r--r-- | world/map/npc/009-8/mapflags.txt | 3 |
6 files changed, 0 insertions, 471 deletions
diff --git a/world/map/npc/009-8/_import.txt b/world/map/npc/009-8/_import.txt deleted file mode 100644 index 315f39b2..00000000 --- a/world/map/npc/009-8/_import.txt +++ /dev/null @@ -1,8 +0,0 @@ -// Map 009-8: Chez Celestia -// This file is generated automatically. All manually added changes will be removed when running the Converter. -map: 009-8 -npc: npc/009-8/_mobs.txt -npc: npc/009-8/_nodes.txt -npc: npc/009-8/_warps.txt -npc: npc/009-8/celestia.txt -npc: npc/009-8/mapflags.txt diff --git a/world/map/npc/009-8/_mobs.txt b/world/map/npc/009-8/_mobs.txt deleted file mode 100644 index af8e2169..00000000 --- a/world/map/npc/009-8/_mobs.txt +++ /dev/null @@ -1,3 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Chez Celestia mobs - diff --git a/world/map/npc/009-8/_nodes.txt b/world/map/npc/009-8/_nodes.txt deleted file mode 100644 index 0dd108da..00000000 --- a/world/map/npc/009-8/_nodes.txt +++ /dev/null @@ -1,4 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Chez Celestia nodes - -// (no nodes) diff --git a/world/map/npc/009-8/_warps.txt b/world/map/npc/009-8/_warps.txt deleted file mode 100644 index e3e8d45c..00000000 --- a/world/map/npc/009-8/_warps.txt +++ /dev/null @@ -1,16 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Chez Celestia warps - -009-8,26,122|warp|-1,-1,009-1,74,50 -009-8,22,134|warp|-1,-1,009-1,72,54 -009-8,56,55|warp|0,-1,069-2,44,127 -009-8,53,40|warp|-1,-1,069-2,97,127 -009-8,58,40|warp|-1,-1,069-2,116,127 -009-8,79,99|warp|-1,-1,069-2,117,61 -009-8,87,78|warp|-1,-1,069-2,86,61 -009-8,87,56|warp|-1,-1,069-2,55,61 -009-8,79,39|warp|-1,-1,069-2,24,61 -009-8,33,39|warp|-1,-1,069-2,117,30 -009-8,24,56|warp|-1,-1,069-2,86,30 -009-8,24,78|warp|-1,-1,069-2,55,30 -009-8,32,98|warp|-1,-1,069-2,24,30 diff --git a/world/map/npc/009-8/celestia.txt b/world/map/npc/009-8/celestia.txt deleted file mode 100644 index 4fbe6609..00000000 --- a/world/map/npc/009-8/celestia.txt +++ /dev/null @@ -1,437 +0,0 @@ -// celestia quest -// allocation: 8 bit (byte) => QL_CELESTIA (id 22) -// uses 3rd byte of QUEST_Hurnscald (16th bit to 23th bit) -// (0000 0000) (0000 0000) (XXXX XXXX) (0000 000-) -// could stretch to use 7 more bits to the right if need be -// -// QL_CELESTIA states: -// 000 can not do the easy quest -// 001 can do the easy quest (show quest marker) -// 002 got the easy quest (show in quest log) -// 003 completed the easy quest, can not do the adv quest -// 004 can do the adv quest, scared celestia (show quest marker) -// 005 got the adv quest (show in quest log) -// 006 killed 1 yeti -// [...] -// 205 killed 200 yetis -// 206 got reward - -009-8,31,123,0|script|Celestia|144 -{ - callfunc "CelestiaState"; - if (getequipid(equip_head) == 4027) // check if yeti mask (4027) is equipped - goto L_YetiMask; - if (getequipid(equip_head) == 647) // check if Developer's Cap (647) is equipped - goto L_Debug; - if (QL_CELESTIA == 2) // check if the player has the easy quest - goto L_ExplainEasy; - if (QL_CELESTIA >= 5 && QL_CELESTIA < 206) // check if the player has the adv quest - goto L_ExplainAdv; - if (QL_CELESTIA > 1) // the player finished a quest or both - goto L_ThankYou; - goto L_Intro; // if all checks fail go to L_Intro (first meeting) - -L_YetiMask: - mes "Celestia is clearly alarmed upon seeing you."; // send message to dialog window - next; // require the player to press the "next" button in the dialog window - mes "Before you have a chance to speak, she screams,"; // every use of "mes" creates a new line - mes "##B\"YETI IN MY HOUSE!\"##b"; // here we created a new line to add emphasis (and ##B to make bold) - mes "as she jumps back a few feet."; - next; - mes "You catch a glimpse of a black bow while some kind of dark mist quickly overcomes you."; - next; - mes "You feel a sharp pain in your heart and everything fades into darkness."; - heal -Hp, 0; // set the current hp to 0 (kill the player) - set @scared_celestia, 1; // set a temporary variable (resets on log out) in the player scope (variable is stored in the player, not in the npc) - close; // terminate the script and require the player to press the "close" button - -L_Intro: - mes "\"Hi, my name is Celestia.\""; - next; - mes "\"I used to be a great adventurer who's hunted thousands of yeti single-handedly, though, since I moved to Hurnscald I've been hosting tea parties instead.\""; - next; - goto L_MainMenu; - -L_MainMenu: - mes "\"Are you here for this afternoon's tea party?\""; - if (QL_CELESTIA == 1) // check if the player can do the easy quest - goto L_EasyQuestMenu; // go to a special menu that has one more option to start the easy quest - if (QL_CELESTIA == 4) // check if the player can do the quest - goto L_AdvQuestMenu; // go to a special menu that has one more option to start the adv quest - menu // else we just show a boring menu - "Party! Of course I came out for the party!", L_CameForParty, - "I'm sorry, life is much too serious for tea.", L_SrsBsns, - "(Walk away)", L_InstaClose; - -L_EasyQuestMenu: - menu // here we display a special menu - "Party! Of course I came out for the party!", L_CameForParty, - "I'm sorry, life is much too serious for tea.", L_SrsBsns, - "Is there anything that I can do to help?", L_OfferHelp, // <= this will start the first quest - "(Walk away)", L_InstaClose; - -L_AdvQuestMenu: - menu // here we display a special menu - "Party! Of course I came out for the party!", L_CameForParty, - "I'm sorry, life is much too serious for tea.", L_SrsBsns, - "I heard you were looking for help from experienced adventurers...", L_Scared, // <= this will start the adv quest - "(Walk away)", L_InstaClose; - -L_CameForParty: - mes "\"Wonderful, I am happy to have you over."; - mes "Lets get things started with some puerh tea.\""; - next; - mes "Celestia hands you a cup filled with some type of tea that is unlike anything you have seen before."; - mes "It has a very dark color and an unusual aroma reminiscent of a moist forest."; - next; - mes "For a moment you wonder if Celestia might have gotten confused and tossed in a handful of forest dirt into the teapot."; - mes "You ponder whether or not it would be wise to drink it."; - menu - "(Drink the tea, hoping for the best)", L_DrinkTea, - "Uh are you sure this is fit to drink?", L_QuestionTea; - -L_DrinkTea: - mes "To your pleasant surprise the tea is actually quite good."; - next; - mes "Despite its initial dubious fragrance, the tea comes off as very smooth and mellow with a bit of natural sweetness and a touch of an earthy forest like flavour, but in a very good way."; - next; - mes "Clearly an exotic tea, with a refined flavor fit for a refined woman such as Celestia."; - close; - -L_QuestionTea: - mes "\"Yes, did you really think I was some kind of monster that would try to poison you in my own house?\""; - mes "##a(it would be way too messy anyway)##0"; - next; - mes "Celestia then picks up the cup of tea and drinks it in front of you to demonstrate that it is not only harmless but also quite delectable."; - close; - -L_SrsBsns: - mes "\"Have it your way.\""; - close; - -L_OfferHelp: - mes "\"Yes there is.\""; - next; - mes "\"I am a bit frustrated by the lack of a decent grocery store in Hurnscald, and there is only so much that I can get from Hinnak and Oscar.\""; - next; - mes "\"This poses a problem as the few items that I am not able to pick up locally are required for the tea parties that I host.\""; - next; - set QL_CELESTIA, 2; // set state to "got the easy quest" - goto L_ExplainEasy; - -L_ExplainEasy: - npcaction 9; // clear npc dialog to make room for the item list - mes "\"Please go out and find these items and I will make it more than worth your time and effort.\""; - mes; // send a blank line (line break) - mes " %%E 100 ["+ getitemlink("ChocolateBar") +"]"; // use getitemlink to display a click-able item link in the dialog - mes " %%E 50 ["+ getitemlink("GingerBreadMan") +"]"; - next; - mes "\"I really hope you can find a reliable provider for these items before it forces me to put an end to my tea parties.\""; - if (countitem("ChocolateBar") >= 100 && countitem("GingerBreadMan") >= 50) // check if the player has the items - menu // if yes then allow the player to give them - "I have the grocery order of Chocolate Bars and Ginger Bread Men for you.", L_GiveGroceries, - "I will come back later.", L_InstaClose; - close; - -L_GiveGroceries: - mes "Celestia smiles."; - next; - mes "\"Wonderful, I am so glad you were able to track them down."; - mes "That will be enough to keep me in supply for some time.\""; - next; - mes "\"Here, take this Beret."; - mes "I hope it looks better on you than it does on me, as it does not go well with my fine dresses.\""; - next; - mes "Celestia also hands you a heavy pouch filled with gold pieces."; - mes; - mes "["+getitemlink("Beret")+"]"; - mes "[10,000 GP]"; - mes "[20,000 EXP]"; - delitem "ChocolateBar", 100; // remove chocolate bars - delitem "GingerBreadMan", 50; // remove ginger bread men - getitem "Beret", 1; // give beret - getexp 20000, 0; // XXX is this amount reasonable? - set Zeny, Zeny + 10000; // XXX is this amount reasonable? - set QL_CELESTIA, 3; // set the state to "completed easy quest" - close; - -L_ThankYou: - mes "\"Welcome back %%1\""; - next; - goto L_MainMenu; - -L_Scared: - mes "Celestia takes a close look at you and seems to be satisfied."; - next; - mes "\"Wonderful, I am glad you came out."; - mes "I am really concerned about the growing yeti threat."; - mes "There simply does not seem to be enough yeti hunters out there to keep their population from growing.\""; - next; - mes "\"To the point that a few days ago a yeti somehow managed to get inside my house, and I have never heard of one moving this far south before.\""; - next; - menu - "A Yeti in your house, did you kill it?", L_YetiHouse, - "A Yeti in your house, are you alright?", L_YetiHouse; - -L_YetiHouse: - mes "Seemingly out of nowhere Celestia pulls a black bow and a fistful of arrows from her dress."; - mes "\"Don't worry about me, I am able to protect myself."; - mes "The real concern is the safety of the children of Hurnscald, as yeti tend to prefer children.\""; - next; - mes "\"It is scary to think about how many children that yeti could have run into before stumbling into my house to meet its doom."; - mes "If one yeti has already made it this far south it is only a matter of time before more will follow.\""; - next; - mes "\"What disturbs me the most is that Hurnscald is a favorite trading post for adventurers, yet none of them did anything when the yeti entered town.\""; - next; - mes "\"Since they are not concerned about keeping Hurnscald safe I am taking matters into my own hands and recruiting more yeti hunters.\""; - next; - set QL_CELESTIA, 5; // set state to "got advanced quest"; - goto L_ExplainAdv; - -L_ExplainAdv: - mes "\"Please, for the sake of the children of Hurnscald go out and ##Bslay at least 200 yetis##b to help knock down their growing numbers.\""; - if (QL_CELESTIA == 205) // check if the player killed 200 yetis - menu - "I have returned from the great yeti hunt.", L_YetiComplete; - if (QL_CELESTIA > 5) // check if at least 1 yeti killed - menu - "About those yetis...", L_Encourage; - close; - -L_YetiComplete: - mes "\"You are my hero!\""; - next; - mes "\"Here, take it. This [@@677|family heirloom@@] has been passed from mother to daughter for countless generations now.\""; - next; - mes "\"It pains me to let it go, as it is the only remaining trinket of my late mother, but you have proven yourself worthy of it.\""; - next; - menu - "Thank you, I will cherish it dearly.", L_AcceptTrinket, - "This token is too important, you should keep it.", L_RefuseTrinket; - -L_AcceptTrinket: - mes "\"May our path cross again.\""; - mes; - mes "["+getitemlink("HeartNecklace")+"]"; - getitem "HeartNecklace", 1; - set QL_CELESTIA, 206; - close; - -L_RefuseTrinket: - mes "\"Really?\""; - next; - mes "\"Please at least accept this humble payment for your trouble.\""; - next; - mes "\"May out path cross again.\""; - mes; - mes "[150,000 GP]"; - set Zeny, Zeny + 150000; - set QL_CELESTIA, 206; - close; - -L_Encourage: - mes "\"You are doing great so far."; - mes "Keep it up and I know you will be able to make a difference in the growing Yeti threat.\""; - close; - -L_InstaClose: - close; - - - -////////////// BORING DEBUG STUFF BELOW //////////////// -L_Debug: - npcaction 9; - mes "state: " + QL_CELESTIA; - mes "scared: " + @scared_celestia; - mes "---"; - mes "000 can not do easy quest"; - mes "001 can do easy quest"; - mes "002 has gotten easy quest"; - mes "003 completed easy quest"; - mes "004 can do adv quest"; - mes "005 got adv quest"; - mes "006 killed 1 yeti"; - mes "[...]"; - mes "205 killed 200 yeti"; - mes "206 got adv quest reward"; - mes "---"; - if (debug) - menu - "restart|reset quest", L_ResetState, - "toggle|toggle scared", L_ToggleScared, - // TODO set state to [...] - "edit|set state manually", L_SetState, - "close", L_InstaClose; - close; - -L_ToggleScared: - set @scared_celestia, !(@scared_celestia); - goto L_Debug; - -L_ResetState: - set QL_CELESTIA, 0; - set @scared_celestia, 0; - npcaction 5; // force close dialog - warp "009-1", 72, 48; - end; - -L_SetState: - input @cel_state; - if (@cel_state >= 0 && @cel_state < 256) - set QL_CELESTIA, @cel_state; - goto L_Debug; -} - -function|script|CelestiaState -{ - if (BaseLevel >= 40 && QL_CELESTIA == 0) // if the player is at least level 40 - set QL_CELESTIA, 1; // show the quest marker - if (BaseLevel >= 90 && QL_CELESTIA == 3 && @scared_celestia) // check if level >= 90, if scared celestia and if easy quest done - set QL_CELESTIA, 4; // show the quest marker for the secret advanced quest - return; -} - -009-1,74,50,0|script|Celestia Door|32767,0,0 -{ - warp "009-8", 26, 123; - callfunc "CelestiaState"; - end; -} -009-1,72,54,0|script|Celestia BackDoor|32767,0,0 -{ - warp "009-8", 23, 134; - callfunc "CelestiaState"; - end; -} -009-8,83,125,0|script|#cont-warp7|32767,0,0 -{ - warp "009-8", 39, 126; - end; -} -009-8,40,125,0|script|Celestia Basement|32767,0,0 -{ - if ($DOOMSDAY == 2||countitem(647)||countitem(725)||countitem(1178)||countitem(5131)||countitem(5132)||countitem(5133)||countitem(5134)||countitem(5135)||countitem(5136)||countitem(5137)||countitem(5138)||countitem(5139)||countitem(5140)||(getgmlevel()>=20)|| - strcharinfo(1) == "Celestia's Tea Party") - warp "009-8", 82, 126; - if (strcharinfo(1) != "Celestia's Tea Party" && $DOOMSDAY != 2) - sendcollision "009-8", 1, 62, 105, 77, 123; - end; - -OnPCLoginEvent: - if (strcharinfo(1) != "Celestia's Tea Party" && getmap() == "009-8") - sendcollision "009-8", 1, 62, 105, 77, 123; - end; -} -009-8,68,123,0|script|Celestia Interceptor|32767,1,0 -{ - if (strcharinfo(1) != "Celestia's Tea Party" && $DOOMSDAY != 2) - goto L_Stomp; - mapmask 1 | 8; - end; - -L_Stomp: - set Hp, 0; - end; -} - -009-8,69,112,0|script|Celestia Mask1|32767,0,0 -{ - set @cel_dir, 0; - end; -} - -009-8,69,113,0|script|Celestia Mask0|32767,0,0 -{ - if (@cel_dir == 1) - mapmask 1 | 4; - else - mapmask 1 | 8; - end; - -OnPCLoginEvent: - if (getmap() != "009-8" || strcharinfo(1) != "Celestia's Tea Party") - end; - - if (POS_Y >= 123) - mapmask 1 | 2 | 8; - elif (POS_Y >= 113) - mapmask 1 | 8; - else - mapmask 1 | 4; - end; -} - -009-8,69,114,0|script|Celestia Mask2|32767,0,0 -{ - set @cel_dir, 1; - end; -} - -// re-apply masks on exit: -069-2,97,127,0|script|Celestia Mask3|32767,1,0 -{ - warp "009-8", 53, 41; - mapmask 1 | 4; - end; -} -069-2,116,127,0|script|Celestia Mask4|32767,1,0 -{ - warp "009-8", 58, 41; - mapmask 1 | 4; - end; -} -069-2,44,127,0|script|Celestia Mask5|32767,2,0 -{ - warp "009-8", 56, 56; - mapmask 1 | 4; - end; -} -069-2,117,62,0|script|Celestia Mask6|32767,0,0 -{ - warp "009-8", 79, 100; - mapmask 1 | 4; - end; -} -069-2,86,62,0|script|Celestia Mask7|32767,0,0 -{ - warp "009-8", 87, 79; - mapmask 1 | 4; - end; -} -069-2,55,62,0|script|Celestia Mask8|32767,0,0 -{ - warp "009-8", 87, 57; - mapmask 1 | 4; - end; -} -069-2,24,62,0|script|Celestia Mask9|32767,0,0 -{ - warp "009-8", 79, 40; - mapmask 1 | 4; - end; -} -069-2,117,31,0|script|Celestia Mask10|32767,0,0 -{ - warp "009-8", 33, 40; - mapmask 1 | 4; - end; -} -069-2,86,31,0|script|Celestia Mask11|32767,0,0 -{ - warp "009-8", 24, 57; - mapmask 1 | 4; - end; -} -069-2,55,31,0|script|Celestia Mask12|32767,0,0 -{ - warp "009-8", 24, 79; - mapmask 1 | 4; - end; -} -069-2,24,31,0|script|Celestia Mask13|32767,0,0 -{ - warp "009-8", 32, 99; - mapmask 1 | 4; - end; -} diff --git a/world/map/npc/009-8/mapflags.txt b/world/map/npc/009-8/mapflags.txt deleted file mode 100644 index 2c82cbfc..00000000 --- a/world/map/npc/009-8/mapflags.txt +++ /dev/null @@ -1,3 +0,0 @@ -009-8|mapflag|town -009-8|mapflag|resave|009-2,149,43 -009-8|mapflag|mask|11 |