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author | Jesusaves <cpntb1@ymail.com> | 2021-04-09 22:46:21 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-09 22:46:21 -0300 |
commit | b376c7433420d59afcc36c94cab1f9cb38192ff2 (patch) | |
tree | 157aa2310f91935f5a68b003e839c7bd71a2f6b0 /npc/magic/level2-happy-curse.txt | |
parent | a9cb0b4cf5273d5d84669dd916deb3e9a1e64b7a (diff) | |
download | serverdata-b376c7433420d59afcc36c94cab1f9cb38192ff2.tar.gz serverdata-b376c7433420d59afcc36c94cab1f9cb38192ff2.tar.bz2 serverdata-b376c7433420d59afcc36c94cab1f9cb38192ff2.tar.xz serverdata-b376c7433420d59afcc36c94cab1f9cb38192ff2.zip |
Remove magic directory (would need a reimplementation anyway)
Diffstat (limited to 'npc/magic/level2-happy-curse.txt')
-rwxr-xr-x | npc/magic/level2-happy-curse.txt | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/npc/magic/level2-happy-curse.txt b/npc/magic/level2-happy-curse.txt deleted file mode 100755 index d6287bb5..00000000 --- a/npc/magic/level2-happy-curse.txt +++ /dev/null @@ -1,42 +0,0 @@ -- script happy-curse NPC32767,{ - if(call("magic_checks")) end; - if (Sp < 13) end; - .@level = getskilllv(.school); - if (.@level < .level) end; - if (getskilllv(SKILL_MAGIC) < .level) end; - if (.@level <= 3 && countitem("GingerBreadMan") >= 1) delitem "GingerBreadMan", 1; - elif (.@level <= 3) end; - @target_id = getcharid(3, @args$); - if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id)) - set @target_id, BL_ID; // fallback to self - - set @_M_BLOCK, 1; // block casting, until the timer clears it - addtimer 1000, "Magic Timer::OnClear"; // set the new debuff - callfunc "adjust_spellpower"; - Sp = Sp - 13; - misceffect FX_MAGIC_GREEN, strcharinfo(0); - callfunc "magic_exp"; - - if (distance(BL_ID, @target_id) >= (@spellpower/100)+1) set @target_id, BL_ID; - if (BL_ID == @target_id) set @args$, strcharinfo(0); - @joyplim_count = 1, @target_id; - @joyplim_emote = if_then_else(getskilllv(SKILL_MAGIC_DARK) > 1, EMOTE_EVIL, EMOTE_HAPPY), @target_id; - @joyplim_total = (@spellpower/10), @target_id; - emotion @joyplim_emote, strcharinfo(0, @target_id); - addtimer 500, strnpcinfo(0)+"::OnEmote", @target_id; - end; - -OnEmote: - emotion @joyplim_emote, "self"; - @joyplim_count = @joyplim_count + 1; - if (@joyplim_count < @joyplim_total) addtimer 500, strnpcinfo(0)+"::OnEmote"; - end; - -OnInit: - .school = SKILL_MAGIC_NATURE; - set .invocation$, chr(MAGIC_SYMBOL) + "joyplim"; // used in npcs that refer to this spell - void call("magic_register"); - .level = 2; - .exp_gain = 1; - end; -} |